About: Memory-prediction framework is a research topic. Over the lifetime, 9 publications have been published within this topic receiving 68 citations.
TL;DR: A number of possibilities are analyzed for bringing the model closer to the theory, making it uniform, scalable, less biased and able to learn a larger variety of images and their transformations.
Abstract: This paper explores an inferential system for recognizing visual patterns. The system is inspired by a recent memoryprediction theory and models the high-level architecture of the human neocortex. The paper describes the hierarchical architecture and recognition performance of this Bayesian model. A number of possibilities are analyzed for bringing the model closer to the theory, making it uniform, scalable, less biased and able to learn a larger variety of images and their transformations. The effect of these modifications on recognition accuracy is explored. We identify and discuss a number of both conceptual and practical challenges to the Bayesian approach as well as missing details in the theory that are needed to design a scalable and universal model.
TL;DR: The aim was to produce a system enabling a mobile robot to explore its envi-ronment and recognize different types of objects without human supervision and memorizes frequent sequences of events.
Abstract: In 2004, Jeff Hawkins presented a memory-prediction theory of brain function, and later used it to create the Hierar-chical Temporal Memory model. Several of the concepts described in the theory are applied here in a computer vision system for a mobile robot application. The aim was to produce a system enabling a mobile robot to explore its envi-ronment and recognize different types of objects without human supervision. The operator has means to assign names to the identified objects of interest. The system presented here works with time ordered sequences of images. It utilizes a tree structure of connected computational nodes similar to Hierarchical Temporal Memory and memorizes frequent sequences of events. The structure of the proposed system and the algorithms involved are explained. A brief survey of the existing algorithms applicable in the system is provided and future applications are outlined. Problems that can arise when the robot’s velocity changes are listed, and a solution is proposed. The proposed system was tested on a sequence of images recorded by two parallel cameras moving in a real world environment. Results for mono- and ste-reo vision experiments are presented.
TL;DR: This work proposes a CBR based learning methodology to build a set of nested behaviors in a bottom up architecture to cope with complexity-related CBR scalability problems, and proposes a new 2-stage retrieval process.
TL;DR: It is shown that a 2-node hierarchy can learn to successfully play “rocks, paper, scissors” against a predictable opponent and some simple and biologically-plausible enhancements to the Memory-Prediction Framework are proposed.
Abstract: The Memory-Prediction Framework (MPF) and its Hierarchical-Temporal Memory implementation (HTM) have been widely applied to unsupervised learning problems, for both classification and prediction. To date, there has been no attempt to incorporate MPF/HTM in reinforcement learning or other adaptive systems; that is, to use knowledge embodied within the hierarchy to control a system, or to generate behaviour for an agent. This problem is interesting because the human neocortex is believed to play a vital role in the generation of behaviour, and the MPF is a model of the human neocortex.
We propose some simple and biologically-plausible enhancements to the Memory-Prediction Framework. These cause it to explore and interact with an external world, while trying to maximize a continuous, time-varying reward function. All behaviour is generated and controlled within the MPF hierarchy. The hierarchy develops from a random initial configuration by interaction with the world and reinforcement learning only. Among other demonstrations, we show that a 2-node hierarchy can learn to successfully play “rocks, paper, scissors” against a predictable opponent.
TL;DR: The model is a hierarchical Bayesian structure that uses Reservoir Computing methods as the state-of-the-art and the most biological plausible Temporal Sequence Processing method for online and unsupervised learning.
Abstract: In a quest for modeling human brain, we are going to introduce a brain model based on a general framework for brain called Memory-Prediction Framework. The model is a hierarchical Bayesian structure that uses Reservoir Computing methods as the state-of-the-art and the most biological plausible Temporal Sequence Processing method for online and unsupervised learning. So, the model is called Hierarchical Bayesian Reservoir Memory (HBRM). HBRM uses a simple stochastic gradient descent learning algorithm to learn and organize common multi-scale spatio-temporal patterns/features of the input signals in a hierarchical structure in an unsupervised manner to provide robust and real-time prediction of future inputs. We suggest HBRM as a real-time high-dimensional stream processing model for the basic brain computations. In this paper we will describe the model and assess its prediction accuracy in a simulated real-world environment.