George Baciu
Hong Kong Polytechnic University
193 Papers
1.1K Citations
George Baciu is an academic researcher from Hong Kong Polytechnic University. The author has contributed to research in topics: Collision detection & Computer science. The author has an hindex of 23, co-authored 184 publications. Previous affiliations of George Baciu include Shenzhen University & The Chinese University of Hong Kong.
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Papers
Template-based generation of road networks for virtual city modeling
Jing Sun,Xiaobo Yu,George Baciu,Mark Green +3 more
- 11 Nov 2002
TL;DR: This paper proposes a novel method to generate a virtual traffic network based on image-derived templates, and a rule-based generating system that adjusts itself intelligently in order to avoid restricted geographical areas or urban developments.
117
RECODE: An Image-based Collision Detection Algorithm
TL;DR: This paper demonstrates an image- space collision detection process that allows substantial computational savings during the image-space interference test and makes efficient use of the graphics rendering hardware for real-time complex object interactions.
99
Image-based techniques in a hybrid collision detector
George Baciu,W.S.K. Wong +1 more
TL;DR: This article proposes a new mode of collision detection based on an image-space approach that breaks the object-space collision detection bottleneck by distributing the computational load onto the hardware graphics pipeline.
68
Using Wi-Fi Signal Strength to Localize in Wireless Sensor Networks
Eddie C. L. Chan,George Baciu,S.C. Mak +2 more
- 06 Jan 2009
TL;DR: A sensor-based LF method will be implemented to replace extensive site-surveying and shows that the effectiveness of the method leads to more accurate and effective tracking system.
65
RECODE: an image-based collision detection algorithm
George Baciu,Wingo Sai-Keung Wong,Hanqiu Sun +2 more
- 26 Oct 1998
TL;DR: This work demonstrates an image space collision detection process that allows substantial computational savings during the image space interference test and makes efficient use of the graphics rendering hardware for real time complex object interactions.
62