Journal Issue10.1002/CAV.V20:1
Coherence aware GPU-based ray casting for virtual colonoscopy
Taek Hee Lee,Yeoung Gil Shin +1 more
3
TL;DR: A GPU-based volume ray casting for virtual colonoscopy to generate high-quality rendering images with a large screen size by using a triangle mesh of first-hit points and checking the intersection of each triangle with the corresponding real surface.
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Abstract: In this paper, we propose a GPU-based volume ray casting for virtual colonoscopy to generate high-quality rendering images with a large screen size. Using the temporal coherence for ray casting, the empty space leaping can be efficiently done by reprojecting first-hit points of the previous frame; however, these approaches could produce artifacts such as holes or illegal starting positions due to the insufficient resolution of first-hit points. To eliminate these artifacts, we use a triangle mesh of first-hit points and check the intersection of each triangle with the corresponding real surface. Illegal starting positions can be avoided by replacing a false triangle cutting the real surface with five newly generated triangles. The proposed algorithm is best fit to the recent GPU architecture with Shader Model 4.0 which supports not only fast rasterization of a triangle mesh but also many flexible vertex operations. Experimental results on ATI 2900 with DirectX10 show perspective volume renderings of over 24fps on 1024 × 1024 screen size without any loss of image quality. Copyright © 2008 John Wiley & Sons, Ltd.
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Citations
Volume Visualization: A Technical Overview with a Focus on Medical Applications
TL;DR: This paper reviews volumetric image visualization pipelines, algorithms, and medical applications, and integrates research results relating to new visualization, classification, enhancement, and multimodal data dynamic rendering.
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Virtual reality for cultural landscape visualization
TL;DR: A 3-D landscape visualization component, SLE (“Seamless Landscape Explorer”), has been developed, which is launched after a scenario simulation to allow for exploration of landscape changes.
42
A study on design-oriented demands of VR via ZMET-QFD model for industrial design education and students' learning
TL;DR: The ZMET-QFD model, presented in this paper, can translate the in-depth demands of VR into actual functions from the students’ thoughts, and should lead to the creation of a concept of a designer-oriented virtual reality system that can truly help industrial design education and students' learning.
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