TL;DR: In this paper, the authors provide a knowledge of how to design a high quality mixed methods research study, and explain the seven major design dimensions: purpose, theoretical drive, timing (simultaneity and dependency), point of integration, typological versus interactive design approaches, planned versus emergent design, and design complexity.
Abstract: This article provides researchers with knowledge of how to design a high quality mixed methods research study. To design a mixed study, researchers must understand and carefully consider each of the dimensions of mixed methods design, and always keep an eye on the issue of validity. We explain the seven major design dimensions: purpose, theoretical drive, timing (simultaneity and dependency), point of integration, typological versus interactive design approaches, planned versus emergent design, and design complexity. There also are multiple secondary dimensions that need to be considered during the design process. We explain ten secondary dimensions of design to be considered for each research study. We also provide two case studies showing how the mixed designs were constructed.
TL;DR: An overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design is presented to examine how strategies of game design might be integrated into the existing framework of engaged learning.
Abstract: Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in “gameplay.” These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation presents a review of game design strategies and the implications of appropriating these strategies for instructional design. Specifically, this study presents an overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design. A comparison of engagement strategies in popular games and characteristics of engaged learning is also presented to examine how strategies of game design might be integrated into the existing framework of engaged learning.
TL;DR: In this article, the authors present a system for interactive design, synthesis and simulation of an electronic system allowing a user to design a system either by specification of a behavioral model in a high level language such as VHDL or by graphical entry.
Abstract: A system for interactive design, synthesis and simulation of an electronic system allowing a user to design a system either by specification of a behavioral model in a high level language such as VHDL or by graphical entry. The user can view full or partial simulation and design results simultaneously, on a single display window. The synthesis process uses a systematic technique to map and enforce consistency of the semantics imbedded in the intent of the original, high-level descriptions. The design activity is generally a series of transformations operating upon various levels of design representations. At each level, the design can be simulated and reviewed in schematic diagram form. The simulation results can be displayed immediately adjacent to signal lines on the diagram to which they correspond. In one embodiment, design rule violations are processed by an expert system to suggest possible corrections or alterations to the design which will eliminate the design rule violations. Schematic diagram and simulation displays showing those portions of the electronic system and simulated signal patterns which are related to the design rule violations are used to help the user identify and appropriately correct problems in the design.
TL;DR: This paper discusses “Coons patches”, defined over squares and triangles, as well as generalizations of these methods, and considers interpolation to arbitrarily spaced data and shows how to combine these methods with the patch methods, in order to achieve more smoothness and fairer shapes.
Abstract: The modelling of free-form surfaces comes up in many applications Examples are the design of airplanes, automobiles, ships, and bottles, and modelling the surface of the human heart and of scientific phenomena Effective interactive design usually requires the use of local interpolation schemes We discuss “Coons patches”, defined over squares and triangles, as well as generalizations of these methods We also consider interpolation to arbitrarily spaced data and show how to combine these methods with the patch methods, in order to achieve more smoothness and fairer shapes This paper contains pictures from several editing sessions with our computer software system, SURFED The interactive design capabilities of SURFED are illustrated in the movie which goes with this paper
TL;DR: This paper discusses advances in interactive discrete element simulation for use in computer‐aided concurrent design and proposes a system based on a new class of volumetric models, called superquadrics, which will be especially useful in conceptual design, in design for manufacture and in the new thrust in concurrent design.
Abstract: This paper discusses advances in interactive discrete element simulation for use in computer‐aided concurrent design. We highlight the computational problems of creating a ‘virtual world’ populated by objects which behave much as real world objects and propose a system based on a new class of volumetric models, called superquadrics. These functions have significant advantages for calculating multibody interactions, and by coupling volumetric representation to a modal decomposition method for the physical dynamics we have been able to gain up to two orders of magnitude in efficiency. The modal method allows us to trade off high order modes for improved stability, time step magnitude, temporal aliasing and speed of response, and so provide almost real time feedback to the designer. We believe that virtual manufacturing systems will be especially useful in conceptual design, in design for manufacture and in the new thrust in concurrent design.