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  3. Software rendering
  4. 1981
Showing papers on "Software rendering published in 1981"
Book•
A practical introduction to computer graphics

[...]

Ian O. Angell
1 Jan 1981

25 citations

Journal Article•10.1109/MCG.1981.1674023•
Tools for Automted Statistical Graphics

[...]

Caporal1, Hahn•
General Electric1
01 Oct 1981-IEEE Computer Graphics and Applications
TL;DR: The new, user-friendly software packages, analyzed and differentiated here, make statistical graphics more useful and accessible.
Abstract: The new, user-friendly software packages, analyzed and differentiated here, make statistical graphics more useful and accessible.

11 citations

Journal Article•10.1109/MCG.1981.1674027•
Principles of Device-Independent Computer Graphics Software

[...]

Warner
01 Oct 1981-IEEE Computer Graphics and Applications
TL;DR: A single graphics application program can generate similar images on different display devices by using device-independent software tools.
Abstract: A single graphics application program can generate similar images on different display devices by using device-independent software tools.

3 citations

Journal Article•10.1109/MSPEC.1981.6369603•
Computers: Fast graphics use parallel techniques: Designers of computer graphics systems exploit parallel processing to provide the speed needed for interactive performance

[...]

E. J. Lerner
01 Mar 1981-IEEE Spectrum
TL;DR: Describes how designers of computer graphics systems exploit parallel processing to provide the speed needed for interactive performance.
Abstract: Describes how designers of computer graphics systems exploit parallel processing to provide the speed needed for interactive performance.

3 citations

Journal Article•10.1109/MSPEC.1981.6369576•
Computers: The computer graphics revolution: Slowly but surely, new software and hardware are making a reality of graphics specialists' dreams

[...]

E. J. Lerner
01 Feb 1981-IEEE Spectrum
TL;DR: Computer graphics is beginning to transform the way a large part of the data-processing industry operates with the accurate representation of three-dimensional objects of great complexity using computers of reasonable size and cost.
Abstract: Computer graphics is beginning to transform the way a large part of the data-processing industry operates. New software and hardware developed over the past several years have made practicable the accurate representation of three-dimensional objects of great complexity. This new capability, using computers of reasonable size and cost, has opened a widening field of applications.

3 citations

Journal Article•10.1109/C-M.1981.220534•
Computer Graphics: The Need for Graphics Design Part One

[...]

W. Myers
01 Jul 1981-IEEE Computer
TL;DR: The best use of color and design requires an experienced graphics designer, but even engineers and businessmen can improve the appearance of their information displays.
Abstract: Graphics design and computer graphics should be inseparable partners, not virtual strangers. This is the first of two articles examining the relationship between the two fields.

3 citations

Journal Article•10.1016/0141-9382(81)90096-2•
Dynamic illustrative graphics for simulations

[...]

Peter P. Tanner1, Marceli Wein1, Kenneth B. Evans1•
National Research Council1
01 Apr 1981-Displays
TL;DR: A graphics system designed for simulations with a facility for adding both abstract dynamic graphics and user control is enhanced by the addition of features uncommon to other graphics systems.

1 citations

Proceedings Article•10.1145/1500412.1500512•
GRASS3, a language for interactive graphics

[...]

Nola Donato
4 May 1981
TL;DR: GRASS3, an interpretive language designed as a base for interactive graphics systems and an overview including examples and a description of a specific real-time graphics system based on GRASS3 are described.
Abstract: With the advance of technology, graphics devices are becoming more powerful and less expensive, making interactive graphics increasingly popular as a method of man-machine communication. Often nonprogrammers play a principal role in the design and implementation of graphics applications. Interactive graphics requires a high level of feedback both with the user and with the hardware. For these reasons, conventional programming languages are not well suited for such applications.This paper describes GRASS3, an interpretive language designed as a base for interactive graphics systems. The work derives from the author's thesis at the University of Illinois at Chicago Circle (UICC) and similar work done by the author for the Bally Manufacturing Corp. Design rationale for the language is given, followed by an overview including examples and a description of a specific real-time graphics system based on GRASS3.

1 citations

Journal Article•10.1016/0142-694X(81)90092-2•
The language of graphics

[...]

Robin Kinross
01 Jul 1981-Design Studies

1 citations

Proceedings Article•10.4271/810950•
Application of Computer Graphics in Engine Design

[...]

D. W. Jadin
1 Sep 1981

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