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  4. 1980
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  2. Topics
  3. Rendering (computer graphics)
  4. 1980
Showing papers on "Rendering (computer graphics) published in 1980"
Proceedings Article•10.1145/800250.807479•
A 3-dimensional representation for fast rendering of complex scenes

[...]

Steven M. Rubin1, Turner Whitted1•
Bell Labs1
1 Jul 1980
TL;DR: This paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other form of representation, which allows the visible surface rendering to be performed simply and efficiently.
Abstract: Hierarchical representations of 3-dimensional objects are both time and space efficient. They typically consist of trees whose branches represent bounding volumes and whose terminal nodes represent primitive object elements (usually polygons). This paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other form of representation. This homogencity allows the visible surface rendering to be performed simply and efficiently.The bounding volumes selected for this algorithm are parallelepipeds oriented to minimize their size. With this representation, any surface can be rendered since in the limit the bounding volumes make up a point representation of the object. The advantage is that the visibility calculations consist only of a search through the data structure to determine the correspondence between terminal level bounding volumes and the current pixel. For ray tracing algorithms, this means that a simplified operation will produce the point of intersection of each ray with the bounding volumes.Memory requirements are minimized by expanding or fetching the lower levels of the hierarchy only when required. Because the viewing process has a single operation and primitive type, the software or hardware chosen to implement the search can be highly optimized for very fast execution.

441 citations

Journal Article•10.1080/00335558008248233•
The effects of graphemic and phonemic similarity between targets and masks in a backward visual masking paradigm

[...]

Peter L. N. Naish1•
University of Oxford1
01 Feb 1980-Quarterly Journal of Experimental Psychology
TL;DR: Experiments using a backward visual masking technique are described, in which the second (mask) stimulus is itself masked by a third stimulus, thus rendering guessing strategies, about target/mask relationships, difficult for subjects.
Abstract: Experiments using a backward visual masking technique are described, in which the second (mask) stimulus is itself masked by a third stimulus, thus rendering guessing strategies, about target/mask ...

71 citations

Patent•
Demand and timed renewing imaging media

[...]

Robert P. Arens1•
3M1
13 Nov 1980
TL;DR: In this article, a micro void-containing sheet material of the type which displays visible indicia when a liquid applied to the surface fills the microvoids is used to make the liquid-receiving surface from particles held in pseudo-sintered juxtaposition by a thermoset binder.
Abstract: Microvoid-containing sheet material of the type which displays visible indicia when a liquid applied to the surface fills the microvoids. The improvement lies in making the liquid-receiving surface from particles held in pseudo-sintered juxtaposition by a thermoset binder, thereby rendering the structure resistant to inadvertent marking when it is subjected to heat, pressure, or both.

45 citations

Proceedings Article•10.1145/800250.807477•
Stochastic modeling in computer graphics

[...]

Alain Fournier1, Donald S. Fussell1•
University of Texas at Dallas1
1 Jul 1980
TL;DR: A new, efficient algorithm for rendering realistic surfaces defined using the stochastic process, which allows us to compute the surface to arbitrary levels of detail without increasing the database, and can be displayed from a very small database.
Abstract: A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as “fractional Brownian motion”, has been proposed by B. Mandelbrot.The value of a new approach to object modeling in Computer Graphics depends largely on the efficiency of the techniques used to implement the model. We introduce here a new, efficient algorithm for rendering realistic surfaces defined using the stochastic process mentioned above. A major advantage of this technique is that it allows us to compute the surface to arbitrary levels of detail without increasing the database. Thus objects with complex appearance can be displayed from a very small database. The character of the surface can be controlled by merely modifying a few parameters. A similar change allows complex motion to be created inexpensively.

31 citations

Journal Article•10.1119/1.12247•
Contour plots using a moiré technique

[...]

James S. Marsh
01 Jan 1980-American Journal of Physics
TL;DR: In this article, a simple method utilizing a moire technique for producing contour plots is described and applied to the rendering of calculated Fraunhofer diffraction patterns, which is used in this paper.
Abstract: A simple method utilizing a moire technique for producing contour plots is described and applied to the rendering of calculated Fraunhofer diffraction patterns.

13 citations

Patent•
Fuel injection control system

[...]

Fukashi Sugasawa, Haruhiko Iizuka
10 Oct 1980
TL;DR: In this paper, a fuel injection control system for an internal combustion engine having fuel injectors is described, which includes fuel cut means operable for rendering some of the injectors inoperative only when the engine speed exceeds a first predetermined value during engine deceleration.
Abstract: A fuel injection control system is disclosed for an internal combustion engine having fuel injectors. The system comprises fuel-cut means operable for rendering some of the fuel injectors inoperative only when the engine speed exceeds a first predetermined value during engine deceleration and for rendering the remaining fuel injectors inoperative when the engine speed exceeds a second predetermined value higher than the first predetermined value during engine deceleration. Control means is provided for rendering the fuel-cut means inoperative when rapid engine deceleration occurs, thereby permitting the operation of all of the fuel injectors regardless of the engine speed.

11 citations

Patent•
Self-timer device for a camera

[...]

Daitoku Koichi
1 Feb 1980
TL;DR: In this paper, a self-timer device for a camera having a selftimer circuit including manually operated first switch means and adapted to start time count upon operation of the first switch, and a set member movable by manual operation between a first position for counting time and a second position for rendering the circuit incapable of counting time.
Abstract: In a self-timer device for a camera having a self-timer circuit including manually operated first switch means and adapted to start time count upon operation of the first switch means and to release a shutter when a predetermined time has elapsed, and a set member movable by manual operation between a first position for rendering the circuit capable of counting time and a second position for rendering the circuit incapable of counting time, there is provided means for moving the set member lying in said first position to said second position in response to film advance operation.

5 citations

Patent•
Nonhysteretic Josephson junction circuits with feedback

[...]

Richard Howard1, Lawrence D. Jackel1•
Bell Labs1
29 Jul 1980
TL;DR: In this paper, the transfer characteristic of nonhysteretic Josephson junction gates (G) is sharpened and desired switching behavior free from resetting requirements is achieved by a positive feedback scheme.
Abstract: The transfer characteristic of nonhysteretic Josephson junction gates (G) is sharpened and desired switching behavior free from resetting requirements is achieved by a positive feedback scheme (FIGS. 5, 8-9) in which the gate is made to be responsive to current flow in the output line (20). Specific applications to three-junction interferometers (FIG. 5) are described as are various means for rendering the gate responsive to the output, i.e., magnetically coupling the output line to the gate (FIGS. 5, 8), adding a portion of the output current to the control line (FIG. 9), and injecting a portion of the output current directly into the gate (FIG. 10).

5 citations

Patent•
Fare computation and dispatching method

[...]

Dwight M. Baumann
19 Jan 1980
TL;DR: In this article, a novel type of centralized computed control of and cooperating and interfacing with, vehicular meters, enabling overlapping multiple-location pick-up and delivery for a plurality of customers and with automatic route, time, traffic condition and related information and/or corrections remotely introduced into the meter calculations and display.
Abstract: This disclosure is concerned with rendering more flexible and useful the fare computations and dispatching services in the taxi industry and the like, by a novel type of centralized computed control of and cooperating and interfacing with, vehicular meters, enabling overlapping multiple-location pick-up and delivery for a plurality of customers and with automatic route, time, traffic condition and related information and/or corrections remotely introduced into the meter calculations and display.

4 citations

Proceedings Article•10.5555/800247.808884•
Simulation model to evaluate maintenance strategies for large network of fielded systems

[...]

Gene A. Wong
1 Jan 1980
TL;DR: A dynamic simulation model of a field maintenance organization has been developed and validated to provide an analytical tool for evaluating the operational feasibility of new maintenance strategies prior to their introduction into the field.
Abstract: A dynamic simulation model of a field maintenance organization has been developed and validated. The objective of the model is to provide an analytical tool for evaluating the operational feasibility of new maintenance strategies prior to their introduction into the field. This simulation model is an accurate replica of the policies and time critical maintenance activities within a field organization, providing a rendering in detail of each technician and each facility as events take place in time. This paper discusses the structure of the model, the functions simulated, the validation experiment, and an application of the model.

4 citations

Patent•
Dictation system including dictate station identifier and control of access to particular recorders

[...]

Jr. Luther C. Plunkett
14 Oct 1980
TL;DR: A dictation system including means for manually or automatically providing a sequence of identifier signals, a decoder for decoding the identifier signals and inhibiting means for rendering a dictation recorder inoperable in the absence of a predetermined sequence of identification signals.
Abstract: A dictation system including means for manually or automatically providing a sequence of identifier signals, a decoder for decoding the identifier signals, and inhibiting means for rendering a dictation recorder inoperable in the absence of a predetermined sequence of identification signals. Control lines carry identifier signals which are electrically identical to control signals used to control the dictation recording functions of the dictation recorder. Identification signals may be generated automatically, by a keyboard, or by the dictate station normal function control switches. A decoder decodes the identification signals appearing on the control lines. Inhibiting means prevent the dictation recorder from recording dictation until receipt of a predetermined sequence of identification signals.
Patent•
Rendering cellulosic materials fire-retardant

[...]

Draganov Samuel M
3 Jul 1980
Dissertation•
The development of a linear diode array detector system for astronomical spectroscopy

[...]

A. W. Campbell
1 Jan 1980
TL;DR: In this paper, the development of an early linear diode array detector system for use in astronomical spectroscopy, outlines factors rendering such a detector suitable for this field, examines some of the more taxing practical problems encountered in early stages of development and, drawing upon these factors and attempted resolutions of the purported initial snags, continues with a recent version and work accomplished with it.
Abstract: The work reported in this thesis describes the development of an early linear diode array detector system for use in astronomical spectroscopy, outlines factors rendering such a detector suitable for this field, examines some of the more taxing practical problems encountered in early stages of development and, drawing upon these factors and attempted resolutions of the purported initial snags, continues with a look at a recent version and work accomplished with it. In attempting to cover these areas in the development, the description will draw as heavily upon actual laboratory tests carried out as upon the observational fieldwork at both the RGO and the Wise Observatory, partially because of the fact that detailed analysis of the limited data collected is not one of this work's central concerns. As it was necessary to construct a complete working system fairly quickly, the approach adapted and described in detail in what follows may be recognizably far from optimal. Experience gained and various techniques developed could, however, lead to significant improvements in future systems. Therefore, such techniques as they emerge during the early stages are outlined throughout the account as they seem to be one of the more valuable contributions of the project.
Patent•
Stabilized methylene chloride composition for steam rendering

[...]

Uoruto Yuugen Shiyaa, Andoriisu Kaaru Heinritsuchi S
24 Jul 1980
Patent•
Cohesive roller shutter case and rendering base - have aerated concrete under rendering, both sides of case

[...]

Nahler Edgar
17 Jan 1980
TL;DR: In this article, a roller shutter installation uses a support for rendering or plastering, made of the same material as the surrounding walling, for application of inside and outside rendering.
Abstract: The roller shutter installation uses a support for rendering or plastering, made of the same material as the surrounding walling, for application of inside and outside rendering. Use is made of aerated concrete as rendering support, on both exterior sides or roller shutter cases, combining with the masonry adjacent to it to create a cohesive substructure for rendering. With a trowelled filling for joints with surrounding masonry, the result is a stable entity, with connection points stabler and stronger than aerated concrete, and preventing fissure formation.
Patent•
Method and apparatus for rendering alkaline as well as low temperature sterilizing prior to cocoa beans grinding

[...]

Andore Asupa
22 Oct 1980
Patent•
Waterrand oillrepulsion rendering method with urethane composition

[...]

Rabato Aanisuto Aasua Deia, Rabato Aran Fuooku, Kaaru Furiidoritsuchi Miyuura
26 Jul 1980
Generation and Visualization of Architectural Forms with Tekton

[...]

Chris I. Yessios
1 Jan 1980
TL;DR: The Tekton language allows for interactive unlimited editing and modification of previously generated compositions, and has been specifically designed for the visualization of architectural forms and materials, through renderings of a free hand drawing quality.
Abstract: Tekton is an interactive computer aided architectural design software system. It incorporates graphic input and 3-D modeling capabilities, a potent notational system which is based on an algebra like linguistic model for the representation of transformation and spatial compositions, hidden face elimination, shadowing and texture rendering. The latter feature has been specifically designed for the visualization of architectural forms and materials, through renderings of a free hand drawing quality. They are derived by generative semi-random models, included in the system. The Tekton language allows for interactive unlimited editing and modification of previously generated compositions
Journal Article•10.1109/TSMC.1980.4308490•
Optimization Theory and Applications

[...]

S. S. Rao, R. C. Desai1•
Maharaja Sayajirao University of Baroda1
01 May 1980-IEEE Transactions on Systems, Man, and Cybernetics
TL;DR: This book discusses the construction of mental ray, a model for synthetic lighting, and some of the techniques used to design and implement such models.
Abstract: Introduction. Chapter 1: Introduction to mental ray. What Is mental ray? Why Use mental ray? The Structure of mental ray. mental ray Integration. Command-Line Rendering and the Stand-Alone Renderer. mental ray Shaders and Shader Libraries. Indirect Illumination. Chapter 2: Rendering Algorithms. Introduction to Synthetic Lighting. Rendering under the Hood. mental ray Rendering Algorithms. Scanline Rendering in Depth. Raytrace Rendering in Depth. Hardware Rendering. Chapter 3: mental ray Output. mental ray Data Types. The Frame Buffer. Frame Buffer Options. mental ray Cameras. Output Statements. Chapter 4: Camera Fundamentals. Camera Basics and Aspect Ratios. Camera Lenses. Host Application Settings. Chapter 5: Quality Control. Sampling and Filtering in Host Applications. Raytrace Acceleration. Diagnostic and BSP Fine-Tuning. Chapter 6: Lights and Soft Shadows. mental ray Lights. Area Lights. Host Application Settings. Light Profiles. Chapter 7: Shadow Algorithms. Shadow Algorithms. Raytrace Shadows. Depth-Based Shadows. Stand-Alone and Host Settings. Chapter 8: Motion Blur. mental ray Motion Blur. Motion-Blur Options. Motion-Blur Render Algorithms. Host Settings. Chapter 9: The Fundamentals of Light and Shading Models. The Fundamentals of Light. Light Transport and Shading Models. mental ray Shaders. Chapter 10: mental ray Shaders and Shader Trees. Installing Custom Shaders. DGS and Dielectric Shading Models. Glossy Reflection and Refraction Shaders. Brushed Metals with the Glossy and Anisotropic Shaders. The Architectural (mia) Material. Chapter 11: mental ray Textures and Projections. Texture Space and Projections. mental ray Bump Mapping. mental ray Projection and Remapping Shaders. Host Application Settings. Memory Mapping, Pyramid Images, and Image Filtering. Chapter 12: Indirect Illumination. mental ray Indirect Illumination. Photon Shaders and Photon-Casting Lights. Indirect Illumination Options and Fine-Tuning. Participating Media (PM) Effects. Chapter 13: Final Gather and Ambient Occlusion. Final Gather Fundamentals. Final Gather Options and Techniques. Advanced Final Gather Techniques. Ambient Occlusion. Chapter 14: Subsurface Scattering. Advanced Shading Models. Nonphysical Subsurface Scattering. An Advanced Shader Tree. Physical Subsurface Scattering. Appendix: About the Companion CD. Index.

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