TL;DR: The robot and curriculum design processes are described and then the educational analysis methodology and statistically significant results are described, demonstrating the positive impact of Robotic Autonomy on student learning well beyond the boundaries of specific technical concepts in robotics.
Abstract: Robotic Autonomy is a seven-week, hands-on introduction to robotics designed for high school students. The course presents a broad survey of robotics, beginning with mechanism and electronics and ending with robot behavior, navigation and remote teleoperation. During the summer of 2002, Robotic Autonomy was taught to twenty eight students at Carnegie Mellon West in cooperation with NASA/Ames (Moffett Field, CA). The educational robot and course curriculum were the result of a ground-up design effort chartered to develop an effective and low-cost robot for secondary level education and home use. Cooperation between Carnegie Mellon's Robotics Institute, Gogoco, LLC. and Acroname Inc. yielded notable innovations including a fast-build robot construction kit, indoor/outdoor terrainability, CMOS vision-centered sensing, back-EMF motor speed control and a Java-based robot programming interface. In conjunction with robot and curriculum design, the authors at the Robotics Institute and the University of Pittsburgh's Learning Research and Development Center planned a methodology for evaluating the educational efficacy of Robotic Autonomy, implementing both formative and summative evaluations of progress as well as an in-depth, one week ethnography to identify micro-genetic mechanisms of learning that would inform the broader evaluation. This article describes the robot and curriculum design processes and then the educational analysis methodology and statistically significant results, demonstrating the positive impact of Robotic Autonomy on student learning well beyond the boundaries of specific technical concepts in robotics.
TL;DR: This paper focuses on the key role played by the adoption of a framework in teaching robotics with a computer science approach in the master in Computer Engineering by comparing the work recently produced by students with the work produced in the previous years when ROS was not yet adopted and many different software tools and languages were used.
Abstract: This paper focuses on the key role played by the adoption of a framework in teaching robotics with a computer science approach in the master in Computer Engineering. The framework adopted is the Robot Operating System (ROS), which is becoming a standard de facto inside the robotics community. The educational activities proposed in this paper are based on a constructionist approach. The Mindstorms NXT robot kit is adopted to trigger the learning challenge. The ROS framework is exploited to drive the students programming methodology during the laboratory activities and to allow students to exercise with the major computer programming paradigms and the best programming practices. The major robotics topics students are involved with are: acquiring data from sensors, connecting sensors to the robot, and navigate the robot to reach the final goal. The positive effects given by this approach are highlighted in this paper by comparing the work recently produced by students with the work produced in the previous years in which ROS was not yet adopted and many different software tools and languages were used. The results of a questionnaire are reported showing that we achieved the didactical objectives we expected as instructors.
TL;DR: In this article, the authors describe the background and rationale for a new freshman course incorporating construction and testing of a small mobile robot, which is assembled in stages as the novice students learn basic electrical principles, the terminal characteristics of circuit components, and the basic practical skills necessary to build and test a printed circuit board.
Abstract: We describe the background and rationale for a new freshman course incorporating construction and testing of a small mobile robot. The custom robot kit is assembled in stages as the novice students learn basic electrical principles, the terminal characteristics of circuit components, and the basic practical skills necessary to build and test a printed circuit board. In this paper we explain the risks and difficulties overcome during the course development, the features and capabilities of the custom robot kits, and the assessment results for our first group of 90 students during the Fall 2004 semester. This effort is supported by an Educational Enhancement Award from the Montana Space Grant Consortium.
TL;DR: Results have indicated that the students who used the animated manual to learn the procedural task showcased significantly higher comprehension scores when compared to those who only used the static manual.
Abstract: This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the students of a sixth grade class were exposed to augmented reality technology when they were assigned the procedural task of building Lego™ robots. As a control group, the other half of the class learned how to construct their robots using only the static paper manual that was provided by the manufacturer of the robot kit. The students who experienced the augmented reality technology did so by interacting with an animated version of the same static manual where they observed video tutorials that were overlaid onto the static manual to provide an augmented representation of each step. This technology solution was developed using the Aurasma™ augmented reality application which ran on Apple iPads™. Results have indicated that the students who used the animated manual to learn the procedural task showcased significantly higher comprehension scores when compared to those who only used the static manual. Our findings support the claims that the integration of augmented reality into a classroom setting may be beneficial to student learning.
TL;DR: In this article, a small sized biped robot called TODDLER is delineated intricately and a new control architecture is also proposed and designed based on PIC 16F877A which makes the biped system more valuable for educational activities on robotics research especially for humanoid robots.
Abstract: Beside the humanoid platform both in the male and female form, a huge numbers of researches are advancing to design and develop the humanoid robot kits ensuring the educational, research and business value. Because of the smart design with few numbers of actuators, smaller in size and weight, lower power having simplified controller and modest price make the humanoid robot kits more attractive, charismatic and representable to the general public. In this paper the small sized biped robot called TODDLER is delineated intricately. The paper also exemplifies the design strategies of a novel walking gait for this robot kit. A new control architecture is also proposed and designed based on PIC 16F877A which makes the biped system more valuable for educational activities on robotics research especially for humanoid robots. A rudimentary algorithm, that helps the biped kit to perform its gait to navigate, is represented and its simulated results are also scrutinized in this paper.