About: Multimedia framework is a research topic. Over the lifetime, 198 publications have been published within this topic receiving 2392 citations. The topic is also known as: multimedia platform & media framework.
TL;DR: In this paper, a streaming media management component included in the integration layer establishes and manages the streaming media session and configures one or more content pipes used during the stream media session to access packets received by sockets.
Abstract: An electronic device has a multimedia framework including an integration layer and a higher-level application layer. The integration layer includes predefined media processing components having an input/output interface configurable based on the type and format of media content delivered to the device during a streaming media session and that provide predefined media processing functions to the application layer for enabling playback of the media content. A streaming media management component included in the integration layer establishes and manages the streaming media session and configures one or more content pipes used during the streaming media session to access packets received by one or more sockets. The component also maps the content pipes to the sockets and processes packets retrieved from the one or more content pipes such that the media content is provided to corresponding ones of the predefined media processing components in accordance with their configured input/output interfaces.
TL;DR: An overview of DIA is provided, its use in multimedia applications is described, and some of the ongoing activities in MPEG on extending DIA for use in rights governed environments are reported on.
Abstract: MPEG-21 Digital Item Adaptation (DIA) has recently been finalized as part of the MPEG-21 Multimedia Framework. DIA specifies metadata for assisting the adaptation of Digital Items according to constraints on the storage, transmission and consumption, thereby enabling various types of quality of service management. This paper provides an overview of DIA, describes its use in multimedia applications, and reports on some of the ongoing activities in MPEG on extending DIA for use in rights governed environments.
TL;DR: GPAC is a multimedia framework for research and academic purposes in different aspects of multimedia, with a focus on presentation technologies (graphics, animation and interactivity), which has evolved into an advanced multimedia player, a multimedia packager and several servers.
Abstract: GPAC is a multimedia framework for research and academic purposes in different aspects of multimedia, with a focus on presentation technologies (graphics, animation and interactivity). The project started in 2003 with the initial goal to develop from scratch, in ANSI C, clean software compliant to the MPEG-4 Systems standard, a small and flexible alternative to the MPEG-4 reference software. Since then, the project has evolved into an advanced multimedia player, a multimedia packager and several servers. The project is intended to a wide audience ranging from end-users or content creators with development skills who want to experiment the new standards for interactive technologies or want to convert files for mobile devices, to developers who need players and/or server for multimedia streaming applications.
TL;DR: UMA is one of the use cases that has led to the creation of a new part in MPEG-21 dealing with digital item adaptation and an overview of MPEG- 21 related activities and an outlook on future developments is given.
Abstract: The lack of interoperable (and thus standardized) solutions is stalling the deployment of advanced multimedia packaging and distribution applications although most of the individual technologies are indeed already present. This motivated MPEG (ISO/IEC JTCl SC29 WGI I) in June 2000 to start working on the definition of enabling normative technology for the multimedia applications of the 21st century: MPEG-21 "Multimedia Framework." MPEG-21's approach is to define a framework to support transactions that are interoperable and highly automated, specifically taking into account digital rights management (DRM) requirements and targeting multimedia access and delivery using heterogeneous networks and terminals. This article first outlines the context and background of the MPEG-21 initiative. Then, an overview of MPEG-21 technology is given. Subsequently, it is discussed how MPEG-21 can provide solutions for universal multimedia access (UMA). UMA is also one of the use cases that has led to the creation of a new part in MPEG-21 dealing with digital item adaptation. Finally, this article concludes with an overview of MPEG-21 related activities and an outlook on future developments.
TL;DR: Semantics in Multimedia Databases Mobility Multimedia Middleware Appendix A Abbreviations and Acronyms Index.
Abstract: 15 Introduction Multimedia Content: Context Multimedia Systems and Databases (Multi)Media Data and Multimedia Metadata Purpose and Organization of the Book MPEG-7: The Multimedia Content Description Standard Introduction MPEG-7 and Multimedia Database Systems Principles for Creating MPEG-7 Documents MPEG-7 Description Definition Language Step-by-Step Approach for Creating an MPEG-7 Document Extending the Description Schema of MPEG-7 Encoding and Decoding of MPEG-7 Documents for Delivery-Binary Format for MPEG-7 Audio Part of MPEG-7 MPEG-7 Supporting Tools and Reference Software MPEG-21: The Multimedia Framework Standard MPEG-21 Concepts and Structure Digital Item Declaration Intellectual Property Management and Protection, Rights Expression Language, and Rights and Data Dictionary Digital Item Adaptation Interoperable MPEG: From MPEG-1 to MPEG-21 Ongoing MPEG-21 Research Projects Multimedia Database Management Systems Multimedia Indexing Multimedia Index Structures Multimedia Data Models: Implementation and Communication Content-Based Retrieval Multimedia Query Languages, Optimization, and Processing Multimedia Database Management System Products Summary Distributed Multimedia Database Systems Architectural Considerations Video Servers and Streaming Multimedia Communication Client-Design Issues Content Adaptation Summary Concluding Remarks Summary of the Book Semantics in Multimedia Databases Mobility Multimedia Middleware Appendix A Abbreviations and Acronyms Index