TL;DR: Experimental results show that the proposed method for gait recognition under various views significantly improves upon existing VTM-based methods and outperforms most other baseline methods reported in the literature.
Abstract: It is well recognized that gait is an important biometric feature to identify a person at a distance, e.g., in video surveillance application. However, in reality, change of viewing angle causes significant challenge for gait recognition. A novel approach using regression-based view transformation model (VTM) is proposed to address this challenge. Gait features from across views can be normalized into a common view using learned VTM(s). In principle, a VTM is used to transform gait feature from one viewing angle (source) into another viewing angle (target). It consists of multiple regression processes to explore correlated walking motions, which are encoded in gait features, between source and target views. In the learning processes, sparse regression based on the elastic net is adopted as the regression function, which is free from the problem of overfitting and results in more stable regression models for VTM construction. Based on widely adopted gait database, experimental results show that the proposed method significantly improves upon existing VTM-based methods and outperforms most other baseline methods reported in the literature. Several practical scenarios of applying the proposed method for gait recognition under various views are also discussed in this paper.
TL;DR: In this article, a method and system for obtaining SAR images with reduced or eliminated surface clutter to detect subsurface targets was proposed, the method comprising the following steps: -selecting a first frequency and an incidence angle for the radar signal such that the ratio of surface backscattering to sub-surface target backscatter is significantly larger for vertical polarization than for horizontal.
Abstract: A method and system for obtaining SAR images with reduced or eliminated surface clutter to detect subsurface targets, the method comprising the following steps: - selecting a first frequency and an incidence angle for the radar signal such that the ratio of surface backscattering to subsurface target backscattering is significantly larger for vertical polarization than for horizontal - obtaining vertically and horizontally polarized SAR images based on the same SAR path exploiting the selected first frequency and viewing angle - weighting and differencing the vertically and horizontally polarized SAR images so that the surface backscattering completely cancels between the two images and only the combination of the target backscattering components remains.
TL;DR: Stereoscopic 3D viewing provides greater immersion, but it can also lead to heightened visual and motion sickness symptoms, and viewers with prior symptoms in viewing TV and computer screen are not more likely to have increased ocular and physical symptoms in3D viewing.
Abstract: Purpose. Stereoscopic 3D displays heighten perceived immersion but elevate viewing symptoms for some viewers. The present study measured prevalence and magnitude of perceived immersion and viewing symptoms in stereoscopic viewing, and related them to viewer’s characteristics and viewing position. Methods. Two hundred three teens and adults viewed a movie in 2D or 3D while sitting at different angles and distances. Their prior viewing symptoms, as well as visual and physical discomfort immediately before and after viewing, were measured with questionnaires. They were also asked to report their perceived immersion after the viewing. Results. Twelve percent and twenty-one percent of 2D and stereoscopic 3D participants reported increases of measured symptoms during and/or after viewing. Stereoscopic 3D viewing incurred greater and more frequent perception of blurred vision, double vision, dizziness, disorientation, and nausea than 2D viewing. Reported ocular and physical symptoms were negatively correlated to perceived immersion in 3D viewing. Older viewers (age 46 years or older) reported greater ocular, visual, and motion sickness symptoms in 2D viewing, and younger viewers (age 24–34 years) reported greater visual and motion sickness symptoms in 3D viewing. Sitting in an oblique position attenuated perceived immersion but also reduced motion symptoms in 3D viewing. Prior viewing symptoms in 2D tasks also predicted ocular and physical symptoms in 2D but less so in 3D viewing. Conclusions. Stereoscopic 3D viewing provides greater immersion, but it can also lead to heightened visual and motion sickness symptoms. Viewers with prior symptoms in viewing TV and computer screen are not more likely to have increased ocular and physical symptoms in 3D viewing. Young viewers incurred higher immersion but also greater visual and motion sickness symptoms in 3D viewing; both will be reduced if a farther distance and a wider viewing angle are adopted. (Optom Vis Sci 2012;89:1068–1080)
TL;DR: In this paper, a system including a display surface, a directional backlight system configured to emit a beam of light from the display surface and a spatial light modulator configured to form an image for display via the directional back-light system is described.
Abstract: Embodiments are disclosed that relate to private video presentation. For example, one disclosed embodiment provides a system including a display surface, a directional backlight system configured to emit a beam of light from the display surface and to vary a direction in which the beam of light is directed, and a spatial light modulator configured to form an image for display via the directional backlight system. The system further includes a controller configured to control the optical system and the light modulator to display a first video content item at a first viewing angle and a second video content item at a second viewing angle.
TL;DR: In this paper, a set of images of a monitored area (e.g., a roadway) is used to detect the two moving objects and substantially simultaneously determine a calculated rate of speed of at least one of the moving objects.
Abstract: Multiple-object speed tracking apparatuses are disclosed, including a camera configured to capture a set of images of a monitored area (e.g., a roadway). The camera's longitudinal axis may be positioned at any viewing angle relative to a longitudinal axis of a roadway such that at least two moving objects moving on the roadway are included in a set of high or low resolution images. A computer system is configured to analyze the set of images to detect the two moving objects and substantially simultaneously determine a calculated rate of speed of at least one of the two moving objects. The computer system also provides an on-site speed calibration process for transforming locations of an image among the set of images into real-world coordinates by considering both perspective and scale of the image. An apparatus mount for at least one of either the camera or the computer system is also disclosed.
TL;DR: In this paper, the configuration and evolution of the magnetic field in star-forming cores are investigated in order to directly compare simulations and observations, and it is shown that the polarization distribution projected on the celestial plane strongly depends on the viewing angle of the cloud, which can roughly determine the angle between the direction of the global magnetic field and the line of sight.
Abstract: The configuration and evolution of the magnetic field in star-forming cores are investigated in order to directly compare simulations and observations. We prepare four different initial clouds having different magnetic field strengths and rotation rates, in which magnetic field lines are aligned/misaligned with the rotation axis. First, we calculate the evolution of such clouds from the prestellar stage until long after protostar formation. Then, we calculate the polarization of thermal dust emission expected from the simulation data. We create polarization maps with arbitrary viewing angles and compare them with observations. Using this procedure, we confirmed that the polarization distribution projected on the celestial plane strongly depends on the viewing angle of the cloud. Thus, by comparing the observations with the polarization map predicted by the simulations, we can roughly determine the angle between the direction of the global magnetic field and the line of sight. The configuration of the polarization vectors also depends on the viewing angle. We find that an hourglass configuration of magnetic field lines is not always realized in a collapsing cloud when the global magnetic field is misaligned with the cloud rotation axis. Depending on the viewing angle, an S-shaped configuration of the magnetic field (or the polarization vectors) appears early in the protostellar accretion phase. This indicates that not only the magnetic field but also the cloud rotation affects the dynamical evolution of such a cloud. In addition, by comparing the simulated polarization with actual observations, we can estimate properties of the host cloud such as the evolutionary stage, magnetic field strength, and rotation rate.
TL;DR: In this paper, a three dimensional parallel Monte Carlo (MC) dust radiative transfer code is presented to overcome the huge computing time requirements of MC treatments, the computational power of vectorized hardware is used, utilizing either multi-core computer power or graphics processing units.
Abstract: A three dimensional parallel Monte Carlo (MC) dust radiative transfer code is presented. To overcome the huge computing time requirements of MC treatments, the computational power of vectorized hardware is used, utilizing either multi-core computer power or graphics processing units. The approach is a self-consistent way to solve the radiative transfer equation in arbitrary dust configurations. The code calculates the equilibrium temperatures of two populations of large grains and stochastic heated polycyclic aromatic hydrocarbons (PAH). Anisotropic scattering is treated applying the Heney-Greenstein phase function. The spectral energy distribution (SED) of the object is derived at low spatial resolution by a photon counting procedure and at high spatial resolution by a vectorized ray-tracer. The latter allows computation of high signal-to-noise images of the objects at any frequencies and arbitrary viewing angles. We test the robustness of our approach against other radiative transfer codes. The SED and dust temperatures of one and two dimensional benchmarks are reproduced at high precision. We utilize the Lucy-algorithm for the optical thin case where the Poisson noise is high, the iteration free Bjorkman & Wood method to reduce the calculation time, and the Fleck & Canfield diffusion approximation for extreme optical thick cells. The code is applied to model the appearance of active galactic nuclei (AGN) at optical and infrared wavelengths. The AGN torus is clumpy and includes fluffy composite grains of various sizes made-up of silicates and carbon. The dependence of the SED on the number of clumps in the torus and the viewing angle is studied. The appearance of the 10 micron silicate features in absorption or emission is discussed. The SED of the radio loud quasar 3C 249.1 is fit by the AGN model and a cirrus component to account for the far infrared emission.
TL;DR: In this article, the relative position of a user with respect to a device is modelled to provide a consistent user experience that provides a sense of three-dimensional content even when rendered on a two-dimensional display.
Abstract: Image information displayed on an electronic device can be modified based at least in part upon a relative position of a user with respect to a device. Mapping, topological or other types of positional data can be used to render image content from a perspective that is consistent with a viewing angle for the current relative position of the user. As that viewing angle changes, as a result of movement of the user and/or the device, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle. Simulations of effects such as parallax and occlusions can be used with the change in perspective to provide a consistent user experience that provides a sense of three-dimensional content even when that content is rendered on a two-dimensional display. Lighting, shading and/or other effects can be used to enhance the experience.
TL;DR: In this paper, a three-dimensional parallel Monte Carlo (MC) dust radiative transfer code is presented to overcome the huge computing-time requirements of MC treatments, utilizing either multi-core computer power or graphics processing units.
Abstract: A three-dimensional parallel Monte Carlo (MC) dust radiative transfer code is presented. To overcome the huge computing-time requirements of MC treatments, the computational power of vectorized hardware is used, utilizing either multi-core computer power or graphics processing units. The approach is a self-consistent way to solve the radiative transfer equation in arbitrary dust configurations. The code calculates the equilibrium temperatures of two populations of large grains and stochastic heated polycyclic aromatic hydrocarbons. Anisotropic scattering is treated applying the Heney-Greenstein phase function. The spectral energy distribution (SED) of the object is derived at low spatial resolution by a photon counting procedure and at high spatial resolution by a vectorized ray tracer. The latter allows computation of high signal-to-noise images of the objects at any frequencies and arbitrary viewing angles. We test the robustness of our approach against other radiative transfer codes. The SED and dust temperatures of one- and two-dimensional benchmarks are reproduced at high precision. The parallelization capability of various MC algorithms is analyzed and included in our treatment. We utilize the Lucy algorithm for the optical thin case where the Poisson noise is high, the iteration-free Bjorkman & Wood method to reduce the calculation time, and the Fleck & Canfield diffusion approximation for extreme optical thick cells. The code is applied to model the appearance of active galactic nuclei (AGNs) at optical and infrared wavelengths. The AGN torus is clumpy and includes fluffy composite grains of various sizes made up of silicates and carbon. The dependence of the SED on the number of clumps in the torus and the viewing angle is studied. The appearance of the 10 μm silicate features in absorption or emission is discussed. The SED of the radio-loud quasar 3C 249.1 is fit by the AGN model and a cirrus component to account for the far-infrared emission.
TL;DR: In this article, an optical calibration is applied to the IR camera by means of a novel target plate with control points, which takes also into account the directional emissivity by estimating the viewing angle.
Abstract: The use of the infrared camera as a temperature transducer in wind tunnel applications is convenient and widespread. Nevertheless, the infrared data are available in the form of 2D images while the observed surfaces are often not planar and the reconstruction of temperature maps over them is a critical task. In this work, after recalling the principles of IR thermography, a methodology to rebuild temperature maps on the surfaces of 3D object is proposed. In particular, an optical calibration is applied to the IR camera by means of a novel target plate with control points. The proposed procedure takes also into account the directional emissivity by estimating the viewing angle. All the needed steps are described and analyzed. The advantages given by the proposed method are shown with an experiment in a hypersonic wind tunnel.
TL;DR: In this paper, a technique for generating 2D images of a 3D avatar in a virtual world is described, where a request is received specifying customizations to the avatar and the 2D image is generated based on the request.
Abstract: Techniques are disclosed for generating 2D images of a 3D avatar in a virtual world. In one embodiment, a request is received specifying customizations to the 3D avatar. The 2D images are generated based on the request, each 2D image representing the 3D avatar from a different viewing angle in the virtual world. Advantageously, the 2D images may be sent to a client for display, without requiring the client to render the 3D avatar.
TL;DR: In this paper, a spatio-temporal directional light modulator is introduced to modulate the intensity, color and direction of the light it emits within an wide viewing angle.
Abstract: A spatio-temporal directional light modulator is introduced This directional light modulator can be used to create 3D displays, ultra-high resolution 2D displays or 2D/3D switchable displays with extended viewing angle The spatio-temporal aspects of this novel light modulator allow it to modulate the intensity, color and direction of the light it emits within an wide viewing angle The inherently fast modulation and wide angular coverage capabilities of this directional light modulator increase the achievable viewing angle, and directional resolution making the 3D images created by the display be more realistic or alternatively the 2D images created by the display having ultra high resolution
TL;DR: A one-step fabrication method has been developed to realize graded holographic photopolymer reflection gratings with gradually varied period in the lateral direction, leading to a rainbow-colored reflection image in the same viewing angle.
Abstract: A one-step fabrication method has been developed to realize graded holographic photopolymer reflection gratings with gradually varied period in the lateral direction, leading to a rainbow-colored reflection image in the same viewing angle. This low-cost rainbow-colored filter can be integrated with detectors or imaging devices to realize compact and portable spectroscopic analyzers.
TL;DR: A directional backlight unit has been developed to widen the viewing angle of a TN-LCD with a front-surface light-scattering film/layer and has a symmetrical round luminance cone and a uniform spatial distribution.
Abstract: — A directional backlight unit has been developed to widen the viewing angle of a TN-LCD with a front-surface light-scattering film/layer. The novel directional backlight has a diagonal of 34 cm and is structured by light-direction-control optical micro-features and an inverted prism film. The backlight has a symmetrical round luminance cone of ±9° and a uniform spatial distribution of 88%. By using this backlight unit in combination with an LCD, the narrow cone resulted in widening of the TN-LCD's viewing angle up to 120° at full width at half-maximum.
TL;DR: In this paper, a display device and an electronic apparatus having high viewing angle characteristics regardless of pixel dimensions are provided, where a first substrate on which a light emitting element including at least a light-emitting layer is formed for each pixel, and a second substrate disposed to face the first substrate.
Abstract: A display device and an electronic apparatus having high viewing angle characteristics regardless of pixel dimensions are provided. A display device according to an embodiment of the present disclosure includes a first substrate on which a light emitting element including at least a light emitting layer is formed for each pixel, and a second substrate disposed to face the first substrate. The two substrates have an opening, a light shielding film having a light shielding part between the openings at a position corresponding to the light emitting element, and a color element in which a plurality of colors are arranged, and the center position of the light shielding part in the in-display direction And the color boundary position of the color element do not match. [Selection] Figure 2
TL;DR: In this paper, the configuration and evolution of the magnetic field in star-forming cores are investigated in order to directly compare simulations and observations, and it is shown that the polarization distribution projected on the celestial plane strongly depends on the viewing angle of the cloud, which can roughly determine the angle between the direction of the global magnetic field and the line of sight.
Abstract: The configuration and evolution of the magnetic field in star-forming cores are investigated in order to directly compare simulations and observations. We prepare four different initial clouds having different magnetic field strengths and rotation rates, in which magnetic field lines are aligned/misaligned with the rotation axis. First, we calculate the evolution of such clouds from the prestellar stage until long after protostar formation. Then, we calculate the polarization of thermal dust emission expected from the simulation data. We create polarization maps with arbitrary viewing angles and compare them with observations. Using this procedure, we confirmed that the polarization distribution projected on the celestial plane strongly depends on the viewing angle of the cloud. Thus, by comparing the observations with the polarization map predicted by the simulations, we can roughly determine the angle between the direction of the global magnetic field and the line of sight. The configuration of the polarization vectors also depends on the viewing angle. We find that an hourglass configuration of magnetic field lines is not always realized in a collapsing cloud when the global magnetic field is misaligned with the cloud rotation axis. Depending on the viewing angle, an S-shaped configuration of the magnetic field (or the polarization vectors) appears early in the protostellar accretion phase. This indicates that not only the magnetic field but also the cloud rotation affects the dynamical evolution of such a cloud. In addition, by comparing the simulated polarization with actual observations, we can estimate properties of the host cloud such as the evolutionary stage, magnetic field strength, and rotation rate.
TL;DR: In this article, it was shown that the difference in spectral index distributions can be explained by allowing broad absorption line (BAL) viewing angles to extend about 10° farther from the radio jet axis than non-BAL sources, though both can be seen at small angles.
Abstract: It was recently shown that there is a significant difference in the radio spectral index distributions of broad absorption line (BAL) quasars and unabsorbed quasars, with an overabundance of BAL quasars with steeper radio spectra. This result suggests that source orientation does play into the presence or absence of BAL features. In this paper, we provide more quantitative analysis of this result based on Monte Carlo simulations. While the relationship between viewing angle and spectral index does indeed contain a lot of scatter, the spectral index distributions are different enough to overcome that intrinsic variation. Utilizing two different models of the relationship between spectral index and viewing angle, the simulations indicate that the difference in spectral index distributions can be explained by allowing BAL quasar viewing angles to extend about 10° farther from the radio jet axis than non-BAL sources, though both can be seen at small angles. These results show that orientation cannot be the only factor determining whether BAL features are present, but it does play a role.
TL;DR: A liquid droplet sitting on a hydrophobic surface with a cosine wave-like square-array pattern in the Wenzel state is simulated by using the Surface Evolver to determine the contact angle.
Abstract: A liquid droplet sitting on a hydrophobic surface with a cosine wave-like square-array pattern in the Wenzel state is simulated by using the Surface Evolver to determine the contact angle. For a fixed drop volume, multiple metastable states are obtained at two different surface roughnesses. Unusual and non-circular shape of the three-phase contact line of a liquid droplet sitting on the model surface is observed due to corrugation and distortion of the contact line by structure of the roughness. The contact angle varies along the contact line for each metastable state. The maximum and minimum contact angles among the multiple metastable states at a fixed viewing angle correspond to the advancing and the receding contact angles, respectively. It is interesting to observe that the advancing/receding contact angles (and contact angle hysteresis) are a function of viewing angle. In addition, the receding (or advancing) contact angles at different viewing angles are determined at different metastable states. The contact angle of minimum energy among the multiple metastable states is defined as the most stable (equilibrium) contact angle. The Wenzel model is not able to describe the contact angle along the three-phase contact line. The contact angle hysteresis at different drop volumes is determined. The number of the metastable states increases with increasing drop volume. Drop volume effect on the contact angles is also discussed.
TL;DR: In this article, a pixel structure switchable between a wide viewing angle mode and a narrow view angle mode was proposed, where the pixel structure includes a first substrate, a first and a second gate lines, a data line, a pixel unit, a second substrate and a display medium.
Abstract: Disclosed herein is a pixel structure switchable between a wide viewing angle mode and a narrow viewing angle mode The pixel structure includes a first substrate, a first and a second gate lines, a data line, a pixel unit, a second substrate and a display medium The pixel unit includes a first active element, a second active element, a first sub-pixel electrode, a second sub-pixel electrode, and a common electrode The first and second sub-pixel electrodes are respectively electrically connected to the first and second active elements The common electrode is opposite to the first and second sub-pixel electrodes The second substrate has a counter electrode disposed on a surface facing the first substrate The counter electrode is corresponding to the first sub-pixel electrode
TL;DR: In this article, a crosstalk free integral imaging display with wide viewing angle is proposed, where a layer of transparent high refractive index packing medium is padded onto a display panel to enhance the viewing angle, and then a periodic black mask is coated on the top surface of the medium layer to avoid the collision and image flipping.
Abstract: Two of the main limitations of integral imaging are the crosstalk and the narrow viewing angle. In this paper, a crosstalk free integral imaging display with wide viewing angle is proposed. A layer of transparent high refractive index packing medium is padded onto a display panel to enhance the viewing angle, and then a periodic black mask is coated on the top surface of the medium layer to avoid the crosstalk and image flipping. The proposed integral imaging display can provide us with crosstalk free 3D images within a wide viewing angle. Experiments are carried out and good results finally verify the feasibility of the proposed method.
TL;DR: In this article, it was shown that the difference in spectral index distributions can be explained by allowing broad absorption line (BAL) viewing angles to extend about 10 degrees farther from the radio jet axis than non-BAL sources, though both can be seen at small angles.
Abstract: It was recently shown that there is a significant difference in the radio spectral index distributions of broad absorption line (BAL) quasars and unabsorbed quasars, with an overabundance of BAL quasars with steeper radio spectra. This result suggests that source orientation does play into the presence or absence of BAL features. In this paper we provide more quantitative analysis of this result based on Monte-Carlo simulations. While the relationship between viewing angle and spectral index does indeed contain a lot of scatter, the spectral index distributions are different enough to overcome that intrinsic variation. Utilizing two different models of the relationship between spectral index and viewing angle, the simulations indicate that the difference in spectral index distributions can be explained by allowing BAL quasar viewing angles to extend about 10 degrees farther from the radio jet axis than non-BAL sources, though both can be seen at small angles. These results show that orientation cannot be the only factor determining whether BAL features are present, but it does play a role.
TL;DR: In this paper, three major approaches for improving the contrast ratio and viewing angle of a vertical field switching (VFS) blue-phase liquid crystal display (BPLCD) are reported.
Abstract: We report three major approaches for improving the contrast ratio and viewing angle of a vertical field switching (VFS) blue-phase liquid crystal display (BPLCD). The first approach involves compensation films, the second one uses wire-grid polarizer, and the third one employs an E-type analyzer. Our simulation results show that a contrast ratio over 1000:1 can be achieved. For wide-view applications, we could use a diffuser or curved turning film to steer the high contrast images to different viewing angles.
TL;DR: In this paper, both local and global jitter imposed on a small and large-aperture laser beams were measured using positionsensing devices and a high-speed 2D wavefront sensor.
Abstract: Simultaneous local jitter, 2-D wavefronts and accelerometer measurements were performed in the flow over a flat-window turret at Mach numbers between 0.3 and 0.4 along a centerplane with a viewing angle varying between 90 and 118 degrees. Both local and global jitter imposed on a smalland large-aperture laser beams were measured using positionsensing devices and a high-speed 2-D wavefront sensor. A linear stochastic estimation technique was applied to separate the mechanically-related component of the jitter from the aero-optical component. Spectra of aero-optical jitter for different elevation angles and speeds were calculated and useful scaling laws were proposed. It was shown that aero-optical jitter was due to the presence of both the stationary and traveling aero-optical components. Detailed analysis of the global and the local jitter spectra and the spectral cross-correlation between them at different speeds and viewing angles is presented and discussed in details. Additionally, PIV system was used to measure the flow field over the flat window, simultaneously with the aero-optical jitter measurements.
TL;DR: In this article, a transmissive color display based on voltage-stretchable liquid crystal (LC) droplet is presented, where the gray scale is induced by stretching a dye-doped liquid crystal droplet from a small circular visible area to different extent through dielectrophoretic force.
Abstract: In this paper, we demonstrate a transmissive color display based on voltage-stretchable liquid crystal (LC) droplet. The gray scale is induced by stretching a dye-doped LC droplet from a small circular visible area to different extent through dielectrophoretic force. This polarization-insensitive liquid display shows a relatively low operating voltage, fast response, wide viewing angle and good contrast ratio. Both transmissive and reflective mode can be configured.
TL;DR: A glass article having a low level of grainy appearance can appear to have a shift in the pattern of the grains with changing viewing angle of a display, or "sparkle" as mentioned in this paper.
Abstract: A glass article having a low level of grainy appearance that can appear to have a shift in the pattern of the grains with changing viewing angle of a display, or “sparkle.” The glass article—which, in some embodiments, is a transparent glass sheet—has small-angle-scattering properties and/or distinctness-of-reflected-image (DOI), leading to improved viewability in display applications, especially under high ambient lighting conditions. In some embodiments, the antiglare surface of the glass sheet is an etched surface, with no foreign coating present on the antiglare surface.
TL;DR: In this paper, an image display device is provided to widen an upper and lower viewing angle of 3D images and prevent color cross talk without reducing the image quality of 2D images.
Abstract: PURPOSE: An image display device is provided to widen an upper and lower viewing angle of 3D images and prevent color cross talk without reducing the image quality of 2D images. CONSTITUTION: An image display device includes a display panel(111), and a patterned retarder(120). The display panel selectively displays 2D images and 3D images by including multiple red sub pixels, green sub pixels, and blue sub pixels. The display panel arranges the sub pixels not to close to the same color in the row or column directions. The pattered retarder divides light from the display panel into a first polarization component and a second polarization component. [Reference numerals] (AA) Left circle polarization; (BB) Right circle polarization
TL;DR: An advanced ALSC matching method that can progressively update matching weight for each pixel in an aggregating window using a relaxation labelling technique is proposed and can improve matching performance, which consequently enhances the quality of stereo reconstruction.
TL;DR: In this paper, an integrated privacy filter comprises a multilayer display portion comprising a panel comprising a front display surface, and an electronically activated material layer is disposed above the front display to substantially cover at least an active display area of the multi-layer display portion.
Abstract: An integrated privacy filter comprises a multilayer display portion comprising a panel comprising a front display surface. The multilayer display portion further comprises a native viewing angle. An electronically activated material layer is disposed above the front display surface to substantially cover at least an active display area of the multilayer display portion in which the electronically activated material layer is integrated with the multilayer display portion and activation of the electronically activated material layer alters the native viewing angle. A touch screen portion is disposed above the electronically activated material layer. The touch screen portion is configured to at least react to touch inputs from a user and to substantially cover the active display area.
TL;DR: A color theory perspective to steady wideband thermochromic liquid crystals (TLCs) is presented towards application in surface temperature measurements in this article, where TLC color response experiments are conducted on an ex situ calibration plate under various illuminant spectra, and for a broad range of camera angle and white balance configurations.
TL;DR: For high resolution mobile display, UV alignment technology has been getting the technical spotlight at LCD industries as mentioned in this paper, which has shown higher contrast ratio since it would prevent rubbing scratch and light leakage in pixel area.
Abstract: For high resolution mobile display, UV alignment technology has been getting the technical spotlight at LCD industries. Our IPS-LCD panels with UV alignment technology showed higher contrast ratio since it would prevent rubbing scratch and light leakage in pixel area. And UV aligned IPS sample showed wider viewing angle performance because of their very symmetrical luminance distribution. Especially, our samples showed low gray scale inversion and color shift in a diagonal direction so that one could get more vivid images than rubbed IPS-LCD panel.