About: Stupidity is a research topic. Over the lifetime, 424 publications have been published within this topic receiving 4922 citations. The topic is also known as: lack of reason & lack of intelligence.
TL;DR: The name of David Graeber had often came across in my conversations with a colleague in the University of Burgos (an anthropologist) when I found this appealing title in the bookshop as discussed by the authors.
Abstract: The name of David Graeber had often came across in my conversations with a colleague in the University of Burgos (an anthropologist) when I found this appealing title in the bookshop. The fact that...
TL;DR: The first book to give us a true picture of the reality on the ground, through the words of the people there - from commanders to intelligence officers, army doctors to ordinary soldiers as discussed by the authors.
Abstract: Cutting through the headlines and spin, this is the first book to give us a true picture of the reality on the ground, through the words of the people there - from commanders to intelligence officers, army doctors to ordinary soldiers. Providing eye-witness accounts that contradict the official stories and figures, they give a chilling picture of the deceit, stupidity, wishful thinking, lack of forward planning and total intellectual failure of those behind the invasion. The result is an extraordinary new insight into the plight of ordinary soldiers doing nightmarish jobs, and the real nature of the fighting in Iraq.
TL;DR: In this paper, the authors suggest that severe restrictions on these capacities in the form of what they call functional stupidity are an equally important if under-recognized part of organizational life, which refers to an absence of reflexivity, a refusal to use intellectual capacities in other than myopic ways, and avoidance of justifications.
Abstract: In this paper we question the one-sided thesis that contemporary organizations rely on the mobilization of cognitive capacities. We suggest that severe restrictions on these capacities in the form of what we call functional stupidity are an equally important if under-recognized part of organizational life. Functional stupidity refers to an absence of reflexivity, a refusal to use intellectual capacities in other than myopic ways, and avoidance of justifications. We argue that functional stupidity is prevalent in contexts dominated by economy in persuasion which emphasizes image and symbolic manipulation. This gives rise to forms of stupidity management that repress or marginalize doubt and block communicative action. In turn, this structures individuals' internal conversations in ways that emphasize positive and coherent narratives and marginalize more negative or ambiguous ones. This can have productive outcomes such as providing a degree of certainty for individuals and organizations. But it can have corrosive consequences such as creating a sense of dissonance among individuals and the organization as a whole. The positive consequences can give rise to self-reinforcing stupidity. The negative consequences can spark dialogue, which may undermine functional stupidity.
TL;DR: The Game of Humor as discussed by the authors explores the contest aspect of "good-natured" play and argues that humor is rarely as innocent as it first appears, and that humor arises from mischances, infirmities, and indecencies.
Abstract: Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"--that humor arises from mischances, infirmities, and indecencies, where there is no wit at all--applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears. Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score--winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature. The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.
TL;DR: As a field, artificial intelligence has always been on theborder of respectability, and therefore on the border of crackpottery, and is justifiably proud of its willingness to explore weird ideas, because pursuing them is the only way to make progress.
Abstract: As a field, artificial intelligence has always been on the border of respectability, and therefore on the border of crackpottery. Many critics , have urged that we are over the border. We have been very defensive toward this charge, drawing ourselves up with dignity when it is made and folding the cloak of Science about us. On the other hand, in private, we have been justifiably proud of our willingness to explore weird ideas, because pursuing them is the only way to make progress.