Proceedings Article10.1145/3503161.3547926
Self-Supervised Multi-view Stereo via Adjacent Geometry Guided Volume Completion
Luoyuan Xu,Tao Guan,Yuesong Wang,Yawei Luo,Zhu Chen,Wen-Kai Liu,Weixiang Yang +6 more
- 10 Oct 2022
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TL;DR: This paper proposes a novel geometry inference training scheme by selectively masking regions with rich textures, where geometry can be well recovered and used for supervisory signal, and then leads a deliberately designed cost volume completion network to learn how to recover geometry of the masked regions.
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Abstract: Existing self-supervised multi-view stereo (MVS) approaches largely rely on photometric consistency for geometry inference, and hence suffer from low-texture or non-Lambertian appearances. In this paper, we observe that adjacent geometry shares certain commonality that can help to infer the correct geometry of the challenging or low-confident regions. Yet exploiting such property in a non-supervised MVS approach remains challenging for the lacking of training data and necessity of ensuring consistency between views. To address the issues, we propose a novel geometry inference training scheme by selectively masking regions with rich textures, where geometry can be well recovered and used for supervisory signal, and then lead a deliberately designed cost volume completion network to learn how to recover geometry of the masked regions. During inference, we then mask the low-confident regions instead and use the cost volume completion network for geometry correction. To deal with the different depth hypotheses of the cost volume pyramid, we design a three-branch volume inference structure for the completion network. Further, by considering plane as a special geometry, we first identify planar regions from pseudo labels and then correct the low-confident pixels by high-confident labels through plane normal consistency. Extensive experiments on DTU and Tanks & Temples demonstrate the effectiveness of the proposed framework and the state-of-the-art performance.
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Citations
Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo
Yuesong Wang,Zhao-lei Zeng,Tao Guan,Wei Yang,Zhu Chen,Wen-Kai Liu,Luoyuan Xu,Yawei Luo +7 more
- 01 Jun 2023
TL;DR: This work innovatively transplant the spirit of deformable convolution from deep learning into the traditional PatchMatch-based method, and achieves state-of-the-art performance on ETH3D and Tanks and Temples while preserving low memory consumption.
22
TSAR-MVS: Textureless-aware segmentation and correlative refinement guided multi-view stereo
Zhenlong Yuan,Jiakai Cao,Zhaoqi Wang,Zhaoxin Li +3 more
TL;DR: TSAR-MVS effectively tackles challenges posed by textureless areas in 3D reconstruction through filtering, refinement and segmentation techniques.
6
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction
Luoyuan Xu,Tao Guan,Yuesong Wang,Wenkai Liu,Zhaojie Zeng,Junle Wang,Wenyu Yang +6 more
- 01 Oct 2023
TL;DR: C2F2NeUS integrates MVS and NIS frameworks to reconstruct high-fidelity and generalizable neural surfaces from few-shot / sparse views. It utilizes per-view cost frustum fusion and cascade sampling to capture global-local information and structural consistency.
3
RGB Guided ToF Imaging System: A Survey of Deep Learning-Based Methods
Xin Qiao,Matteo Poggi,Pengchao Deng,Hao Wu,Chenyang Ge,Stefano Mattoccia +5 more
1
EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
Wen-Kai Liu,Tao Guan,Bin Zhu,Lili Ju,Zikai Song,Dan Li,Yuesong Wang,Wei Yang +7 more
TL;DR: EfficientGS streamlines Gaussian Splatting for large-scale high-resolution scene representation by optimizing the densification process, selectively increasing Gaussians, pruning redundant Gaussians, and integrating a sparse order increment for SH.
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