TL;DR: The potential benefits of transferring multicast functionality from end systems to routers significantly outweigh the performance penalty incurred and the results indicate that the performance penalties are low both from the application and the network perspectives.
TL;DR: Narada as discussed by the authors is an alternative architecture for end-to-end multicast, where end systems implement all multicast related functionality including membership management and packet replication, and self-organize into an overlay structure using a fully distributed protocol.
Abstract: The conventional wisdom has been that Internet protocol (IP) is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal, IP multicast is still plagued with concerns pertaining to scalability, network management, deployment, and support for higher layer functionality such as error, flow, and congestion control. We explore an alternative architecture that we term end system multicast, where end systems implement all multicast related functionality including membership management and packet replication. This shifting of multicast support from routers to end systems has the potential to address most problems associated with IP multicast. However, the key concern is the performance penalty associated with such a model. In particular, end system multicast introduces duplicate packets on physical links and incurs larger end-to-end delays than IP multicast. We study these performance concerns in the context of the Narada protocol. In Narada, end systems self-organize into an overlay structure using a fully distributed protocol. Further, end systems attempt to optimize the efficiency of the overlay by adapting to network dynamics and by considering application level performance. We present details of Narada and evaluate it using both simulation and Internet experiments. Our results indicate that the performance penalties are low both from the application and the network perspectives. We believe the potential benefits of transferring multicast functionality from end systems to routers significantly outweigh the performance penalty incurred.
TL;DR: This report identifies a technique which allows for secure compromise recovery, while also being robust against collusion of excluded users, and minimizes the number of transmissions required to rekey the multicast group and it imposes minimal storage requirements on the multicasts group.
Abstract: This report contains a discussion of the difficult problem of key management for multicast communication sessions. It focuses on two main areas of concern with respect to key management, which are, initializing the multicast group with a common net key and rekeying the multicast group. A rekey may be necessary upon the compromise of a user or for other reasons (e.g., periodic rekey). In particular, this report identifies a technique which allows for secure compromise recovery, while also being robust against collusion of excluded users. This is one important feature of multicast key management which has not been addressed in detail by most other multicast key management proposals [1,2,4]. The benefits of this proposed technique are that it minimizes the number of transmissions required to rekey the multicast group and it imposes minimal storage requirements on the multicast group.
TL;DR: This paper explores an alternative architecture for small and sparse groups, where end systems implement all multicast related functionality including membership management and packet replication, and calls this scheme End System Multicast.
Abstract: The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, ten years after its initial proposal, IP Multicast is still plagued with concerns pertaining to scalability, network management, deployment and support for higher layer functionality such as error, flow and congestion control. In this paper, we explore an alternative architecture for small and sparse groups, where end systems implement all multicast related functionality including membership management and packet replication. We call such a scheme End System Multicast. This shifting of multicast support from routers to end systems has the potential to address most problems associated with IP Multicast. However, the key concern is the performance penalty associated with such a model. In particular, End System Multicast introduces duplicate packets on physical links and incurs larger end-to-end delay than IP Multicast. In this paper, we study this question in the context of the Narada protocol. In Narada, end systems self-organize into an overlay structure using a fully distributed protocol. In addition, Narada attempts to optimize the efficiency of the overlay based on end-to-end measurements. We present details of Narada and evaluate it using both simulation and Internet experiments. Preliminary results are encouraging. In most simulations and Internet experiments, the delay and bandwidth penalty are low. We believe the potential benefits of repartitioning multicast functionality between end systems and routers significantly outweigh the performance penalty incurred.
TL;DR: This specification defines the addressing architecture of the IP Version 6 protocol [IPV6], which includes the IPv6 addressing model, text representations of IPv6 addresses, definition of IPv 6 unicast addresses, anycast addresses, and multicast addressing, and an IPv6 node's required addresses.
Abstract: This specification defines the addressing architecture of the IP Version 6 protocol [IPV6]. The document includes the IPv6 addressing model, text representations of IPv6 addresses, definition of IPv6 unicast addresses, anycast addresses, and multicast addresses, and an IPv6 node's required addresses.