About: Workbook is a research topic. Over the lifetime, 2231 publications have been published within this topic receiving 23126 citations. The topic is also known as: work-book & educational workbook.
TL;DR: This chapter discusses the research methodologies used in Qualitative and Qualitative Research, as well as some of the techniques used in quantitative and qualitative research.
TL;DR: The workbook provides additional practice from one basic source, thus giving students a wider variety of problems to solve during practice time, and provides material that can be used as homework or as testing material.
Abstract: Meaning-Based Translation is designed for training beginning translators and organized chapter by chapter as drill material for the textbook Meaning-Based Translation. The textbook emphasizes the importance of a translation being accurate, clear and natural and the exercises give the student practice in achieving this goal. The exercises follow closely the content of the textbook since this is a drill manual for added practice. The textbook has some exercises as well, but the workbook provides additional practice from one basic source, thus giving students a wider variety of problems to solve during practice time. It also provides material that can be used as homework or as testing material.
TL;DR: This Fieldbook provides a step-by-step approach to implementing the concepts from the Gamificationbook with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.
Abstract: Following Karl Kapp's earlier bookThe Gamification of Learning and Instruction, thisFieldbookprovides a step-by-step approach to implementing the concepts from theGamificationbook with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original bookas a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
TL;DR: This newest book from Watts Humphrey is a hands-on introduction to basic disciplines of software engineering and provides the practical means to integrate his highly regarded Personal Software Process (PSP) into college and university curricula.
Abstract: This newest book from Watts Humphrey is a hands-on introduction to basic disciplines of software engineering. Designed as a workbook companion to any introductory programming or software-engineering text, Humphrey provides here the practical means to integrate his highly regarded Personal Software Process (PSP) into college and university curricula. The book may also be adapted for use in industrial training or for self-improvement by practicing software engineers.Applying the book's exercises to their course assignments, students learn both to manage their time effectively and to monitor the quality of their work, good practices they will need to be successful in their future careers. The book is supported by its own electronic supplement, which includes spreadsheets for data entry and analysis. A complete instructor's package is also available.By mastering PSP techniques early in their studies, students can avoid--or overcome--the popular "hacker" ethic that leads to so many bad habits. Employers will appreciate new hires prepared to do competent professional work without, as now is common, expensive retraining and years of experience.