About: Interactive advertising is a research topic. Over the lifetime, 427 publications have been published within this topic receiving 12698 citations.
TL;DR: In this paper, a structural equation model was developed for an empirical test, based on uses and gratification theory applied to the interactivity context, and a sample of 385 college students in the United States and Korea participated in the experiment.
Abstract: This study investigates the interactivity construct in terms of its antecedents (i.e., motivations for using the Internet) and consequences (i.e., attitude toward the site, attitude toward the brand, and purchase intention). A structural equation model was developed for an empirical test, based on uses and gratification theory applied to the interactivity context. A sample of 385 college students in the United States and Korea participated in the experiment. The findings suggest that consumers who have high information motivations are more likely to engage in human-message interaction on a Web site, whereas social interaction motivations are more strongly related to human-human interaction. Both human-message and human-human interactions had a positive effect on attitude toward the site, which leads to positive attitude toward the brand and purchase intention.
TL;DR: In this article, the authors explore the concepts of virtual experience and presence, with the results largely supporting the proposition that 3D advertising is capable of enhancing presence and, to varying degrees, ultimately influencing the product knowledge, brand attitude, and purchase intention of consumers.
Abstract: The conceptualization of a virtual experience has emerged because advancements in computer technology have led to a movement toward more multisensory online experiences Two studies designed to explore the concepts of virtual experience and presence are presented, with the results largely supporting the proposition that 3-D advertising is capable of enhancing presence and, to varying degrees, ultimately influencing the product knowledge, brand attitude, and purchase intention of consumers The marketing implications are immediate because the ability to create a compelling virtual product experience is not beyond the current capability of interactive advertising By creating compelling on-line virtual experiences, advertisers can potentially enhance the value of product information presented and engage consumers in an active user-controlled product experiences
TL;DR: In this article, a new system for providing advertising information into an interactive system having a plurality of remotely located terminals (12) is disclosed, where each terminal includes a video display unit (20), logic (19), and a video storage medium such as a hard disc (18) in addition to the normal functions of the interactive system of which an ATM is an example.
Abstract: There is disclosed a new system for providing advertising information into an interactive system having a plurality of remotely located terminals (12). Each terminal (12) includes a video display unit (20), logic (19) and a video storage medium such as a hard disc (18) in addition to the normal functions of the interactive system of which an ATM is an example. A remote centrally located commercial computer (10) capable of transmitting digitized signals representing commercial offerings and compressed digitized video signals for display on the video unit (20) communicates with each of the remotely located terminals (12). The compressed digitized video signals are stored on the hard disc (18) of each terminal for display on the video unit (20) at times determined by the use of the terminal (12). The user selects the services or goods offered by the terminal (12) in the conventional manner. During the waiting time inherent in the operation of the terminal (12) a high quality video advertising message is displayed on the video unit (20) from the hard disc (18). The message will last for less than 15 seconds and the user selected function will continue at the conclusion of the message. The advertising message will be changed, updated and varied directly from the central computer (10).
TL;DR: In this article, the effectiveness of interactive advertising on a new medium platform is explored, and it is shown that the traditional linear advertising format of conventional ads is actually better than interactive advertising for certain kinds of consumers and for some kinds of ads.
Abstract: rrrmrrxvivt This research explores the effectiveness of interactive advertising on a new medium platform. Like the presence in industry and the media themselves, the academic research stream is fairly new. Our research seeks to isolate the key feature of interactivity from confounding factors and to begin to tease apart those situations for which interactivity might be highly desirable from those situations for which traditional advertising vehicles may be sufficient or superior. We find that the traditional linear advertising format of conventional ads is actually better than interactive advertising for certain kinds of consumers and for certain kinds of ads. In particular, we find that a cognitive “matching” of the system properties (being predominately visual or verbal) and the consumer segment needs (preferring their information to be presented in a visual or verbal manner) appears to be critical. More research should be conducted before substantial expenditures are devoted to advertising on these interactive media. These new means of communicating with customers are indeed exciting, but they must be demonstrated to be effective on consumer engagement and persuasion. INTERACTIVE MARKETING SYSTEMS are enjoying explosive growth, giving firms a plethora of ways of contacting consumers (e.g., kiosks, Web pages, home computers). In these interactive systems, a customer controls the content of the interaction, requesting or giving information, at the attributelevel (e.g., a PC’s RAM and MHz) or in terms of benefits (e.g., a PC’s capability and speed). A customer can control the presentation order of the information, and unwanted options may be deleted. The consumer may request that the information sought be presented in comparative table format, in video, audio, pictorial format, or in standard text. Increasingly, customers can also order products using the interactive system. These new media are no fad, and while they are only in the infancy of their development, they are already changing the marketplace (cf. Hoffman and Novak, 1996). The hallmark of all of these new media is their irlteuactivity-the consumer and the manufacturer enter into dialogue in a way not previously possible. Interactive marketing, as defined in this paper, is: “the immediately iterative process by which customer needs and desires are uncovered, met, modified, and satisfied by the providing firm.” Interactivity iterates between the firm and the customer, eliciting information from both parties, and attempting to align interests and possibilities. The iterations occur over some duration, allowing the firm to build databases that provide subsequent purchase opportunities tailored to the consumer (Blattberg and Deighton, 1991). The consumer’s input allows subsequent information to be customized to pertinent interests and bars irrelevant communications, thereby enhancing both the consumer experience and the efficiency of the firm’s advertising and marketing dollar. As exciting as these new interactive media appear to be, little is actually known about their effect on consumers’ consideration of the advertised products. As Berthon, Pitt, and Watson (1996) state, “advertising and marketing practitioners, and academics are by now aware that more systematic research is required to reveal the true nature of commerce on the Web” or for interactive systems more generally. Our research is intended to address this need, and more specifically to focus on the effects of interactivity. We investigate interactive marketing in terms of its performance in persuading consumers to buy the advertised products. We wish to begin to understand whether interactive methods are truly superior to standard advertising formats as the excitement about the new media would suggest. Alternatively, perhaps there are some circumstances for which traditional advertising is more effective. Certainly it would not be desirable to channel the majority of one’s advertising resources toward interactive media until they are demonstrated to be superior persuasion vehicles. To this end we present an experimental study comparing consumer reactions to products advertised through an interactive medium with re-
TL;DR: In this article, the authors provide an integrative processing model of Internet advertising, which incorporates the functional and structural schools of thought, and propose a model to identify reasons for Internet use.
Abstract: The authors provide an integrative processing model of Internet advertising, which incorporates the functional and structural schools of thought. The model begins with the functional perspective, which attempts to identify reasons for Internet use. Since most individuals enter cyberspace with some goal, or agenda, in mind, the authors argue that a model of online processing should begin with consideration of Internet functions. These functions, according to the authors, operate conjointly with the user’s mode--ranging from highly goal-directed to playful--to influence the types of ads web users will attend to and process. A number of mediating variables, such as skill level, are offered as reasons to switch motives. These variables are conceptualized as having either a deleterious effect, as in the case of low skill and high anxiety, or beneficial effect, as in the case of high skill and low anxiety, on ad processing. Last, the authors incorporate a structural perspective, which seeks to identify ...