TL;DR: A sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building and presents it in a form suitable for application programmers is described.
Abstract: We describe a sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies them to the system and locates them accurately in three dimensions. The platform builds a dynamic model of the environment using these location sensors and resource information gathered by telemetry software, and presents it in a form suitable for application programmers. Use of the platform is illustrated through a practical example, which allows a user's current working desktop to follow them as they move around the environment.
TL;DR: A sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building and presents it in a form suitable for application programmers is described.
Abstract: We describe a sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies them to the system and locates them accurately in three dimensions. The platform builds a dynamic model of the environment using these location sensors and resource information gathered by telemetry software, and presents it in a form suitable for application programmers. Use of the platform is illustrated through a practical example, which allows a user's current working desktop to follow them as they move around the environment.
TL;DR: An enhanced version of AT&T Laboratories Cambridge's sentient computing system, which uses sensors to update a model of the real world, is installed throughout an office building.
Abstract: Sentient computing systems, which can change their behaviour based on a model of the environment they construct using sensor data, may hold the key to managing tomorrow's device-rich mobile networks. At AT&T Laboratories Cambridge, we have built a system that uses sensors to update a model of the real world. We designed the model's terms (object positions, descriptions and state, and so forth) to be immediately familiar to users. Thus, the model describes the world much as users themselves would. We can use this model to write programs that react to changes in the environment according to the user's preferences. We call this sentient computing because the applications appear to share the user's perception of the environment. Treating the current state of the environment as common ground between computers and users provides new ways of interacting with information systems. A sentient computing system doesn't need to be intelligent or capable of forming new concepts about the world, it only needs to act as though its perceptions duplicate the user's. In earlier work, we described a prototype of this system and stated our intention to deploy it on a large scale. We have now installed an enhanced version throughout an office building. Over the past year, approximately 50 staff members have used the system daily with a set of trial applications.
TL;DR: TRIP is presented, a low-cost and easily deployable vision-based sensor technology addressing the needs of sentient computing in living and working spaces and the usability of several sentient applications is illustrated.
Abstract: Sentient Computing provides computers with perception so that they can react and provide assistance to user activities. Physical spaces are made sentient when they are wired with networks of sensors capturing context data, which is communicated to computing devices spread through the environment. These devices interpret the information provided and react by performing the actions expected by the user. Among the types of context information provided by sensors, location has proven to be especially useful. Since location is an important context that changes whenever the user moves, a reliable location-tracking system is critical to many sentient applications. However, the sensor technologies used in indoor location tracking are expensive and complex to deploy, configure and maintain. These factors have prevented a wider adoption of Sentient Computing in our living and working spaces. This paper presents TRIP, a low-cost and easily deployable vision-based sensor technology addressing these issues. TRIP employs off-the-shelf hardware (low-cost CCD cameras and PCs) and printable 2-D circular markers for entity identification and location. The usability of TRIP is illustrated through the implementation of several sentient applications.
TL;DR: AR puppet explores the requirements for context-aware animated agents concerning visualization, appearance, behavior, in addition to associated technologies and application areas, to enhance man-machine communication with more natural and efficient information presentation.
Abstract: AR puppet is a hierarchical animation framework for augmented reality agents, which is a research area combining augmented reality (AR), sentient computing and autonomous animated agents into a single coherent human-computer interface paradigm. While sentient computing systems use the physical environment as an input channel, AR outputs virtual information superimposed on real world objects. To enhance man-machine communication with more natural and efficient information presentation, this framework adds animated agents to AR applications that make autonomous decisions based on their perception of the real environment. These agents are able to turn physical objects into interactive, responsive entities collaborating with both anthropomorphic and non-anthropomorphic virtual characters, extending AR with a previously unexplored output modality. AR puppet explores the requirements for context-aware animated agents concerning visualization, appearance, behavior, in addition to associated technologies and application areas. A demo application with a virtual repairman collaborating with an augmented LEGO/spl reg/ robot illustrates our concepts.