TL;DR: A tree is a graph with one and only one path between every two nodes, where at least one path exists between any two nodes and the length of each branch is given.
Abstract: We consider n points (nodes), some or all pairs of which are connected by a branch; the length of each branch is given. We restrict ourselves to the case where at least one path exists between any two nodes. We now consider two problems. Problem 1. Constrnct the tree of minimum total length between the n nodes. (A tree is a graph with one and only one path between every two nodes.) In the course of the construction that we present here, the branches are subdivided into three sets: I. the branches definitely assignec~ to the tree under construction (they will form a subtree) ; II. the branches from which the next branch to be added to set I, will be selected ; III. the remaining branches (rejected or not yet considered). The nodes are subdivided into two sets: A. the nodes connected by the branches of set I, B. the remaining nodes (one and only one branch of set II will lead to each of these nodes), We start the construction by choosing an arbitrary node as the only member of set A, and by placing all branches that end in this node in set II. To start with, set I is empty. From then onwards we perform the following two steps repeatedly. Step 1. The shortest branch of set II is removed from this set and added to
TL;DR: The procedure was originally programmed in FORTRAN for the Control Data 160 desk-size computer and was limited to te t ra t ion because subroutine recursiveness in CONTROL Data 160 FORTRan has been held down to four levels in the interests of economy.
Abstract: procedure ari thmetic (a, b, c, op); in t eger a, b, c, op; ¢ o n l m e n t This procedure will perform different order ar i thmetic operations with b and c, put t ing the result in a. The order of the operation is given by op. For op = 1 addit ion is performed. For op = 2 multiplicaLion, repeated addition, is done. Beyond these the operations are non-commutat ive. For op = 3 exponentiat ion, repeated multiplication, is done, raising b to the power c. Beyond these the question of grouping is important . The innermost implied parentheses are at the right. The hyper-exponent is always c. For op = 4 te t ra t ion, repeated exponentiat ion, is done. For op = 5, 6, 7, etc., the procedure performs pentat ion, hexation, heptat ion, etc., respectively. The routine was originally programmed in FORTRAN for the Control Data 160 desk-size computer. The original program was limited to te t ra t ion because subroutine recursiveness in Control Data 160 FORTRAN has been held down to four levels in the interests of economy. The input parameter , b, c, and op, must be positive integers, not zero; b e g i n own i n t e g e r d, e, f, drop; i f o p = 1 t h e n b e g i n a := h-4c; go t o l e n d i f o p = 2 t h e n d := 0; else d := 1; e := c; drop := op 1; for f := I s t e p 1 u n t i l e do b e g i n ari thmetic (a, b, d, drop);
TL;DR: A shortest augmenting path algorithm for the linear assignment problem that contains new initialization routines and a special implementation of Dijkstra's shortest path method is developed.
Abstract: We develop a shortest augmenting path algorithm for the linear assignment problem. It contains new initialization routines and a special implementation of Dijkstra's shortest path method. For both dense and sparse problems computational experiments show this algorithm to be uniformly faster than the best algorithms from the literature. A Pascal implementation is presented.
TL;DR: Experimental results show that the most efficient of the new shortest path algorithms outperforms previous algorithms, in particular A* search with Euclidean bounds, by a wide margin on road networks and on some synthetic problem families.
Abstract: We propose shortest path algorithms that use A* search in combination with a new graph-theoretic lower-bounding technique based on landmarks and the triangle inequality. Our algorithms compute optimal shortest paths and work on any directed graph. We give experimental results showing that the most efficient of our new algorithms outperforms previous algorithms, in particular A* search with Euclidean bounds, by a wide margin on road networks and on some synthetic problem families.
TL;DR: A deterministic linear time and linear space algorithm is presented for the undirected single source shortest paths problem with positive integer weights, which avoids the sorting bottleneck by building a hierarchical bucketing structure.
Abstract: The single-source shortest paths problem (SSSP) is one of the classic problems in algorithmic graph theory: given a positively weighted graph G with a source vertex s, find the shortest path from s to all other vertices in the graph.Since 1959, all theoretical developments in SSSP for general directed and undirected graphs have been based on Dijkstra's algorithm, visiting the vertices in order of increasing distance from s. Thus, any implementation of Dijkstra's algorithm sorts the vertices according to their distances from s. However, we do not know how to sort in linear time.Here, a deterministic linear time and linear space algorithm is presented for the undirected single source shortest paths problem with positive integer weights. The algorithm avoids the sorting bottleneck by building a hierarchical bucketing structure, identifying vertex pairs that may be visited in any order.