Journal Article10.1145/1531326.1531332
Toward evaluating lighting design interface paradigms for novice users
William B. Kerr,Fabio Pellacini +1 more
- 27 Jul 2009
- Vol. 29, Iss: 4, pp 35
TL;DR: This paper presents a first step toward evaluating the benefits of these three paradigms in the form of a user study with a focus on novice users, and finds that given enough time, novices can perform relatively complex lighting tasks, unhindered by geometry or lighting complexity.
read more
Abstract: Lighting design is a complex but fundamental task in computer cinematography, involving the adjustment of light parameters to define final scene appearance. Many user interfaces have been proposed to simplify lighting design. They can be generally categorized in three paradigms: direct light parameter manipulation, indirect light feature manipulation (e.g., shadow dragging), and goal-based optimization of lighting through painting. To this date, no formal evaluation of the relative effectiveness of these paradigms has been performed.In this paper, we present a first step toward evaluating the benefits of these three paradigms in the form of a user study with a focus on novice users. 20 subjects participated in the experiment by performing various trials on simple scenes with up to 8 point lights, designed to test two lighting tasks: precise adjustment of lighting and the artistic exploration of lighting configurations. We collected objective and subjective data and found that subjects can light well with direct and indirect interfaces, preferring the latter. Paint-based goal specification was found to be significantly worse than the other paradigms, especially since users tend to sketch rather than accurately paint goal images, an input that painting algorithms were not designed for. We also found that given enough time, novices can perform relatively complex lighting tasks, unhindered by geometry or lighting complexity. Finally, we believe that our study will impact the design of future lighting interfaces and it will serve as the basis for designing additional experiments to reach a comprehensive evaluation of lighting interfaces.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
•Book
A reflectance model for computer graphics
Robert L. Cook,Kenneth E. Torrance +1 more
- 01 Dec 1988
TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
1.4K
OpenSurfaces: a richly annotated catalog of surface appearance
Sean Bell,Paul Upchurch,Noah Snavely,Kavita Bala +3 more
- 21 Jul 2013
TL;DR: This work uses human annotations and presents a new methodology for segmenting and annotating materials in Internet photo collections suitable for crowdsourcing (e.g., through Amazon's Mechanical Turk), and designs a multi-stage set of annotation tasks with quality checks and validation.
278
An intuitive control space for material appearance
Ana Serrano,Diego Gutierrez,Karol Myszkowski,Hans-Peter Seidel,Belen Masia +4 more
- 11 Nov 2016
TL;DR: This paper presents an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples.
How do people edit light fields
Adrian Jarabo,Belen Masia,Adrien Bousseau,Fabio Pellacini,Diego Gutierrez +4 more
- 27 Jul 2014
TL;DR: This study shows that users can edit light fields with the tested interface and tools, even in the presence of imperfect depth, and asks a set of artists to freely edit both real and synthetic light fields.
An intuitive control space for material appearance
TL;DR: In this article, the authors present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples.
References
•Book
Applied Multivariate Statistics for the Social Sciences
J Stevens
- 01 Jan 1986
TL;DR: In this article, the authors focus on a conceptual understanding of the material rather than proving results and stress the importance of checking the data, assessing the assumptions, and ensuring adequate sample size so that the results can be generalized.
11.2K
The Use of Ranks to Avoid the Assumption of Normality Implicit in the Analysis of Variance
TL;DR: The use of ranks to avoid the assumption of normality implicit in the analysis of variance has been studied in this article, where the use of rank to avoid normality is discussed.
Geometrical considerations and nomenclature for reflectance
F. E. Nicodemus,J. C. Richmond,J. J. Hsia,I. W. Ginsberg,T. Limperis +4 more
- 01 Oct 1977
TL;DR: This monograph presents a unified approach to the specification of reflectance in relation to the beam geometry of both the incident and the reflected flux in any reflectometer or in any application of measured reflectance data.
1.8K
A Reflectance Model for Computer Graphics
TL;DR: In this article, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
1.7K
Related Papers (5)
[...]
Chris Schoeneman,Julie Dorsey,Brian Smits,James Arvo,Donald P. Greenberg +4 more
- 01 Sep 1993
Pierre Poulin,Alain Fournier +1 more
- 01 Jun 1992
James T. Kajiya
- 31 Aug 1986