TL;DR: It is contended that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.
Abstract: In this paper we look at the Steampunk movement and consider is relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.
TL;DR: The PopGoth Now book as mentioned in this paper is a collection of essays about the history and evolution of the genre of gothic fiction, with a focus on the 21st century.
Abstract: Introduction: PopGoth Now, Justin D Edwards and Agnieszka Soltysik Monnet 1. Love Your Zombie: Horror, Ethics and (post)Humanity, Fred Botting 2. Vampires, Mad Scientists, and the Unquiet Dead: TV Ubiquity and the Gothic's Own Demise, Linnie Blake 3. Being Human?: Twenty-First Century Monsters, Monica Germana 4. The Monster, Within: Buffy the Vampire Slayer and the Anatomy of Redemption, Stephanie Marriott 5. Vampirism, Monstrosity, and Negotiations of Race in Francis Lawrence's I Am Legend, Dorothea Schuller 6. Batman as PopGoth Icon, Agnieszka Soltysik Monnet 7. Gothic, Grabbit, and Run: Carlos Ruiz Zafon and the Gothic Marketplace, Glennis Byron 8. Adolescence and (Re)capitulation in Stephenie Meyer's Twilight Series, Rachael McLennan 9. The Monstrous House of Gaga, Karen Macfarlane 10. Spectral Liturgy: Of Goth Parties and Gothic Music, Isabella van Elferen 11. Under their Own Steam: Autopoesis and Steampunk Culture, Gail Ashurst and Anna Powell 12. "'Boo!' to taboo": Burlesque, Circus, Walkabouts, and Museums of Curiousities, Emma McEnvoy 13. 'Forget Nu Rave, We're Into Nu Grave!': Styling Gothic in the 21st Century, Catherine Spooner Contributors Index
TL;DR: Bertrand et al. as mentioned in this paper discuss the digital humanities sont-elles solubles dans le Steampunk? Conference inaugurale in Paris 2012 : Non-actes de la non-conference des humanites numeriques.
Abstract: Reference electronique BERTRAND, Paul. Les digital humanities sont-elles solubles dans le Steampunk ? : Conference inaugurale In : THATCamp Paris 2012 : Non-actes de la non-conference des humanites numeriques [en ligne]. Paris : Editions de la Maison des sciences de l’homme, 2012 (genere le 06 janvier 2015). Disponible sur Internet : . ISBN : 9782735115273.
TL;DR: Gothic cultural productions from the last decade are discussed in this article, with a focus on contemporary High Street Gothic/ic fashion, Gothic performance and art festivals, Gothic popular fiction from Twilight to Shadow of the Wind, Goth/ic popular music, TV and film, new trends like Steampunk, well-known icons Batman and Lady Gaga, and theorizations of popular Gothic monsters in an age of terror/ism.
Abstract: This interdisciplinary collection brings together world leaders in Gothic Studies, offering dynamic new readings on popular Gothic cultural productions from the last decade. Topics covered include, but are not limited to: contemporary High Street Goth/ic fashion, Gothic performance and art festivals, Gothic popular fiction from Twilight to Shadow of the Wind, Goth/ic popular music, Goth/ic on TV and film, new trends like Steampunk, well-known icons Batman and Lady Gaga, and theorizations of popular Gothic monsters (from zombies and vampires to werewolves and ghosts) in an age of terror/ism.
TL;DR: Westerfeld as discussed by the authors explored the position of women in a steampunk novel and analysed how Westerfeld's fictional women turn societal constraints into opportunities and build their own subversive identities against the gendered assumptions present in their time period.
Abstract: Steampunk is a genre that lends itself particularly well to young adult fiction. There is a sense of optimism present in the pages of a steampunk novel, and a particular aesthetic that accompanies the impossibility of futuristic technology in the pre-1900 era. That’s where the ‘steam’ element comes from; steam power was the most predominant form of power available at the time. The ‘punk’ element is representative of the genre’s tendency to fly in the face of convention, to question prevailing ideologies and disregard those elements of societal order that don’t suit it. It is interesting, then, to explore the position of women in a steampunk novel. Identities slip and slide in steampunk, depending on what a person represents of what they are rebelling against. Women particularly represent the ‘punk’ element because the societal pressures on them did not extend to men during that era. Women must fight for their opportunities, often expressing their identity in unusual ways in order to escape the oppressive force of their culture. Scott Westerfeld’s Leviathan series is a popular steampunk/young adult series set in the years leading up to World War I. He uses three female steampunk archetypes: the lady boffin or scientist, the girl rebel or engineer, and the girl dressed as a boy in order to take the freedoms that were denied to her in skirts and corsets. These fictional women not only disturb the status quo of their situational context, they provide a textual representation and expression of the identity issues felt by adolescent readers who are almost in a position where their own place in society will need to be determined. This paper will analyse how Westerfeld’s fictional women turn societal constraints into opportunities and build their own subversive identities against the gendered assumptions present in their time period.
TL;DR: Caramitsou-Tzira as discussed by the authors studied the Steampunk Society at St Andrews University and revealed the alternative lifestyles followed by one of the University's more obscure communities, and found that the alternative lifestyle was followed by a more obscure community.
Abstract: Zoe Caramitsou-Tzira’s study of St Andrews’ Steampunk Society reveals the alternative lifestyles followed by one of the University’s more obscure communities
TL;DR: In this paper, Neo-Victorianism and Improper Postcolonialisms are discussed in the context of steampunk and steampunk, and a global "Victorian" Bibliography Index is presented.
Abstract: Introduction: Neo-Victorianism and Improper Postcolonialisms 1. Neo-Victorianism and "Ripperature:" Alan Moore's From Hell 2. Neo-Victorianism Down Under: Peter Carey's Jack Maggs 3. Neo-Victorianism South of Nowhere: Margaret Atwood's Alias Grace 4. "Far-flung" Neo-Victorianism: Hong Kong and Jackie Chan's Neo-Victorian Films 5. Neo-Victorianism and Science Fiction: "Steampunk" 6. Neo-Victorian-at-Sea: Towards a global "Victorian" Bibliography Index.