TL;DR: This work proposes a reverse perspective network to solve the scale variations of input images, instead of generating perspective maps to smooth final outputs, and explicitly evaluates the perspective distortions, and efficiently corrects the distortions by uniformly warping the input images.
Abstract: One of the critical challenges of object counting is the dramatic scale variations, which is introduced by arbitrary perspectives. We propose a reverse perspective network to solve the scale variations of input images, instead of generating perspective maps to smooth final outputs. The reverse perspective network explicitly evaluates the perspective distortions, and efficiently corrects the distortions by uniformly warping the input images. Then the proposed network delivers images with similar instance scales to the regressor. Thus the regression network doesn't need multi-scale receptive fields to match the various scales. Besides, to further solve the scale problem of more congested areas, we enhance the corresponding regions of ground-truth with the evaluation errors. Then we force the regressor to learn from the augmented ground-truth via an adversarial process. Furthermore, to verify the proposed model, we collected a vehicle counting dataset based on Unmanned Aerial Vehicles (UAVs). The proposed dataset has fierce scale variations. Extensive experimental results on four benchmark datasets show the improvements of our method against the state-of-the-arts.
TL;DR: Binocular depth inversion as discussed by the authors is a well-known phenomenon in human visual perception, and it has been studied extensively in psychology and neuroscience, such as in the field of psychology.
TL;DR: The works of Patrick Hughes are in relief but are painted to appear like conventional flat pictures; those parts that protrude from the picture plane are pictorially distant, or in reverse perspective.
Abstract: Trompe l'oeil pictures have been produced for hundreds of years. They attempt to create the impression of a surface that has different three-dimensional structure to the work; successful examples of trompe l'oeil typically constrain the observer's viewpoint and require use of a single eye. The works of Patrick Hughes are in relief but are painted to appear like conventional flat pictures; those parts that protrude from the picture plane are pictorially distant, or in reverse perspective. Movements of the observer result in fluid distortions of the pictorial image. These distortions occur with binocular observation and over a wide range of viewing distances.
TL;DR: The role of time in the pictorial art on reverse perspective is discussed in this article, where an analysis of Rublev's Trinity icon in terms proposed in this book is presented.
Abstract: Contents: Preface Introduction The role of time in the pictorial art On reverse perspective a " a critical reading Registering presence in the icon 'Seeing the world with the eyes of God': an alternative explanation of 'reverse perspective' Conclusion Sample analysis: an analysis of Rublev's Trinity icon in the terms proposed in this book Glossary of terms Bibliography Index.
TL;DR: This paper reports two experiments that were designed to assess the effectiveness of the painted cues in eliciting the illusory depth percept by using three different measures for the strength of the illusion, and shows that the illusion was favored by monocular viewing and large viewing distances.
Abstract: The English artist Patrick Hughes has created an extraordinary class of painted artpieces, most commonly referred to as 'reverspectives'. They consist of truncated pyramids and prisms with their smaller faces closer to the viewer, in such a way as to allow a realistic scene to be painted on them. The works of art contain rich perspective and other painted cues that conspire to elicit an illusory depth percept that is the reverse of the physical depth arrangement. This reverse depth is obtained under a wide range of viewing conditions, and competes with the veridical depth percept in a classical bistable paradigm that was found to exhibit a high degree of hysteresis. Under the illusory depth percept, reverspectives appear to move vividly as the viewer moves in front of them. This paper reports two experiments that were designed to assess the effectiveness of the painted cues in eliciting the illusory depth percept by using three different measures for the strength of the illusion. As expected, the illusion was favored by monocular viewing and large viewing distances. The results from these two experiments are in close agreement with each other, and they indicate that the painted cues are powerful in influencing the ultimate percept.