TL;DR: A clean algorithm for determining whether a ray intersects a triangle which is comparable in speed to previous methods and is believed to be the fastest ray/triangle intersection routine for triangles which do not have precomputed plane equations.
Abstract: We present a clean algorithm for determining whether a ray intersects a triangle. The algorithm translates the origin of the ray and then changes the base of that vector which yields a vector (t u v)T, where t is the distance to the plane in which the triangle lies and (u, v) represents the coordinates inside the triangle.One advantage of this method is that the plane equation need not be computed on the fly nor be stored, which can amount to significant memory savings for triangle meshes. As we found our method to be comparable in speed to previous methods, we believe it is the fastest ray/triangle intersection routine for triangles which do not have precomputed plane equations.
TL;DR: In this paper, a galloping-based piezoelectric energy harvester (GPEH) with triangular cross-section bluff bodies with different vertex angles is investigated, and the aerodynamic characteristics are determined by Computational Fluid Dynamics (CFD) and verified by experimental data.
TL;DR: In this paper, a 3D two-fluid model was used to predict bubble air/water two-phase flow data and those taken previously in circular conduits using hot film probes.
TL;DR: In this article, a Koch-like fractal curve is proposed to transform ultra-wideband (UWB) bow-tie into so called Kochlike sided fractal bowtie dipole.
Abstract: A novel Koch-like fractal curve is proposed to transform ultra-wideband (UWB) bow-tie into so called Koch-like sided fractal bow-tie dipole. A small isosceles triangle is cut off from center of each side of the initial isosceles triangle, then the procedure iterates along the sides like Koch curve does, forming the Koch-like fractal bow-tie geometry. The fractal bow-tie of each iterative is investigated without feedline in free space for fractal trait unveiling first, followed by detailed expansion upon the four-iterated pragmatic fractal bow-tie dipole fed by 50-Ω coaxial SMA connector through coplanar stripline (CPS) and comparison with Sierpinski gasket. The fractal bow-tie dipole can operate in multiband with moderate gain (3.5-7 dBi) and high efficiency (60%-80%), which is corresponding to certain shape parameters, such as notch ratio α, notch angle φ, and base angles θ of the isosceles triangle. Compared with conventional bow-tie dipole and Sierpinski gasket with the same size, this fractal-like antenna has almost the same operating properties in low frequency and better radiation pattern in high frequency in multi-band operation, which makes it a better candidate for applications of PCS, WLAN, WiFi, WiMAX, and other communication systems.
TL;DR: In this paper, a system and method to compile a set of display points that define a two dimensional representation of a straight line graphic object using three dimensional rasterization algorithms is presented.
Abstract: This patent discloses a system and method to compile a set of display points that define a two dimensional representation of a straight line graphic object using three dimensional rasterization algorithms. In one embodiment, a three dimensional (3D) graphics accelerator may receive data. The data may define three vertices (x0, y0, K0), (x1, y1, K1), and (x2, y2, K2) of a triangle primitive. Attributes K2 = (K0 + K1)/2 and coordinates (x0, y0), (x1, y1), and (x2, y2) form an isosceles triangle primitive. Coordinates (x0, y0) and (x1, y1) define a base of the isosceles triangle primitive. The isosceles triangle primitive may be rendered using the three dimensional rasterization algorithms to obtain the set of display points that define a two dimensional representation of the base of the isosceles triangle primitive.