About: Tomahawk is a research topic. Over the lifetime, 75 publications have been published within this topic receiving 451 citations. The topic is also known as: tomahawks.
TL;DR: The need for further investigation of the role of instant messaging interfaces both on task performance and situation awareness, and how the associated problems could be ameliorated through adaptive display design is highlighted.
Abstract: In the recent development of a human-in-the-loop simulation test bed designed to examine human performance issues for supervisory control of the Navy's new Tactical Tomahawk missile, measurements of operator situation awareness (SA) and workload through secondary tasking were taken through an embedded instant messaging program. Instant message interfaces (otherwise known as "chat"), already a means of communication between Navy ships, allow researchers to query users in real-time in a natural, ecologic setting, and thus provide more realistic and unobtrusive measurements. However, in the course of this testing, results revealed that some subjects fixated on the real-time instant messaging secondary task instead of the primary task of missile control, leading to the overall degradation of mission performance as well as a loss of SA. While this research effort was the first to quantify command and control performance degradation as a result of instant messaging, the military has recognized that in its netwo...
TL;DR: Using the Tomahawk as a case study, this paper demonstrates how the cognitive work analysis can be modified for application to intentional revolutionary domains.
Abstract: Designing decision support systems for revolutionary domains is problematic because approaches such as cognitive task and work analyses are difficult to implement due to the lack of established domains or users. An example of such a conundrum is the development of in-flight retargeting capabilities for the US Navy's Tomahawk missile. The current version is a "fire-and-forget" missile. However, a new upgrade will allow redirection of missiles in-flight. This new capability means that not only will battlefield commanders have more flexibility, but also that an entire system of human control will be needed where none previously existed. For decision support systems in revolutionary domains like that of the new Tomahawk, the lack of an existing domain makes it difficult to design an effective decision support system. Using the Tomahawk as a case study, this paper demonstrates how the cognitive work analysis can be modified for application to intentional revolutionary domains.
TL;DR: The WarChiefs, an expansion of the Age of Empires III Real Time Strategy (RTS) game for the PC, uses both Western and Native representations in game mechanics, sound, image, text, and narrative.
Abstract: "Forward," the highlighted Tomahawk and Rider units respond as they move across the mapped territory of a hill to a treasure guarded by two bears they must now kill The WarChiefs, an expansion of the Age of Empires III Real Time Strategy (RTS) game for the PC, uses both Western and Native representations in game mechanics, sound, image, text, and narrative This paper compares Indigenous and Western perspectives of interactivity, narrative, and space and time in a close reading of single-player campaign Fire and Shadow In doing so, this paper asks: How does The WarChiefs, and thus the RTS genre, signify colonialist design aesthetic?