About: Interactive computation is a research topic. Over the lifetime, 143 publications have been published within this topic receiving 3009 citations.
TL;DR: Several methods of increasing the speed and simplicity of the computation of off-axis transmission holograms are presented, with applications to the real-time display ofholographic images.
Abstract: Several methods of increasing the speed and simplicity
of the computation of off-axis transmission holograms are presented, with applications to the real-time display ofholographic images. The bipolar intensity approach allows for the real-valued linear summation
of interference fringes, a factor of 2 speed increase, and the elimination of image noise caused by object self-interference. An order of magnitude speed increase is obtained through the use of a precomputed look-up table containing a large array of elemental interference patterns corresponding to point source contributions from each of the possible locations in image space. Results achieved using a data-parallelsupercomputer to compute horizontal-parallaxonly holographic patterns containing six megasamples indicate that an image comprised of 10,000 points with arbitrary brightness (gray
scale) can be computed in under 1 s. Implemented on a common workstation, the look-up table approach increases computation speed by a factor of 43.
TL;DR: The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces.
Abstract: The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.
TL;DR: It is argued that a computational analysis, as well as behavioral and neuroscience evidence, all support the Interactive Activation hypothesis, which suggests that contemporary versions of models based on the idea of interactive activation continue to provide a basis for efforts to achieve a fuller understanding of the process of perception.
TL;DR: A class of concrete action structures called action calculi is identified, which can serve as a non-linear syntax for a wide variety of models of interactive behaviour and generalise a previously defined action structure PIC for the π-calculus.
Abstract: Action structures have previously been proposed as an algebra for both the syntax and the semantics of interactive computation. Here a class of concrete action structures called action calculi is identified, which can serve as a non-linear syntax for a wide variety of models of interactive behaviour. They generalise a previously defined action structure PIC for the π-calculus. One action calculus differs from another only in its generators, called controls.