6 Papers
53 Citations
Rob Bredow is an academic researcher from Sony Broadcast & Professional Research Laboratories. The author has contributed to research in topics: Rendering (computer graphics) & Interface (computing). The author has an hindex of 4, co-authored 6 publications.
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Papers
Patent
Asset management in media production
Sam Richards,Reid Hartenbower,Rob Bredow,Chris Juen +3 more
- 11 Apr 2005
TL;DR: In this article, an asset management system for managing media assets in media production is presented, which includes a database and a database interface, coupled to the database and to a network.
19
Patent
Asset revision management in media production
Sam Richards,Reid Hartenbower,Rob Bredow,Chris Juen +3 more
- 11 Apr 2005
TL;DR: In this article, a method for managing a revision to a media asset in media production is presented, which includes manually generating a path or arc of corrections and approvals needed to correct the identified error or defect in the media asset when manual generation of the path or arcs of corrections is requested.
14
Patent
Z-depth matting of particles in image rendering
Rob Bredow,Brian Hall +1 more
- 29 Jul 2005
TL;DR: In this article, a method of rendering a first image having a plurality of particles is proposed, which comprises: receiving a z-depth image that provides a z value for each pixel in the first image, generating a single pixel particle of an opaque transparency for each vertex in the z-level image positioned at the same x-y position as the each pixel, and at a z position indicated by the z value.
8
Patent
Systems and methods for reviewing video content
Rob Bredow,Rene Limberger,Sam Richards +2 more
- 31 Mar 2015
TL;DR: In this article, the authors present an interface for selecting video, images, and information, for review and annotation, using remote and/or local data to display video and images for review.
7
Patent
Z-jittering of particles in image rendering
Rob Bredow,Brian Hall +1 more
- 29 Jul 2005
TL;DR: In this article, a method of rendering an image having a plurality of objects is proposed, which consists of adjusting the original z-position of an object over a series of samples.
3