TL;DR: The Task Gallery is a window manager that uses interactive 3D graphics to provide direct support for task management and document comparison, lacking from many systems implementing the desktop metaphor.
Abstract: The Task Gallery is a window manager that uses interactive 3D graphics to provide direct support for task management and document comparison, lacking from many systems implementing the desktop metaphor. User tasks appear as artwork hung on the walls of a virtual art gallery, with the selected task on a stage. Multiple documents can be selected and displayed side-by-side using 3D space to provide uniform and intuitive scaling. The Task Gallery hosts any Windows application, using a novel redirection mechanism that routes input and output between the 3D environment and unmodified 2D Windows applications. User studies suggest that the Task Gallery helps with task management, is enjoyable to use, and that the 3D metaphor evokes spatial memory and cognition.
TL;DR: A new model that handles input devices for highly interactive, direct manipulation, graphical user interfaces, which could be used in future toolkits, window managers, and graphics standards is presented.
Abstract: Although there has been important progress in models and packages for the output of graphics to computer screens, there has been little change in the way that input from the mouse, keyboard, and other input devices is handled. New graphics standards are still using a fifteen-year-old model even though it is widely accepted as inadequate, and most modern window managers simply return a stream of low-level, device-dependent input events. This paper presents a new model that handles input devices for highly interactive, direct manipulation, graphical user interfaces, which could be used in future toolkits, window managers, and graphics standards. This model encapsulates interactive behaviors into a few “Interactor” object types. Application programs can then create instances of these Interactor objects which hide the details of the underlying window manager events. In addition, Interactors allow a clean separation between the input handling, the graphics, and the application programs. This model has been extensively used as part of the Garnet system and has proven to be convenient, efficient, and easy to learn.
TL;DR: A taxonomy for the user-visible parts of window managers is presented, and it is noted that there are actually very few significant differences, and the differences can be classified in a taxonomy with fairly limited branching.
Abstract: A taxonomy for the user-visible parts of window managers is presented. It is noted that there are actually very few significant differences, and the differences can be classified in a taxonomy with fairly limited branching. This taxonomy should be useful in evaluating various window managers, and it will also serve as a guide for the issues that need to be addressed by designers if future window-manager user interfaces. The advantages and disadvantages of the various options are presented. >
TL;DR: In this article, a composited desktop window manager, upon receiving content information from application programs, draws the window to a buffer memory for future reference, and takes advantage of advanced graphics hardware and visual effects to render windows based on content on which they are drawn.
Abstract: A method and system for rendering a desktop on a computer using a composited desktop model operating system are disclosed. A composited desktop window manager, upon receiving content information from application programs, draws the window to a buffer memory for future reference, and takes advantage of advanced graphics hardware and visual effects to render windows based on content on which they are drawn. The windows may also be rendered based on environment variables including virtual light sources. The frame portion of each window may be generated by pixel shading a bitmap having the appearance of frosted glass based on the content of the desktop on top of which the frame is displayed. Legacy support is provided so that the operating system can draw and render windows generated by legacy applications to look consistent with non-legacy application windows.
TL;DR: In this article, one or more bits of a graphical user interface bitmask are re-designated as speech bits, and a window manager responsible for generating and rendering graphical user interfaces for the application passes information to a secondary window manager, which can load a text-to-speech engine, speech recognizer engine, a lexicon or library of recognizable words or phrases and a set of "grammars" for building a speech user interface that will receive, recognize and act on spoken input to the associated software application.
Abstract: Depiction of a speech user interface via graphical elements is provided. One or more bits of a graphical user interface bitmask are re-designated as speech bits. When a software application processes the re-designated speech bits, a window manager responsible for generating and rendering a graphical user interface for the application passes information to a secondary window manager responsible for generating and rendering a speech user interface. The secondary speech window manager may load a text-to-speech engine, a speech recognizer engine, a lexicon or library of recognizable words or phrases and a set of “grammars” (recognizable words and phrasing) for building a speech user interface that will receive, recognize and act on spoken input to the associated software application.