TL;DR: In this paper, the social networking service is linked with the other services and the other service is incorporated as a part of the social network service and provided for the user, and it is only required for a user utilizing the social networks service to register a difference from already registered information.
Abstract: PROBLEM TO BE SOLVED: To provide a social networking service system incorporating other services depending on a user. SOLUTION: The social networking service is linked with the other services and the other service is incorporated as a part of the social networking service and provided for the user. Then, it is only required for the user utilizing the social networking service to register a difference from already registered information. Thus, the original contents of the other service are inserted and displayed in the area 340 of the screen 200 of the social networking service, the other service is provided depending on the user, and the user unitarily utilizes all the services. This invention is applicable to a server device which provides the social networking service. COPYRIGHT: (C)2008,JPO&INPIT
TL;DR: An apparatus for printing variable information on a tape to form a tape segment, cutting the tape segment to formA tag, and applying the tag onto an object includes a printer for printing information onto the tape segments.
Abstract: An apparatus for printing variable information on a tape to form a tape segment, cutting the tape segment to form a tag, and applying the tag onto an object includes a printer for printing information onto the tape segment. A controller controls the printer in response to input to vary the information printed onto the tape. The printed tape segment is transported to a location for application onto the object and is cut.An adhesive tape can have variable information printed on it and can be applied onto an object. The tape includes a backing layer and an adhesive layer on the first side of the backing layer. At least one of the backing layer and the adhesive layer are colored to yield a tape opacity of greater than 60. The tape can have a scan rating of at least C when applied on a black background and an opacity of at least 65. The tape can achieve specific scan ratings when adhered to surfaces that have color coordinates including combinations of a*, b*, and L* that are selected in combination with each other.
TL;DR: The existing wireless networking curriculum is discussed by providing a brief perspective of previous course content and detailing each current course in the areas of prerequisite knowledge, intended audience, course content, and lecture/laboratory integration.
Abstract: Wireless networking is experiencing explosive growth, both in market size and the number of new standards and technologies. Effectively educating students, both at the undergraduate and graduate level, with the abilities to evaluate, implement, and integrate wireless networks should be a key part of any information technology (IT) education program for the foreseeable future. The Computer & Information Technology Department (CIT) at Purdue University is in a unique position to fulfill this educational need through its wireless networking curriculum. This curriculum currently offers three courses within the network engineering technology program, covering topics from 802.11 networking to 3G cellular, wireless network security and manage-ment to WWAN technologies. Each course includes trend analysis of wireless networking in order to effectively prepare students for employment in this area. This paper discusses the existing wireless networking curriculum by providing a brief perspective of previous course content and detailing each current course in the areas of prerequisite knowledge, intended audience, course content, and lecture/laboratory integration.
TL;DR: This presentation centers around seamless connection management between the network and the multimedia devices, multimedia abstractions with QOS guarantees, and the integration of service, traffic control and network management architectures.
Abstract: We analyze the challenges encountered in realizing scalable multimedia networks with quality of service guarantees. Our presentation centers around: (i) seamless connection management between the network and the multimedia devices, (ii) multimedia abstractions with QOS guarantees, and (iii) the integration of service, traffic control and network management architectures.
TL;DR: A safety and security-driven approach to embedded system networking that offers reusable patterns for designs aiming at various application domains is presented and how clients can access groups of wireless smart pressure and temperature sensors and valves effectively through Internet is demonstrated.
Abstract: This paper deals with embedded system networking support, which is aimed at applications based on distributed components interconnected by wired Internet and wireless sensor networks. It presents a safety and security-driven approach to embedded system networking that offers reusable patterns for designs aiming at various application domains. After introducing terminology dealing with functionality and dependability, the article copes with industrial, sensor network and Internet based architectures. It discusses an integrated networking framework stemming from the IEEE 1451.1 smart transducer interface standard, which is an object-based networking model supporting client- server and publish-subscribe communication patterns in group messaging, and from the IP multicast communication, mediating safe and secure access to wireless sensor networks through Internet. The case study demonstrates how clients can access groups of wireless smart pressure and temperature sensors and valves, which monitor and control gas pipelines effectively through Internet using developed networking architecture that respects prescribed requirements for application dependent safety and security.
TL;DR: Proven pedagogy and comprehensive, non-exam-focused format provides a compelling introduction to network administration.
Abstract: GUIDE TO NETWORKING ESSENTIALS provides both the knowledge and hands-on skills necessary to work with network operating systems in a network administration environment. By focusing on troubleshooting and not on an exam, this book offers a comprehensive introduction to Networking and to advances in software, wireless and network security. Labs are directly integrated in each chapter to allow for a hands-on experience in the classroom. Updated content reflects the latest networking technology and operating systems including Windows 7/Server 2008 and Linux. Proven pedagogy and comprehensive, non-exam-focused format provides a compelling introduction to network administration.
TL;DR: It is the research hotspot of current broadband network to combine voice service, data service and broadband audio-video service by IP protocol to transport various real time and mutual services to terminal users (home).
Abstract: It is the research hotspot of current broadband network to combine voice service, data service and broadband audio-video
service by IP protocol to transport various real time and mutual services to terminal users (home). Home Networking is
a new kind of network and application technology which can provide various services.
Home networking is called as Digital Home Network. It means that PC, home entertainment equipment, home
appliances, Home wirings, security, illumination system were communicated with each other by some composing
network technology, constitute a networking internal home, and connect with WAN by home gateway. It is a new
network technology and application technology, and can provide many kinds of services inside home or between homes.
Currently, home networking can be divided into three kinds: Information equipment, Home appliances, Communication
equipment.
Equipment inside home networking can exchange information with outer networking by home gateway, this information
communication is bidirectional, user can get information and service which provided by public networking by using
home networking internal equipment through home gateway connecting public network, meantime, also can get
information and resource to control the internal equipment which provided by home networking internal equipment.
Based on the general network model of home networking, there are four functional entities inside home networking:
HA, HB, HC, and HD. (1) HA (Home Access) - home networking connects function entity; (2) HB (Home Bridge)
Home networking bridge connects function entity; (3) HC (Home Client) - Home networking client function entity; (4)
HD (Home Device) - decoder function entity. There are many physical ways to implement four function entities.
Based on theses four functional entities, there are reference model of physical layer, reference model of
link layer, reference model of IP layer and application reference model of high layer.
In the future home network should have broadband network function, public network function, and
compositive multi-service and multi-application function, etc.
TL;DR: Cisco Networking Simplified, Second Edition Master today's world of Cisco networking with this book's completely updated, fully illustrated visual approach Easy enough for novices, substantive enough for networking professionals
Abstract: Cisco Networking Simplified Second Edition Master today's world of Cisco networking with this book's completely updated, fully illustrated visual approach Easy enough for novices, substantive enough for networking professionals Covers the latest networking topics-from network architecture to secure wireless, unified communications to telepresence In Full Color Jim Dohertyi� ·i� Neil Andersoni� ·i� Paul Della Maggiora Now 100 percent updated for the latest technologies, this is today's easiest, most visual guide to Cisco® networking. Even if you've never set up or managed a network, Cisco Networking Simplified, Second Edition, helps you quickly master the concepts you need to understand. Its full-color diagrams and clear explanations give you the big picture: how each important networking technology works, what it can do for you, and how they all fit together. The authors illuminate networking from the smallest LANs to the largest enterprise infrastructures, offering practical introductions to key issues ranging from security to availability, mobility to virtualization. What you always wanted to know about networking but were afraid to ask! How networks and the Internet work How to build coherent, cost-effective network infrastructures How to design networks for maximum reliability and availability What you need to know about data center and application networking How to secure networks against today's threats and attacks How to take advantage of the latest mobility technologies How virtualizing networks can help businesses leverage their network investments even further How to combine messaging, calendaring, telephony, audio, video, and web conferencing into a unified communications architecture This book is part of the Networking Technology Series from Cisco Press®, the only authorized publisher for Cisco®. Category: Cisco Covers: General Networking
TL;DR: This work proposes a solution which uses a connection-oriented protocol (TCP/IP), and a dynamic feedback and buffering mechanism allows us to continue with the transmission even in the case that the network load increases, decreasing the necessary bandwidth by gradually reducing the quality of the transmitted stream.
Abstract: Multimedia networking refers to the transfer of related audio, video, images, text and/or data among networked computers. Because of their very large filesize and their continuous nature, these transfers are problematic. Unlike the majority of proposed solutions for transmitting continuous media, which either request a dedicated connection or use connectionless protocols, we propose a solution which uses a connection-oriented protocol (TCP/IP). A dynamic feedback and buffering mechanism allows us to continue with the transmission even in the case that the network load increases, decreasing the necessary bandwidth by gradually reducing the quality of the transmitted stream. Transmission quality is restored when the network traffic reduces. An object-oriented approach is used to build both server and client, allowing easier system debugging and expansion. Multithreading is used to solve some problems which require concurrent solutions.
TL;DR: A computer simulation program written in C++ which currently supports a limited set of functions was used in senior computer networking courses and as a research tool and a content distribution application of the program is presented showing how a novel multi-source, multi-root multicast tree supports content servers redundancy.
Abstract: In computer networking technology courses, experiments with large networks are essential for students to understand the problems and complexity of real world networks, the Internet, and the underlying solutions and technologies that make our Internet so useful, scalable, and reliable. Networking equipment are very expensive and few laboratories have the funding to purchase enough equipment to build a large network. An alternative for large network experiments is to use computer simulations. This paper describes a computer simulation program written in C++ which currently supports a limited set of functions. The program was used in senior computer networking courses and as a research tool. This paper also presents a content distribution application of the program showing how a novel multi-source, multi-root multicast tree supports content servers redundancy. The source code is open to the students and faculty for further development of the program.
TL;DR: The OPNET simulation laboratory development and the experience using it in introductory networking courses are described, describing the teaching objectives and discussing why the OPNET network simulator is chosen over other major simulation software packets.
Abstract: Introduction The explosive growth of the Internet in recent years has created a need for scientists and engineers, who can maintain, tune, debug, and innovate the networking infrastructure. Mastery of these technologies involves both theory and practice. The IEEE/ACM Computing Curriculum 2001 (Computing Curriculum, 2001) strongly recommends integrating hands-on experimentation and analysis into networking courses as they reinforce student understanding of concepts and their applications to real-world problems. It also has been stated that laboratory components are absolutely essential for a networking curriculum and deep understanding of networking requires laboratory facilities that allow one to build, observe, experiment, and measure (Comer, 2004). Many different approaches have been taken in developing "hands-on" laboratory-based networking courses. Some laboratory courses focus on network management and configuration (Brown, 2002; Fabrega, 2002; Fitzhugh, 2002; Kneale & Box, 2003) and even domain network administration (Nakagawa, Suda, Ukigai, & Miida, 2003). There is also some laboratory environments focus on one layer of networking protocols, such as link-layer network traffic analysis (Jipping, Bugaj, Mihalkova, & Porter, 2003) and implementation of transport level protocols (Richards, 2001). A few large networking education programs (Mayo & Kearns, 1999; Steenkiste, 2003) provide dedicated hardware in which students can experiment with a number of real networks and develop network functionality at the kernel level. However, such environments require extensive resources to setup and manage, and the high cost of providing dedicated networks makes it financially unworkable for most programs. The Virtual Network System (Casado & Mckeown, 2005) is a teaching tool designed to allow hundreds of students working remotely to develop user space programs that function as network infrastructure components. Most of those networking laboratory courses are introduced as a second course in computer networks. However, due to limited faculty and facility resources, most colleges and universities are only able to offer one networking course, mostly without any laboratory components. In fact, courses that expose students to actual network environments are still mostly absent in undergraduate and graduate curriculum (Kurose, Leibeherr, Ostermann, & Ott-Boisseau, 2002). There is an urgent need to integrate introductory networking courses with laboratory components. One way to integrate laboratory components into an introductory networking course is with simulation. Network simulation allows students to examine problems with much less work and of much larger scope than are possible with experiments on real hardware. An invaluable tool in this case is the free OPNET network simulator (OPNET, 2006) that offers the tools for modeling, design, simulation, data mining and analysis. OPNET can simulate a wide variety of different networks which are linked to each other. The students can therefore exercise various options available to networks and visually see the impact of their actions just by sitting at their workstations. Data message flows, packet losses, control/routing message flows, link failures, bit errors, etc. can be seen by the students at visible speed. This is the most cost effective solution for universities to demonstrate the behaviors of different networks and protocols. This paper describes our OPNET simulation laboratory development and our experience using it in introductory networking courses. We begin by describing our teaching objectives and discussing why we choose it over other major simulation software packets. We then present the representative projects of the OPNET simulation labs. Our simulation labs emphasize the understanding of the dynamics of network protocols instead of configuration and management and contain some extension or development of the topic beyond the lecture/reading. …