Proceedings Article10.1145/217382.217468
Log-based receiver-reliable multicast for distributed interactive simulation
Hugh W. Holbrook,Sandeep K. Singhal,David R. Cheriton +2 more
- 01 Oct 1995
- Vol. 25, Iss: 4, pp 328-341
402
TL;DR: The notion of Log-Based Receiver-reliable Multicast (LBRM) communication is introduced, and a collection of log-based receiver reliable multicast optimizations are described and evaluated that provide an efficient, scalable protocol for high-performance simulation applications.
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Abstract: Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to transmit terrain and environmental updates in distributed simulations. To date, proposed protocols have not supported these applications' requirements, which include wide-area data distribution, low-latency packet loss detection and recovery, and minimal data and management over-head within fine-grained multicast groups, each containing a single data source.In this paper, we introduce the notion of Log-Based Receiver-reliable Multicast (LBRM) communication, and we describe and evaluate a collection of log-based receiver reliable multicast optimizations that provide an efficient, scalable protocol for high-performance simulation applications. We argue that these techniques provide value to a broader range of applications and that the receiver-reliable model is an appropriate one for communication in general.
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TL;DR: A design principle is presented that helps guide placement of functions among the modules of a distributed computer system and suggests that functions placed at low levels of a system may be redundant or of little value when compared with the cost of providing them at that low level.
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TL;DR: The end-to-end argument as mentioned in this paper suggests that functions placed at low levels of a distributed computer system may be redundant or of little value when compared with the cost of providing them at that low level.
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