About: Linde–Buzo–Gray algorithm is a research topic. Over the lifetime, 3207 publications have been published within this topic receiving 77941 citations.
TL;DR: An efficient and intuitive algorithm is presented for the design of vector quantizers based either on a known probabilistic model or on a long training sequence of data.
Abstract: An efficient and intuitive algorithm is presented for the design of vector quantizers based either on a known probabilistic model or on a long training sequence of data. The basic properties of the algorithm are discussed and demonstrated by examples. Quite general distortion measures and long blocklengths are allowed, as exemplified by the design of parameter vector quantizers of ten-dimensional vectors arising in Linear Predictive Coded (LPC) speech compression with a complicated distortion measure arising in LPC analysis that does not depend only on the error vector.
TL;DR: The author explains the design and implementation of the Levinson-Durbin Algorithm, which automates the very labor-intensive and therefore time-heavy and expensive process of designing and implementing a Quantizer.
Abstract: 1 Introduction- 11 Signals, Coding, and Compression- 12 Optimality- 13 How to Use this Book- 14 Related Reading- I Basic Tools- 2 Random Processes and Linear Systems- 21 Introduction- 22 Probability- 23 Random Variables and Vectors- 24 Random Processes- 25 Expectation- 26 Linear Systems- 27 Stationary and Ergodic Properties- 28 Useful Processes- 29 Problems- 3 Sampling- 31 Introduction- 32 Periodic Sampling- 33 Noise in Sampling- 34 Practical Sampling Schemes- 35 Sampling Jitter- 36 Multidimensional Sampling- 37 Problems- 4 Linear Prediction- 41 Introduction- 42 Elementary Estimation Theory- 43 Finite-Memory Linear Prediction- 44 Forward and Backward Prediction- 45 The Levinson-Durbin Algorithm- 46 Linear Predictor Design from Empirical Data- 47 Minimum Delay Property- 48 Predictability and Determinism- 49 Infinite Memory Linear Prediction- 410 Simulation of Random Processes- 411 Problems- II Scalar Coding- 5 Scalar Quantization I- 51 Introduction- 52 Structure of a Quantizer- 53 Measuring Quantizer Performance- 54 The Uniform Quantizer- 55 Nonuniform Quantization and Companding- 56 High Resolution: General Case- 57 Problems- 6 Scalar Quantization II- 61 Introduction- 62 Conditions for Optimality- 63 High Resolution Optimal Companding- 64 Quantizer Design Algorithms- 65 Implementation- 66 Problems- 7 Predictive Quantization- 71 Introduction- 72 Difference Quantization- 73 Closed-Loop Predictive Quantization- 74 Delta Modulation- 75 Problems- 8 Bit Allocation and Transform Coding- 81 Introduction- 82 The Problem of Bit Allocation- 83 Optimal Bit Allocation Results- 84 Integer Constrained Allocation Techniques- 85 Transform Coding- 86 Karhunen-Loeve Transform- 87 Performance Gain of Transform Coding- 88 Other Transforms- 89 Sub-band Coding- 810 Problems- 9 Entropy Coding- 91 Introduction- 92 Variable-Length Scalar Noiseless Coding- 93 Prefix Codes- 94 Huffman Coding- 95 Vector Entropy Coding- 96 Arithmetic Coding- 97 Universal and Adaptive Entropy Coding- 98 Ziv-Lempel Coding- 99 Quantization and Entropy Coding- 910 Problems- III Vector Coding- 10 Vector Quantization I- 101 Introduction- 102 Structural Properties and Characterization- 103 Measuring Vector Quantizer Performance- 104 Nearest Neighbor Quantizers- 105 Lattice Vector Quantizers- 106 High Resolution Distortion Approximations- 107 Problems- 11 Vector Quantization II- 111 Introduction- 112 Optimality Conditions for VQ- 113 Vector Quantizer Design- 114 Design Examples- 115 Problems- 12 Constrained Vector Quantization- 121 Introduction- 122 Complexity and Storage Limitations- 123 Structurally Constrained VQ- 124 Tree-Structured VQ- 125 Classified VQ- 126 Transform VQ- 127 Product Code Techniques- 128 Partitioned VQ- 129 Mean-Removed VQ- 1210 Shape-Gain VQ- 1211 Multistage VQ- 1212 Constrained Storage VQ- 1213 Hierarchical and Multiresolution VQ- 1214 Nonlinear Interpolative VQ- 1215 Lattice Codebook VQ- 1216 Fast Nearest Neighbor Encoding- 1217 Problems- 13 Predictive Vector Quantization- 131 Introduction- 132 Predictive Vector Quantization- 133 Vector Linear Prediction- 134 Predictor Design from Empirical Data- 135 Nonlinear Vector Prediction- 136 Design Examples- 137 Problems- 14 Finite-State Vector Quantization- 141 Recursive Vector Quantizers- 142 Finite-State Vector Quantizers- 143 Labeled-States and Labeled-Transitions- 144 Encoder/Decoder Design- 145 Next-State Function Design- 146 Design Examples- 147 Problems- 15 Tree and Trellis Encoding- 151 Delayed Decision Encoder- 152 Tree and Trellis Coding- 153 Decoder Design- 154 Predictive Trellis Encoders- 155 Other Design Techniques- 156 Problems- 16 Adaptive Vector Quantization- 161 Introduction- 162 Mean Adaptation- 163 Gain-Adaptive Vector Quantization- 164 Switched Codebook Adaptation- 165 Adaptive Bit Allocation- 166 Address VQ- 167 Progressive Code Vector Updating- 168 Adaptive Codebook Generation- 169 Vector Excitation Coding- 1610 Problems- 17 Variable Rate Vector Quantization- 171 Variable Rate Coding- 172 Variable Dimension VQ- 173 Alternative Approaches to Variable Rate VQ- 174 Pruned Tree-Structured VQ- 175 The Generalized BFOS Algorithm- 176 Pruned Tree-Structured VQ- 177 Entropy Coded VQ- 178 Greedy Tree Growing- 179 Design Examples- 1710 Bit Allocation Revisited- 1711 Design Algorithms- 1712 Problems
TL;DR: This work presents a simple and efficient implementation of Lloyd's k-means clustering algorithm, which it calls the filtering algorithm, and establishes the practical efficiency of the algorithm's running time.
Abstract: In k-means clustering, we are given a set of n data points in d-dimensional space R/sup d/ and an integer k and the problem is to determine a set of k points in Rd, called centers, so as to minimize the mean squared distance from each data point to its nearest center. A popular heuristic for k-means clustering is Lloyd's (1982) algorithm. We present a simple and efficient implementation of Lloyd's k-means clustering algorithm, which we call the filtering algorithm. This algorithm is easy to implement, requiring a kd-tree as the only major data structure. We establish the practical efficiency of the filtering algorithm in two ways. First, we present a data-sensitive analysis of the algorithm's running time, which shows that the algorithm runs faster as the separation between clusters increases. Second, we present a number of empirical studies both on synthetically generated data and on real data sets from applications in color quantization, data compression, and image segmentation.
TL;DR: A quantized maximum signal-to-noise ratio (SNR) beamforming technique is proposed where the receiver only sends the label of the best beamforming vector in a predetermined codebook to the transmitter.
Abstract: Transmit beamforming and receive combining are simple methods for exploiting the significant diversity that is available in multiple-input multiple-output (MIMO) wireless systems. Unfortunately, optimal performance requires either complete channel knowledge or knowledge of the optimal beamforming vector; both are hard to realize. In this article, a quantized maximum signal-to-noise ratio (SNR) beamforming technique is proposed where the receiver only sends the label of the best beamforming vector in a predetermined codebook to the transmitter. By using the distribution of the optimal beamforming vector in independent and identically distributed Rayleigh fading matrix channels, the codebook design problem is solved and related to the problem of Grassmannian line packing. The proposed design criterion is flexible enough to allow for side constraints on the codebook vectors. Bounds on the codebook size are derived to guarantee full diversity order. Results on the density of Grassmannian line packings are derived and used to develop bounds on the codebook size given a capacity or SNR loss. Monte Carlo simulations are presented that compare the probability of error for different quantization strategies.
TL;DR: A real-time algorithm for foreground-background segmentation that can handle scenes containing moving backgrounds or illumination variations, and it achieves robust detection for different types of videos is presented.
Abstract: We present a real-time algorithm for foreground-background segmentation. Sample background values at each pixel are quantized into codebooks which represent a compressed form of background model for a long image sequence. This allows us to capture structural background variation due to periodic-like motion over a long period of time under limited memory. The codebook representation is efficient in memory and speed compared with other background modeling techniques. Our method can handle scenes containing moving backgrounds or illumination variations, and it achieves robust detection for different types of videos. We compared our method with other multimode modeling techniques. In addition to the basic algorithm, two features improving the algorithm are presented-layered modeling/detection and adaptive codebook updating. For performance evaluation, we have applied perturbation detection rate analysis to four background subtraction algorithms and two videos of different types of scenes.