TL;DR: A new pixel super-resolution method based on wavelength scanning is introduced and it is demonstrated that as an alternative to physical shifting/displacements, wavelength diversity can be used to boost the resolution of a wide-field imaging system and significantly increase its space-bandwidth product.
Abstract: A new way to obtain high-resolution images over wide fields of view that involves scanning the wavelength has been demonstrated by a US team. The resolution of many imaging systems, particularly wide-field microscopes, is limited by undersampling and pixelation. Conventionally, this problem has been remedied by physically shifting the light source, sample or detector. Now, Aydogan Ozcan and co-workers at the University of California, Los Angeles propose a new solution—successively illuminating the sample at a few wavelengths over a narrow range (10–30 nanometres). This method has two main advantages over physical scanning: it requires fewer measurements and results in uniform enhancement of the resolution over the entire sample plane. The researchers experimentally demonstrate the technique on both lens-based imaging systems and lensless holographic ones.
TL;DR: In this article, a system for producing a raster image derived from coded and non-coded portions of a hybrid data structure from an input bitmap is presented. But the system is limited to a single image.
Abstract: A system for producing a raster image derived from coded and non-coded portions of a hybrid data structure from an input bitmap including (1) a data processing apparatus, (2) a recognizer which performs recognition on an input bitmap to the data processing apparatus to detect identifiable objects within the input bitmap, (3) a mechanism for producing a hybrid data structure including coded data corresponding to the identifiable objects and non-coded data derived from portions of the input bitmap which do not correspond to the identifiable objects, and (4) an output device capable of developing a visually perceptible raster image derived from the hybrid data structure. The raster image includes raster images of the identifiable objects and raster images derived from portions of the input bitmap that do not correspond to the identifiable objects. The invention includes a method for producing a hybrid data structure for a bitmap of an image having the steps of: (1) inputting a signal comprising a bitmap into a digital processing apparatus, (2) partitioning the bitmap into a hierarchy of lexical units, (3) assigning labels to a label list for each lexical unit of a predetermined hierarchical level, where labels in the label list have an associated confidence level, and (4) storing each lexical unit in a hybrid data structure as either an identifiable object or a non-identifiable object.
TL;DR: In this article, the authors used tailored ion implantation (TIIP) to fabricate highly efficient, electrically-driven pixelated InGaN micro-LEDs (μLEDs) at the mid-submicrometre scale (line/space of 0.5/0.5
Abstract: InGaN-based blue light-emitting diodes (LEDs), with their high efficiency and brightness, are entering the display industry. However, a significant gap remains between the expectation of highly efficient light sources and their experimental realization into tiny pixels for ultrahigh-density displays for augmented reality. Herein, we report using tailored ion implantation (TIIP) to fabricate highly efficient, electrically-driven pixelated InGaN micro-LEDs (μLEDs) at the mid-submicrometre scale (line/space of 0.5/0.5 μm), corresponding to 8,500 pixels per inch (ppi) (RGB). Creating a laterally confined non-radiative region around each pixel with a controlled amount of mobile vacancies, TIIP pixelation produces relatively invariant luminance, and high pixel distinctiveness, at submicrometre-sized pixels. Moreover, with the incomparable integration capability of TIIP pixelation due to its planar geometry, we demonstrate 2,000 ppi μLED displays with monolithically integrated thin-film transistor pixel circuits, and 5,000 ppi compatible core technologies. We expect that the demonstrated method will pave the way toward high-performance μLED displays for seamless augmented-reality glasses. Submicrometre-sized InGaN-based light-emitting diodes are fabricated by tailored ion implantation. The devices are free from electrical leakage and show a luminance of 7,440 nit at 4.9 A cm−2 even at the line/space scale of 0.5/0.5 μm (= 8,500 ppi).
TL;DR: This work demonstrates a multi-resolution foveated display with two display panels and an optical combiner, which effectively reduces the pixelation and screen-door effect in near-eye displays.
Abstract: The angular resolution of current near-eye display devices is still far below human-eye acuity. How to achieve retina-level resolution while keeping wide field-of-view (FOV) remains a great challenge. In this work, we demonstrate a multi-resolution foveated display with two display panels and an optical combiner. The first display panel provides a wide FOV but relatively low resolution for the surrounding region, while the second one offers an ultra-high resolution for the central fovea region, by an optical minifying system which enhances the effective resolution by 5 ×. In addition, a switchable Pancharatnam-Berry phase deflector is employed to shift the high-resolution region. The proposed design effectively reduces the pixelation and screen-door effect in near-eye displays.
TL;DR: This document describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal, which extend the domain of the general bitmap operator bitblt to include bitmaps which are partially or wholly obscured.
Abstract: One of the common uses of bitmap terminals is to store multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window. This document describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software such as [mey81] and [tes81], these primitives extend the domain of the general bitmap operator bitblt [gui82] to include bitmaps which are partially or wholly obscured.