TL;DR: From Technological to Virtual Art as mentioned in this paper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art.
Abstract: In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals -- linked to their aesthetic intentions -- concern not only science and society but also basic human needs and drives. Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 -- including art that used light, movement, and electronics -- Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.
TL;DR: The results reveal that music fosters e-behavioral intentions and emphasize that immersion and aesthetic experience (emotions and contemplation) mediate this effect.
TL;DR: In this paper, the authors investigated the impact of music on the e-behavioral intention to re-visit a virtual art gallery and to recommend it, and found that music fosters e-behavioural intentions.
Abstract: Websites must involve visitors in enjoyable and memorable experiences so as to entice people to re-visit the website and to recommend it. This article investigates the impact of music, and seeks to explain the observed effect by underlying processes: immersion and experience. 250 persons were surveyed for their intention to re-visit a virtual art gallery and to recommend it. The results reveal that music fosters e-behavioral intentions. They also underline that immersion and aesthetic experience (emotions and contemplation) mediate this effect. The findings, confirming the impact of music on immersion, can thus help managers design effective website.
TL;DR: The "Wunderkammer" is introduced, a suite of immersive virtual worlds with different types of emotionally-charged content designed to study affect that demonstrate that distinct affective contexts elicit unique patterns in unconstrained gaze and movement.
TL;DR: McRobert as mentioned in this paper examines the digital installations Osmose and Ephemere in the context of Canadian artist Char Davies' artistic and conceptual inspirations and explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art.
Abstract: In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephemere in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.