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  4. 1996
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  4. 1996
Showing papers on "Procedural texture published in 1996"
Proceedings Article•10.1145/237170.237267•
A cellular texture basis function

[...]

Steven Worley
1 Aug 1996
TL;DR: A new basis function is presented which complements Perlin noise, based on a partitioning of space into a random array of cells, to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters.
Abstract: Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin’s “noise” is a 3D basis function used in some of the most dramatic and useful surface texture algorithms. We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells. We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters. The new basis function can be computed efficiently without the need for precalculation or table storage.

310 citations

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