Patent
Image processing method, avatar display adaptation method and corresponding image processing processor, virtual world server and communication terminal
Abdelkrim Hebbar,Hakim Hacid,Abderrahmane Maaradji +2 more
- 30 Jun 2010
5
TL;DR: In this paper, a method for processing images in a virtual environment (EV) in which a plurality of avatars respectively representing associated users evolve, is presented, and the modified data for an adapted display of the avatars ( 7 a, 7′, 7″ ) is sent to the terminal ( 3 a, 3 ) of the given user.
read more
Abstract: The invention concerns a method for processing images in a virtual environment (EV) in which a plurality of avatars respectively representing associated users evolve, said image processing method comprising the following stages:
an adaptation request (Ra) is received for the display of the avatars on the terminal of a given user, said request (Ra) comprising at least one adaptation criterion to distinguish the display of the avatars, the data representing the avatars ( 7 a, 7′, 7″ ) is modified based on said adaptation criterion, and the modified data for an adapted display of the avatars ( 7 a, 7′, 7″ ) is sent to the terminal ( 3 a, 3 ) of the given user. The invention also concerns a method for adapting the display of avatars in a virtual environment. The invention further concerns a corresponding image processing processor, virtual world server and communication terminal for implementing such methods.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Patent
Conference call user interface and methods thereof
Peter Francis Couse,Vincent Somoza +1 more
- 15 Jun 2012
TL;DR: In this paper, the authors present a user interface for teleconferencing that allows a user to establish a conference as well as an individual conversation using graphical representations in the form of avatars.
19
Patent
Protecting privacy of digital images
Jia Tao Li,Jun Hui Ma,Hong Fu Wei,Yu Zhen Ling +3 more
- 01 May 2017
TL;DR: In this article, a method, system, and computer product for protecting personal privacy of one or more persons in a photo is provided, where the method comprises receiving a photo including a face of at least one person, performing face recognition on the at least 1 person in the photo, determining a cross-relationship value between another person and the at 1 person, based on a degree of closeness between said another person, and determining whether to show another person the face of the 1.
1
Patent
Tailoring social elements of virtual environments
Lane Merrifield,Lancelot Darren Priebe +1 more
- 14 Mar 2012
TL;DR: In this article, a profile is generated for the user based on the monitored activity of the user, and a social element of the virtual environment is modified for a user, based on a generated profile.
Patent
Information processing method, apparatus, and system for executing the information processing method
Sawaki Kazuaki
- 26 Mar 2019
TL;DR: In this paper, the authors define a virtual space, which contains a first player character associated with a first user, a second player character associating with a second user, and virtual points of view for defining field-of-view images to be provided to a first HMD associated with the first user and to a second HMD associated with the second user.
Patent
Rendering of game characters
Shuichi Kurbayashi
- 03 Feb 2014
TL;DR: In this article, the authors describe a method for rendering a character for games under control of a game server, based on a calculated degree of closeness between the first character and the second character.
References
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
TL;DR: New techniques to improve blur rendering are described and experimental results from a prototype video game implementation are reported, showing improvement in depth-of-field blur effects.
•Proceedings Article
Simulation levels of detail for real-time animation
Deborah A. Carlson,Jessica K. Hodgins +1 more
- 21 May 1997
TL;DR: Techniques for reducing the computational cost of simulating groups of creatures by using less accurate simulations for individuals when they are less important to the viewer or to the action in the virtual world are explored.
Related Papers (5)
Shen Wence
- 13 Jun 2017
Jason Thomas Faulkner
- 29 Jun 2017
Peter Edwards
- 04 Aug 2008
Osamu Shikoku,修 四國 +1 more
- 28 Apr 1999