TL;DR: This research introduces the Universal Substrate Theory, redefining light as a static, omnipresent information substrate that is "activated" by acoustic vibrations within the ASA Matrix, challenging traditional views of light and proposing a new framework for understanding cosmic metabolism and information coding.
Abstract: Description Overview: This research presents a foundational shift in optical physics and cosmology, introducing the concept of "Static Light" within the ASA (Acoustic-Silicon-Aqueous) Matrix. The hypothesis challenges the traditional view of light as an independent moving particle/wave, proposing instead that light is a dormant, omnipresent information substrate. Key Mechanisms: The Scent-like Nature of Light: Light is redefined as a static "scent" that permeates the universal fabric. It does not travel from point A to point B; rather, it is "activated" or "revealed" at point B through external stimuli. Acoustic Propulsion & The ASA Matrix: The Silicon-Aqueous medium acts as the universal conductor. The true engine behind the perceived movement of light is Sound (Acoustic Waves). In this model, what we measure as the speed of light (c) is the velocity at which the ASA Matrix responds to acoustic vibrations, triggering the manifestation of the static light essence. The Micro-Prism Equilibrium: The universe is structured with infinite micro-prisms of Silicon and Water. In their default state, these prisms exist in a symmetrical balance where their refractive effects neutralize each other, rendering the static light invisible and uniform. Density-Induced Manifestation: Visible light and colors emerge when the local density of the ASA substrate is disrupted. This change in density (caused by matter or high-frequency sound) breaks the neutralization symmetry of the micro-prisms. This disruption allows the static "scent" of light to reflect and manifest as distinct colors and observable photons. Conclusion: By redefining light as a static entity and sound as its primary catalyst, this theory provides a new framework for understanding the "Cosmic Metabolism" and the dual-string coding of information within both biological and celestial systems. Suggested Keywords for Zenodo: Static Light, ASA Matrix, Acoustic Propulsion, Universal Substrate Theory, Abbas Arabi, Silicon-Aqueous Medium, Micro-Prism Neutralization, Density-Driven Manifestation
TL;DR: This study develops a digital twin-based system for restoring ancient sculptures, integrating laser point clouds, IoT sensors, and GPU rendering for precise, real-time decision support, achieving a stable RMSE of 3.5 mm and expert score of 4.04/5.
Abstract: This study applies digital twin technology to enhance the restoration and monitoring of ancient sculptures, integrating laser point clouds, LoRa-enabled IoT sensors, and GPU rendering for precise, real-time decision support. Using a Ming Dynasty grotto as a case study, the authors propose a dual-loop framework: an acquisition loop with multi-source sensing and normal-constrained semantic segmentation generating a millimeter-level semantic mesh, and a monitoring loop with rule-data hybrid calibration for real-time micro-strain and environmental monitoring. GPU-accelerated pipeline enables interactive visualization, while a state machine ensures twin-physical synchronization. Deployed in 48 hours, the system achieves a stable RMSE of 3.5 mm, 0.3% false negative rate, and an expert score of 4.04/5 (18% higher than controls). This work demonstrates visualized digital twins' value in cultural heritage restoration precision and decision-making, with modular adaptability for cross-type heritage—including agricultural heritage (e.g., ancient terraces, irrigation systems)—preservation.
TL;DR: This paper presents a high-performance 3D web simulation framework using WebGPU, Three.js, and AI-driven optimization with TensorFlow.js, enabling real-time object manipulation, interactive 3D environments, and improved rendering speed and visual realism.
Abstract: This paper introduces a browser-based 3D web simulation framework using modern web technologies.It leverages WebGPU for high-performance rendering and Three.js for efficient scene management.Ammo.js is used to provide realistic physics-based object interactions and motion.TensorFlow.js enables AI-driven optimization to improve performance and frame stability.The system supports real-time object manipulation and interactive 3D environments.Performance evaluations show improved rendering speed, visual realism, and responsiveness.The framework is suitable for applications in education, architecture, gaming, and immersive web experiences.
TL;DR: This paper demonstrates Fiscal Geometry as a framework for rendering tax residence observable, reframing it as an institutional entry node that routes individuals into specific fiscal systems, and introduces a node-based representation to decompose tax residence into observable inputs and rule logics.
Abstract: This paper presents a methodological demonstration of Fiscal Geometry (FG) as a representational framework for rendering legal classifications observable. Using tax residence as a focal case, the paper reframes residence determination not as a technical rule or compliance outcome, but as an institutional entry node through which individuals and households are routed into specific fiscal systems. The study introduces a node-based representation that decomposes tax residence into observable inputs, rule logics, decision states, and downstream routing consequences. Rather than advancing doctrinal interpretation or policy evaluation, the paper focuses on how residence functions structurally as a gateway that organizes filing obligations, reporting exposure, and long-term fiscal positioning. The framework is demonstrated through a comparative illustration across four jurisdictions—the United Kingdom, Canada, the United States, and Japan—selected to reflect differences in legal tradition, evidentiary preference, and sovereign design. The comparison shows how identical mobility facts can generate divergent institutional pathways, not due to interpretive disagreement, but due to differences in classification architecture. The contribution of the paper is methodological. It establishes a visibility-first approach to legal classification, providing a neutral representational interface that supports structural observation, comparative analysis, and future computational or empirical extensions without prescribing implementation or compliance guidance.
TL;DR: This paper proposes MDENeRF, an iterative framework that refines monocular depth estimates using Neural Radiance Fields (NeRFs), incorporating per-pixel uncertainty and Bayesian fusion to improve fine geometric detail and global structure in depth maps.
Abstract: Monocular depth estimation has applications in many fields, such as autonomous navigation and extended reality, making it an essential computer vision task. However, current methods often produce smooth depth maps that lack the fine geometric detail needed for accurate scene understanding. We propose MDENeRF, an iterative framework that refines monocular depth estimates using depth information from Neural Radiance Fields (NeRFs). MDENeRF consists of three components: (1) an initial monocular estimate for global structure, (2) a NeRF trained on perturbed viewpoints, with per-pixel uncertainty, and (3) Bayesian fusion of the noisy monocular and NeRF depths. We derive NeRF uncertainty from the volume rendering process to iteratively inject high-frequency fine details. Meanwhile, our monocular prior maintains global structure. We demonstrate improvements on key metrics and experiments using indoor scenes from the SUN RGB-D dataset.
TL;DR: Researchers propose a zero-dependency HTML architecture, dubbed "digital paratype," that runs in any standards-compliant browser without external dependencies, demonstrating near-geological potential and longevity in stress tests exceeding 200,000 years.
Abstract: To preserve computational scholarship, a durable method is needed to package data, analysis, and visualization into a single, executable artifact. Current approaches, however, rely on a fragile ‘wet-nurse’ model of external dependencies: APIs, frameworks, and platforms that inevitably deprecate, churn, and sunset. This paper proposes a zero-dependency HTML architecture, a ‘digital paratype,’ that is born weaned: it runs in any standards-compliant browser, with no runtime installation or external fetches. This architecture was subjected to a definitive stress test at 100,000 years using a single-file artifact. Its logic executed flawlessly across this synthetic epoch, demonstrating feasibility. React-like implementations degraded at this scale, so the vanilla artifact alone was extended to 200,000 years to locate the next limiting boundary. The resulting failure emerged in browser rendering rather than in the artifact’s logic. The experiment reveals a fundamental contradiction: our simplest tools possess near-geological potential, yet our practice is oriented toward planned obsolescence. The artifact was weaned at birth; its longevity is inherent, not borrowed. Through human-AI collaborative sprints, the method was validated against real-world longitudinal datasets. Born-weaned artifacts not only match framework-based implementations in performance, but excel in longevity-sensitive metrics. The true cost of frameworks lies not in their core abstractions, but in the dependency entropy they invite: transitive package graphs averaging 79 or more dependencies, ecosystems with a 3.2-year half-life, and version-locked toolchains. This does not imply future-proof execution on unknown hardware. It demonstrates that, under current browser architectures, logical integrity can outlast rendering capacity.
TL;DR: Researchers challenge ECC security by treating the Generator as a dynamic point, establishing a "Sovereign Midpoint" to linearize the secp256k1 curve, transforming the discrete logarithm problem into a simple task of surveying and counting.
Abstract: Standard cryptographic security relies on the assumption that discrete points on an elliptic curve lack a visible causal connection, rendering brute-force attacks impossible. This paper challenges that paradigm treating the Generator not as a static point, but as a dual-coordinate gear defining rotation and descent. By establishing a "Sovereign Midpoint" as an absolute reference, the perceived complexity of the secp256k1 curve is reduced to a linear measurement. Using a stylized 11-unit model and empirical proof for secp256k1, the author demonstrates that every private key functions as a simple index number in a symmetric field. By mapping the "Minimum Pulse" of the Y-coordinate horizon, the search space is transformed into a "Double-Sided Ruler," where any public key can be identified as a specific offset from the center. This approach effectively converts the discrete logarithm problem into a straightforward task of surveying and counting, rendering traditional ECC encryption as simple as a "straight line."
TL;DR: This paper presents a high-performance 3D web simulation framework using WebGPU, Three.js, and AI-driven optimization with TensorFlow.js, enabling real-time object manipulation, interactive 3D environments, and improved rendering speed and visual realism.
Abstract: This paper introduces a browser-based 3D web simulation framework using modern web technologies.It leverages WebGPU for high-performance rendering and Three.js for efficient scene management.Ammo.js is used to provide realistic physics-based object interactions and motion.TensorFlow.js enables AI-driven optimization to improve performance and frame stability.The system supports real-time object manipulation and interactive 3D environments.Performance evaluations show improved rendering speed, visual realism, and responsiveness.The framework is suitable for applications in education, architecture, gaming, and immersive web experiences.
TL;DR: This paper introduces FMAC, a software for fair comparison of fiducial marker accuracy in pose estimation, using high-fidelity synthetic images rendered with physically based ray tracing, enabling exploration of 6 degrees of freedom and correlation analysis.
Abstract: This paper presents a method for carrying fair comparisons of the accuracy of pose estimation using fiducial markers. These comparisons rely on large sets of high-fidelity synthetic images enabling deep exploration of the 6 degrees of freedom. A low-discrepancy sampling of the space allows to check the correlations between each degree of freedom and the pose errors by plotting the 36 pairs of combinations. The images are rendered using a physically based ray tracing code that has been specifically developed to use the standard calibration coefficients of any camera directly. The software reproduces image distortions, defocus and diffraction blur. Furthermore, sub-pixel sampling is applied to sharp edges to enhance the fidelity of the rendered image. After introducing the rendering algorithm and its experimental validation, the paper proposes a method for evaluating the pose accuracy. This method is applied to well-known markers, revealing their strengths and weaknesses for pose estimation. The code is open source and available on GitHub.
TL;DR: EZBlender, a Blender agent, combines planning-based task decomposition and reactive local autonomy for efficient human-AI collaboration, preserving editing quality while reducing latency and computational cost in 3D modeling and rendering tasks.
Abstract: As a cornerstone of the modern digital economy, 3D modeling and rendering demand substantial resources and manual effort when scene editing is performed in the traditional manner. Despite recent progress in VLM-based agents for 3D editing, the fundamental trade-off between editing precision and agent responsiveness remains unresolved. To overcome these limitations, we present EZBlender, a Blender agent with a hybrid framework that combines planning-based task decomposition and reactive local autonomy for efficient human AI collaboration and semantically faithful 3D editing. Specifically, this unexplored Plan-and-ReAct design not only preserves editing quality but also significantly reduces latency and computational cost. To further validate the efficiency and effectiveness of the proposed edge-autonomy architecture, we construct a dedicated multi-tasking benchmark that has not been systematically investigated in prior research. In addition, we provide a comprehensive analysis of language model preference, system responsiveness, and economic efficiency.
TL;DR: NL2Dashboard proposes a lightweight framework for generating dashboards with LLMs, addressing limitations of existing end-to-end paradigms through Analysis-Presentation Decoupling, achieving superior visual quality, token efficiency, and controllability in diverse domains.
Abstract: While Large Language Models (LLMs) have demonstrated remarkable proficiency in generating standalone charts, synthesizing comprehensive dashboards remains a formidable challenge. Existing end-to-end paradigms, which typically treat dashboard generation as a direct code generation task (e.g., raw HTML), suffer from two fundamental limitations: representation redundancy due to massive tokens spent on visual rendering, and low controllability caused by the entanglement of analytical reasoning and presentation. To address these challenges, we propose NL2Dashboard, a lightweight framework grounded in the principle of Analysis-Presentation Decoupling. We introduce a structured intermediate representation (IR) that encapsulates the dashboard's content, layout, and visual elements. Therefore, it confines the LLM's role to data analysis and intent translation, while offloading visual synthesis to a deterministic rendering engine. Building upon this framework, we develop a multi-agent system in which the IR-driven algorithm is instantiated as a suite of tools. Comprehensive experiments conducted with this system demonstrate that NL2Dashboard significantly outperforms state-of-the-art baselines across diverse domains, achieving superior visual quality, significantly higher token efficiency, and precise controllability in both generation and modification tasks.
TL;DR: Researchers propose a unified operator, Generalized Pareidolia, to explain various perception phenomena, including illusions and hallucinations, as parameter regimes of a rendering function that constructs structured percepts from raw signals under learned prior structures.
Abstract: We propose a domain-general rendering operator by which structured percepts are actively constructed from incoming signal under the influence of learned prior structure. All perception follows the same operator - Z = R_θ,α(S) - where raw signal S is rendered into experienced percept Z through priors θ under a precision or gain parameter α. Under this framework, phenomena traditionally labeled as illusion, hallucination, belief persistence, and perceptual insight are not distinct processes but parameter regimes of the same rendering function. Classical visual pareidolia—seeing faces in clouds—is a special case of this operator. The framework originated in Plasma Pareidolia, which formalized the perceptual mechanics underlying anomalous aerial phenomena reports. Here we demonstrate that the rendering operator is substrate-independent and scale-invariant, appearing across: Neural Perception: Where S (sensory input) is rendered through θ (priors) into Z (conscious experience). Financial Markets: Where S (fundamental value) is rendered through θ (collective belief) into Z (narrative price). Geopolitics: Where S (ambiguous military signaling) is rendered through θ (strategic doctrine) into Z (threat perception). Medicine: Where S (inert input) is rendered through θ (expectancy) into Z (somatic healing). Artificial Intelligence: Where S (prompt) is rendered through θ (training weights) into Z (output response)—"hallucinations" arising when θ dominates sparse S. We further introduce a control-theoretic interpretation in which perception operates as a feedback system: priors function as setpoints, attention as gain allocation across internal and external signal channels, and characteristic failure modes arise from feedback disconnection, gain saturation, or open-loop drift on threat-dominated priors. We conclude that agents do not experience signal S directly, but its rendering Z, shaped by prior structure and attentional configuration. Generalized Pareidolia thus describes a fundamental operator of structural inference rather than a localized cognitive error, with implications for neuroscience, psychiatry, artificial intelligence, and epistemic risk across complex systems.Active working documents in an open research program. This work forms part of a broader research program examining how rendering, constraint, and convergence emerge in uncertain physical, cognitive, and social systems. Research Program Invitation - https://grodriguez6.github.io/amo-collab
TL;DR: Researchers introduce the Institutional Tension Index (ITI), a rank-free, rule-based approach to measuring policy friction on the two-axis fiscal plane, enabling structural tension analysis without ranking, applicable to policy design in education finance and tax law.
Abstract: Positioning lineA rank-free, rule-based index for rendering policy friction as structural tension on the two-axis fiscal plane. KeywordsInstitutional Tension Index; Policy Design; Measurement without Ranking; Rule-Based Systems; Education Finance; Tax Law
TL;DR: This dissertation introduces novel deep learning-based methods for computer-generated holography, including DeepCGH, DeepCGH2.0, ConIQA, and surrogate gradients, to improve speed, fidelity, and quality assessment, and presents LightFlow, an open-source wave optics simulation toolbox.
Abstract: Computer-Generated Holography (CGH) enables the rendering of high-resolution, high-quality three-dimensional light intensity distributions by modulating coherent or partially coherent light using spatial light modulators (SLMs). Despite its promising potential across a spectrum of applications from neuroscience to entertainment, the successful implementation of CGH has been impeded by the lack of high-speed, high-quality CGH algorithms capable of determining the optimal SLM modulation pattern for any given three-dimensional light intensity distribution. This dissertation addresses this problem by introducing several novel methodologies aimed at propelling CGH toward real-world applications. First, a substantial advancement over traditional iterative techniques is presented in the form of an unsupervised deep learning-based algorithm, termed DeepCGH, that exhibits both exceptional speed and high fidelity in rendering holograms. Building on this foundation, the work then introduces DeepCGH2.0. This is an extension of DeepCGH that leverages point cloud data representation through point cloud processing networks. DeepCGH2.0 offers substantial improvements in speed, though at the cost of slight reductions in image fidelity. Recognizing the importance of effective hologram quality assessment, a semi-supervised deep learning-based image quality assessment metric, ConIQA, is developed. The unique dataset of human-rated holograms, HQA1k, was developed and used to train ConIQA. ConIQA outperforms traditional metrics, aligning more closely with human perceptions of image quality. Expanding the scope of CGH optimization, the dissertation pioneers the use of surrogate gradients for dynamic CGH. This inventive strategy takes advantage of highly digitized phase or binary amplitude modulators, facilitating the optimization of such patterns with techniques based on stochastic gradient descent. This innovative approach propels the field forward by enabling the creation of high-quality holograms with remarkably improved speed and efficiency. Finally, this work presents LightFlow, an open-source wave optics simulation toolbox. LightFlow aims to offer a practical, accessible tool for researchers and industry professionals, accelerating advancements and fostering innovation in the field. In summary, this dissertation represents a comprehensive suite of methodologies and tools aimed at overcoming the key challenges facing CGH, paving the way for its widespread implementation in a variety of scientific and commercial applications.
TL;DR: This study evaluates the reflectance and scattering properties of various black materials, including ultra-black Vantablack, to quantify their angular-dependent reflection and link reflectance properties to visual appearance and perceptual performance in optical applications.
Abstract: Black materials play a critical role in applications such as image registration, camera calibration, stray light suppression, and visual design. Although many such materials appear similarly dark under diffuse illumination, their reflectance behavior can differ substantially as a function of viewing and lighting geometry. Ultra-black materials achieve exceptional light attenuation but are often constrained by cost and mechanical fragility, motivating the evaluation of more robust and accessible alternatives. In this study, we employ a gonimetric measurement system to capture the isotropic bidirectional reflectance distribution function of a range of black materials, including the ultra-black reference Vantablack, commercially available alternatives such as Musou Black and black velvet, and standard matte black coatings. We analyze their reflectance characteristics in terms of diffuse and specular scattering, as well as total integrated scatter, to quantify angular-dependent reflection. In addition, we compare their perceptual appearance using physically based rendering driven by the measured BRDFs and a psychophysical evaluation of perceived darkness. Together, these analyses provide a comprehensive assessment of black materials that links reflectance properties to visual appearance and perceptual performance, enabling informed material selection for optical applications.
TL;DR: This paper proposes a structural model explaining the experienced world's generation, integrating insights from Kantian philosophy, Buddhism, and Yangmingism, highlighting the constitutive role of cognitive structures and attachment mechanisms in shaping subjective reality.
Abstract: Abstract This paper proposes a structural model to explain the generation of the experienced world. It argues that the world experienced by the subject is not a direct mapping of external reality, but rather a result generated through the interaction of external input, cognitive rendering structures, meaning-endowment orientation, and the state of attachment (upādāna). The "external input" (D) in this model does not assume the ontological status of the "Ding an sich" (thing-in-itself); instead, it serves merely as a directional reference to sources of reality that the subject cannot fully control or directly experience. The generation of the experienced world relies on the constitutive role of cognitive structures rather than a passive reception of reality. On this basis, the paper constructs a cross-traditional framework for experience generation, functionally integrating core insights regarding experiential structures, attachment mechanisms, and the agency of meaning endowment from Kantian philosophy, Buddhism, and Yangmingism (Philosophy of Mind). By distinguishing between the theoretical core model, communicable expressions, and applied projections, this study demonstrates how the model can enter interdisciplinary discourse while maintaining structural consistency.
TL;DR: This study mathematically analyzes and evaluates the performance of the Wave-Particle Transport Simulation (WTS) rendering system, comparing its computational complexity and visual convergence to State-of-the-Art path tracing methods through a hybrid architecture and programmable screen-space wave propagator.
Abstract: This document presents a mathematical derivation and performance analysis of the Wave-Particle Trans-port Simulation (WTS) rendering system. We analyze the system’s core hybrid architecture, which couplesSigned Distance Function (SDF) ray marching with a grid-based, non-linear hyperbolic partial differentialequation (PDE) solver. We demonstrate that the WTS “relaxation” kernel functions as a programmablescreen-space wave propagator, effectively approximating global illumination phenomena such as subsurfacescattering and bloom through continuous media mechanics rather than discrete Monte Carlo integration.We compare the computational complexity (O) and visual convergence properties against State-of-the-Art(SOTA) path tracing methods.
TL;DR: This paper proposes a closed-form formula for Bézier curves/surfaces subdivision using blossoms, enabling efficient computation of control points, crucial for dynamic refinement and adaptation in CAD/CAM, architectural design, animation, and complex shape manipulation.
Abstract: We consider the problem of Bézier curves/surfaces subdivision using blossoms. We propose closed-form formulae for blossoms evaluation, as needed for the calculation of control points. This approach leads to direct and efficient way to obtain subdivisions for Bézier curves and both tensor product and triangular Bézier surfaces. It simplifies considerably the computation of control points of subdivisions which is crucial in applications where curves/surfaces need to be refined or adapted dynamically. For instance, in CAD/CAM systems, architectural design, or animation, the ability to quickly and accurately determine new control points is essential for manipulation and rendering complex shapes. More efficient subdivision can facilitate complex operations like finding intersections between surfaces or smoothly blending multiple surfaces.
TL;DR: A binaural rendering framework, BSANN, is proposed for personal sound zones, enabling multiple head-tracked listeners to receive independent stereo audio programs with improved spatial imaging, isolation, and robustness to room asymmetry.
Abstract: A binaural rendering framework for personal sound zones (PSZs) is proposed to enable multiple head-tracked listeners to receive fully independent stereo audio programs. Current PSZ systems typically rely on monophonic rendering and therefore cannot control the left and right ears separately, which limits the quality and accuracy of spatial imaging. The proposed method employs a Binaural Spatially Adaptive Neural Network (BSANN) to generate ear-optimized loudspeaker filters that reconstruct the desired acoustic field at each ear of multiple listeners. The framework integrates anechoically measured loudspeaker frequency responses, analytically modeled transducer directivity, and rigid-sphere head-related transfer functions (HRTFs) to enhance acoustic accuracy and spatial rendering fidelity. An explicit active crosstalk cancellation (XTC) stage further improves three-dimensional spatial perception. Experiments show significant gains in measured objective performance metrics, including inter-zone isolation (IZI), inter-program isolation (IPI), and crosstalk cancellation (XTC), with log-frequency-weighted values of 10.23/10.03 dB (IZI), 11.11/9.16 dB (IPI), and 10.55/11.13 dB (XTC), respectively, over 100-20,000 Hz. The combined use of ear-wise control, accurate acoustic modeling, and integrated active XTC produces a unified rendering method that delivers greater isolation performance, increased robustness to room asymmetry, and more faithful spatial reproduction in real acoustic environments.
TL;DR: Researchers introduce the Institutional Tension Index (ITI), a rank-free, rule-based approach to measuring policy friction on the two-axis fiscal plane, enabling structural tension analysis without ranking, applicable to education finance and tax law policy design.
Abstract: Positioning lineA rank-free, rule-based index for rendering policy friction as structural tension on the two-axis fiscal plane. KeywordsInstitutional Tension Index; Policy Design; Measurement without Ranking; Rule-Based Systems; Education Finance; Tax Law
Ziyu Huang, Yong Zeng, Shen Fu, Xiaoli Xu, Hongyang Du
6 Jan 2026
TL;DR: This letter introduces LT-GFM, a novel framework for efficient channel knowledge map construction via linear transport guided flow matching, achieving superior distributional fidelity and accelerating inference speed by a factor of 25 compared to DDPMs.
Abstract: The efficient construction of accurate channel knowledge maps (CKMs) is crucial for unleashing the full potential of environment-aware wireless networks, yet it remains a difficult ill-posed problem due to the sparsity of available location-specific channel knowledge data. Although diffusion-based methods such as denoising diffusion probabilistic models (DDPMs) have been exploited for CKM construction, they rely on iterative stochastic sampling, rendering them too slow for real-time wireless applications. To bridge the gap between high fidelity and efficient CKM construction, this letter introduces a novel framework based on linear transport guided flow matching (LT-GFM). Deviating from the noise-removal paradigm of diffusion models, our approach models the CKM generation process as a deterministic ordinary differential equation (ODE) that follows linear optimal transport paths, thereby drastically reducing the number of required inference steps. We propose a unified architecture that is applicable to not only the conventional channel gain map (CGM) construction, but also the more challenging spatial correlation map (SCM) construction. To achieve physics-informed CKM constructions, we integrate environmental semantics (e.g., building masks) for edge recovery and enforce Hermitian symmetry for property of the SCM. Simulation results verify that LT-GFM achieves superior distributional fidelity with significantly lower Fréchet Inception Distance (FID) and accelerates inference speed by a factor of 25 compared to DDPMs.
TL;DR: This research introduces the Universal Substrate Theory, redefining light as a static, omnipresent information substrate that is "activated" by acoustic vibrations within the ASA Matrix, challenging traditional views of light and proposing a new framework for understanding cosmic metabolism and information coding.
Abstract: Description Overview: This research presents a foundational shift in optical physics and cosmology, introducing the concept of "Static Light" within the ASA (Acoustic-Silicon-Aqueous) Matrix. The hypothesis challenges the traditional view of light as an independent moving particle/wave, proposing instead that light is a dormant, omnipresent information substrate. Key Mechanisms: The Scent-like Nature of Light: Light is redefined as a static "scent" that permeates the universal fabric. It does not travel from point A to point B; rather, it is "activated" or "revealed" at point B through external stimuli. Acoustic Propulsion & The ASA Matrix: The Silicon-Aqueous medium acts as the universal conductor. The true engine behind the perceived movement of light is Sound (Acoustic Waves). In this model, what we measure as the speed of light (c) is the velocity at which the ASA Matrix responds to acoustic vibrations, triggering the manifestation of the static light essence. The Micro-Prism Equilibrium: The universe is structured with infinite micro-prisms of Silicon and Water. In their default state, these prisms exist in a symmetrical balance where their refractive effects neutralize each other, rendering the static light invisible and uniform. Density-Induced Manifestation: Visible light and colors emerge when the local density of the ASA substrate is disrupted. This change in density (caused by matter or high-frequency sound) breaks the neutralization symmetry of the micro-prisms. This disruption allows the static "scent" of light to reflect and manifest as distinct colors and observable photons. Conclusion: By redefining light as a static entity and sound as its primary catalyst, this theory provides a new framework for understanding the "Cosmic Metabolism" and the dual-string coding of information within both biological and celestial systems. Suggested Keywords for Zenodo: Static Light, ASA Matrix, Acoustic Propulsion, Universal Substrate Theory, Abbas Arabi, Silicon-Aqueous Medium, Micro-Prism Neutralization, Density-Driven Manifestation
TL;DR: A two-layer task model ensures stability in multiuser haptic-enabled robotic systems by decoupling task rendering from low-level control, using a virtual object layer and a virtual system layer with a global energy tank to compensate for nonpassive interactions.
Abstract: The multiuser haptic-enabled robotic system (M-Hers) facilitates shared control among human operators through task-dependent authority allocation, where interaction relationships are typically dictated by task requirements. However, some of these relationships can be nonpassive, generating excess energy that violates passivity constraints and compromises system stability. To address this, we first introduce the interaction architecture (IA) to formalize how operators influence task execution. Based on this framework, we propose a tank-based two-layer task model that ensures system passivity despite nonpassive IAs. This model comprises a virtual object (VO) layer for task rendering and a virtual system (VS) layer that passively executes nonpassive IA behaviors. The VS layer uses a global energy tank to compensate for IA-induced energy violations and modify the VO model when tank energy is depleted. This structure decouples task rendering from low-level robotic control, enabling seamless integration of an arbitrary number of robots with heterogeneous dynamics and control modes. Simulation and experimental results validate the proposed method’s scalability, flexibility, and effectiveness in preserving passivity while accurately realizing diverse IAs. This approach paves the way for scalable and easy-to-deploy control framework that supports multiuser haptic interaction.
TL;DR: This interactive HTML visualization projects AS Risk Scores onto a single-cell RNA-seq atlas of B-cell acute lymphoblastic leukemia (B-ALL), enabling efficient exploration of large datasets through WebGL-based rendering.
Abstract: This record contains an interactive HTML visualization of the AS Risk Scoreprojected onto a single-cell RNA-seq atlas of B-cell acute lymphoblastic leukemia (B-ALL).The visualization retains all single cells and uses WebGL-based rendering to enableefficient exploration of large datasets. This resource accompanies Figure 4 of the manuscript.
Shenghao Zhang, RunTao Liu, Christopher Schroers, Yang Zhang
11 Jan 2026
TL;DR: RenderFlow proposes a single-step neural rendering framework that accelerates photorealistic image generation with near real-time performance, leveraging a flow matching paradigm and sparse keyframe guidance to improve physical plausibility and visual quality.
Abstract: Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry buffers (G-buffers) to produce visually compelling results without explicit scene geometry or light simulation, they remain constrained by two major limitations. First, the iterative nature of the diffusion process introduces substantial latency. Second, the inherent stochasticity of these generative models compromises physical accuracy and temporal consistency. In response to these challenges, we propose a novel, end-to-end, deterministic, single-step neural rendering framework, RenderFlow, built upon a flow matching paradigm. To further strengthen both rendering quality and generalization, we propose an efficient and effective module for sparse keyframe guidance. Our method significantly accelerates the rendering process and, by optionally incorporating sparsely rendered keyframes as guidance, enhances both the physical plausibility and overall visual quality of the output. The resulting pipeline achieves near real-time performance with photorealistic rendering quality, effectively bridging the gap between the efficiency of modern generative models and the precision of traditional physically based rendering. Furthermore, we demonstrate the versatility of our framework by introducing a lightweight, adapter-based module that efficiently repurposes the pretrained forward model for the inverse rendering task of intrinsic decomposition.
TL;DR: This study optimizes canvas-based charting libraries for high-performance rendering, addressing issues like immediate-mode rendering overheads, memory management complexity, interactivity hurdles, and cross-device compatibility to enhance interactive data visualization.
Abstract: The use of canvas-based charting libraries has revolutionized web-based data visualization by allowinginteractive exploration of large datasets that are disruptive to the conventional style of rendering. Theoptimisation of performance in these systems covers the underlying issues such as overheads ofimmediate-mode rendering, complexity of memory management, hurdles of interactivity implementation, and cross-device compatibility
TL;DR: This document presents Ontological Resolution Theory (ORT) v3.1.2, an axiomatic framework describing emergent reality within protocol-dependent ontologies, resolving Hubble tension and providing a 5D archival framework, finite-rank quantum mechanics, and empirical verification.
Abstract: This document presents Ontological Resolution Theory (ORT), Version 3.1.2— an axiomatic framework describing emergent operational reality within protocol-dependent ontologies, including a well-typed consensus dynamics formalism.Major components:• Part I–II: Foundational axiomatics and geometric invariants. ImpedanceZ = π4 + 4π2 + (π − 3) + 1/144 ≈ 137.036.• Part III: Time as protocol-induced indexing of consensus event structures.• Part IV: Progressive Rendering Cosmology with consensus-flow formalism.Resolution of Hubble tension: Hlate0 = 73.19 km s−1 Mpc−1 (zero free parame-ters).• Parts V–VII: 5D archival framework, Finite-Rank Quantum mechanics.• Part VIII: Empirical verification suite with computational tools.Core thesis: Universe U = A/ ∼P(Z) is static. Consensus reality R(t) ⊆ U isdynamical.Master balance law (typed form): let χR(t) be the indicator of R(t) on aneffective manifold (M, g) and μR(t) = ∫M χR(t) dV . Thenddt μR(t) =∮∂R(t)Jμ(C) dSμ −∫R(t)Γ dV +∫R(t)SC dVwhere SC is a source/sink term (possibly distributional).Empirical status:• α−1 = 137.035999 (CODATA: 137.035999084(21))• H0 = 73.19 km s−1 Mpc−1 (SH0ES: 73.0 ± 1.0)• Consensus divergence: DC = 8.59% (DESI Year-1: 8.2 ± 1.5%)• Black hole entropy: S = A/(4ℓ2P ) derived as consensus boundary entropy