TL;DR: In this article, a structure of metadata relevant to a moving image, in which metadata editing is easily performed, comprising a stream data structure including one or more access units each capable of being independently processed, each of said access units has: first data for a reference time point within an access unit time for describing the metadata so as to cause the access unit times to correspond to moving image time; an object area data describing a spatio-temporal region in the moving image; and second data for specifying a display method relevant to the spatiotemporal region and/or a
Abstract: A structure of metadata relevant to a moving image, in which metadata editing is easily performed, comprising a stream data structure including one or more access units each capable of being independently processed; each of said access units has: first data for a reference time point within an access unit time for describing the metadata so as to cause the access unit time to correspond to a moving image time; an object area data describing a spatio-temporal region in the moving image; and second data for specifying a display method relevant to the spatio-temporal region and/or a processing when the spatio-temporal region is designated. The moving image time is to be made to correspond to the access unit time on basis of the reference time point in the first data, so that a period during which at least said second data may be called is specified.
TL;DR: In this paper, a play timing notifying device is used to detect a time deviation of each player's operations from corresponding one of the reference time points in a music progression for operating an electronic musical apparatus to play music.
Abstract: An electronic musical apparatus for training to play the apparatus in correct timing comprises a play timing notifying device which notifies reference time points in a music progression for operating the apparatus to play music, an operation detecting device for detecting each of player's operations on the apparatus as a player operates the apparatus with reference to the reference time points, a time deviation detecting device for detecting a time deviation of each of the player's operations from corresponding one of the reference time points, a tolerance range setting device for setting a tolerance range with respect to each of the reference time point by taking into consideration a plurality of the past detected time deviations, the tolerance range being for evaluating whether a detected time deviation falls within the tolerance range or not, and a tone generation control device which controls generation of tones for the player's operations differently according to whether each detected time deviation falls within the tolerance range or not. The tolerance range is set automatically based on the plurality of past detected time deviations. The tolerance range is divided into an advance margin and a delay margin about the reference time point, which two margins are preferably set separately. The detected time deviations are shown on a display screen in reference to the reference time points.
TL;DR: In this paper, the authors proposed a data transmission method and data transmission device, which includes a detection unit, configured to detect a first signal in a first cell, a determining unit, configurable to determine a reference time point according to a first sequence of the detected first signal, where the reference time points is located in a subframe of the first cell; where the determining unit is further configured to determine the position of a data channel according to the determined reference point.
Abstract: Embodiments of the present invention provide a data transmission method and a data transmission device. The data transmission device includes: a detection unit, configured to detect a first signal in a first cell; a determining unit, configured to determine a reference time point according to a first sequence of the detected first signal, where the reference time point is located in a first subframe of the first cell; where the determining unit is further configured to determine a position of a data channel according to the determined reference time point; and a receiving unit, configured to receive, according to the position of the data channel, control data and/or service data carried on the data channel. According to the embodiments of the present invention, resource utilization can be improved.
TL;DR: In this paper, a selective calling receiver having a radio system therein receives selective calling signal in a first BS (battery-saving) mode when the power switch is in the first state, and receives it in a second BS (second state) when the switch is switched to a second state.
Abstract: A selective calling receiver having a radio system therein receives a selective calling signal in a first BS (battery-saving) mode when the power switch is in a first state, and receives it in a second BS mode when the power switch is in a second state. According to the first BS mode, power is intermittently supplied to the radio system at all times, and the second BS mode is such that power is intermittently supplied to the radio system for a set time period at intervals so that the selective calling signal is received for the set time period only. The second BS mode is set by determining a reference time point and the set time period such that power is intermittently supplied to the radio system for the set time period with a center time point at the reference time point.
TL;DR: In this article, a game device is configured such that a position of a body part of a player is detected, including a first determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time points, satisfy a first criterion.
Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.