About: Midpoint polygon is a research topic. Over the lifetime, 200 publications have been published within this topic receiving 3544 citations. The topic is also known as: Kasner polygon & inscribed polygon.
TL;DR: A r e i n t h i s cyclic o r d e r t h e ve r t i c e s of a s imp le c losed p o l y g o n a n d (x0, y0) is a p oi n t n o t on a n y s ide of t h E po lygon.
Abstract: B o o l e a n p r o c e d u r e P O I N T I N POLYGON (n, x, y, xO, y0); v a l u e n, x0, y0; i n t e g e r n ; a r r a y x, y; r e a l x0, y0; c o m m e n t if t h e p o i n t s (x[i], y[i]) (i = 1, 2 , . . , n) a r e i n t h i s cyclic o r d e r t h e ve r t i c e s of a s imp le c losed p o l y g o n a n d (x0, y0) is a p o i n t n o t on a n y s ide of t h e po lygon , t h e n t h e procedure d e t e r m i n e s , b y s e t t i n g " p o i n t in p o l y g o n " to t r u e , w h e t h e r (x0, y0) l ies in t h e i n t e r i o r of t h e p o l y g o n ; b e g i n i n t e g e r i ; B o o l e a n b; x [ n + l ] : = x [ 1 ] ; y [ n + l ] : = y [ 1 ] ; b : = t r u e ; f o r i i= 1 s t e p 1 u n t i l n d o i f ( y < y [ i ] ~ y > y [ i + l ] ) h xO -x[i] -(yO -y[i]) X (x[i + 1] -z[i])/(y[i + 1] -y[i]) < 0 t h e n b := --1 b; P O I N T I N POLYGON := ~ b; e n d I~OINT I N P O L Y G O N
TL;DR: In this paper, a simple Steiner triangulation of a simple polygon with the property that a ray can intersect at most O(log n) triangles before reaching the polygon boundary is presented.
TL;DR: In this article, two polygon fill algorithms are presented for filling polygons on a graphics display, one for strictly convex polygons and the other for a larger class of polygons.
Abstract: Two polygon fill algorithms are presented for filling polygons on a graphics display. The first polygon fill algorithm fills polygons that are strictly convex. The second polygon fill algorithm fills a larger class of polygons than the first polygon fill algorithm which includes polygons being concave in the x direction, and polygons having crossing lines. The first polygon fill algorithm tests the polygon for strict convexity by testing for a consistent turning direction, and by testing for once around in the y direction. The first polygon fill algorithm then stores the maximum and minimum value of the pel selected by the Bresenham algorithm for each scan line of the polygon. The fill line is drawn from the pel having the minimum value to the pel having the maximum value for each scan line of the polygon. The second polygon fill algorithm tests the polygon to ensure that it can be filled with one unique fill line for each scan line of the polygon. The second polygon fill algorithm stores both a minimum value and maximum value for each scan line of the polygon for each line of the polygon. A fill line is then drawn from the least minimum value to the greatest maximum value for each scan line of the polygon.
TL;DR: An algorithm is presented which calculates the geodesic center of a simple polygon withn vertices in timeO(n logn) which minimizes the maximum internal distance to any point in the polygon.
Abstract: The geodesic center of a simple polygon is a point inside the polygon which minimizes the maximum internal distance to any point in the polygon. We present an algorithm which calculates the geodesic center of a simple polygon withn vertices in timeO(n logn).