Patent
Molding and anchoring physically constrained virtual environments to real-world environments
Lior Shapira,Daniel Freedman +1 more
- 27 Feb 2015
56
TL;DR: Anchored environments as discussed by the authors generate a physically constrained virtual environment that is molded and anchored to a real-world environment around a user (or multiple users) so that at least a portion of the physical environment matches tactile truth for one or more surfaces and objects within the real world environment.
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Abstract: An “Anchored Environment Generator” generates a physically constrained virtual environment that is molded and anchored to a real-world environment around a user (or multiple users). This molding and anchoring of the physically constrained virtual environment ensures that at least a portion of the physically constrained virtual environment matches tactile truth for one or more surfaces and objects within the real-world environment. Real objects and surfaces in the real-world environment may appear as different virtual objects, and may have different functionality, in the physically constrained virtual environment. Consequently, users may move around within the physically constrained virtual environment while touching and interacting with virtual objects in the physically constrained virtual environment. In some implementations, the physically constrained virtual environment is constructed from virtual building blocks that are consistent with a theme-based specification (e.g., French bistro, space station, starship, alternate real-world environments, alien world, apocalyptic wasteland, medieval village, hospital, castle, etc.).
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Citations
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Anthony J. Ambrus,Dan Kroymann,Cameron Quinn Egbert,Jeff W. Mcglynn,Michael Ey +4 more
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TL;DR: In this article, a virtual reality device requests a virtual image having a perspective corresponding to a future pose from a remote computer, and the virtual reality display displays the adjusted virtual image.
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Method and apparatus for providing tactile sensations
Sriram Subramanian,Thomas Andrew Carter,Benjamin John Oliver Long +2 more
- 07 Jan 2014
TL;DR: In this paper, a method and apparatus for the creation of an acoustic field for tactile sensation for use with an interactive device is described, which comprises the steps of providing a plurality of acoustic transducers arranged to generate a predetermined distribution of pressure patterns, wherein the pressure patterns comprise a first region providing a tactile sensation and a second region providing another, different tactile sensation.
38
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Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon
Michael P. Goslin,Matthew Ryan,Joseph L. Olson +2 more
- 19 Jan 2016
TL;DR: In this paper, a hilt may be augmented with a blade of a bladed weapon by detecting a landmark associated with the hilt, determining a position and/or an orientation of the Hilt, and displaying the overlay image so that the blade of the bladed blade appears to be attached to the hilts.
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Pass-through camera user interface elements for virtual reality
Paul Lalonde,Dochtermann Mark,Alexander Faaborg,Ryan Overbeck +3 more
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TL;DR: In this paper, the authors described a system and methods for generating a virtual reality experience including generating a user interface with a plurality of regions on a display in a head-mounted display device.
23
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Perceptions in a haptic system
Benjamin John Oliver Long,Carter Thomas Andrew,Sriram Subramanian,Blenkinsopp Robert Charles,Seah Sue Ann,William Frier +5 more
- 19 Feb 2016
TL;DR: In this article, a system providing various improved perceptions techniques for haptic feedback above interactive surfaces that require no contact with either tools, attachments or the surface itself is described, where a range of receptors in a perceiving member which is part of the human body is identified to create substantially uniformly perceivable feedback.
20
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Patent
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