About: Interaction technique is a research topic. Over the lifetime, 1761 publications have been published within this topic receiving 51999 citations. The topic is also known as: user interface technique & user interaction technique.
TL;DR: An analysis of comparative surveys done in the field of gesture based HCI and an analysis of existing literature related to gesture recognition systems for human computer interaction by categorizing it under different key parameters are provided.
Abstract: As computers become more pervasive in society, facilitating natural human---computer interaction (HCI) will have a positive impact on their use. Hence, there has been growing interest in the development of new approaches and technologies for bridging the human---computer barrier. The ultimate aim is to bring HCI to a regime where interactions with computers will be as natural as an interaction between humans, and to this end, incorporating gestures in HCI is an important research area. Gestures have long been considered as an interaction technique that can potentially deliver more natural, creative and intuitive methods for communicating with our computers. This paper provides an analysis of comparative surveys done in this area. The use of hand gestures as a natural interface serves as a motivating force for research in gesture taxonomies, its representations and recognition techniques, software platforms and frameworks which is discussed briefly in this paper. It focuses on the three main phases of hand gesture recognition i.e. detection, tracking and recognition. Different application which employs hand gestures for efficient interaction has been discussed under core and advanced application domains. This paper also provides an analysis of existing literature related to gesture recognition systems for human computer interaction by categorizing it under different key parameters. It further discusses the advances that are needed to further improvise the present hand gesture recognition systems for future perspective that can be widely used for efficient human computer interaction. The main goal of this survey is to provide researchers in the field of gesture based HCI with a summary of progress achieved to date and to help identify areas where further research is needed.
TL;DR: The Go-Go immersive interaction technique uses the metaphor of interactively growing the user’s arm and non-linear mapping for reaching and manipulating distant objects and allows for seamless direct manipulation of both nearby objects and those at a distance.
Abstract: The Go-Go immersive interaction technique uses the metaphor of interactively growing the user’s arm and non-linear mapping for reaching and manipulating distant objects. Unlike others, our technique allows for seamless direct manipulation of both nearby objects and those at a distance.
TL;DR: The video presents a two-phase interaction technique that combines gesture and direct manipulation, and the result is a powerful interaction which combines the advantages of gesturing anddirect manipulation.
Abstract: A gesture, as the term is used here, is a handmade mark used to give a command to a computer. The attributes of the gesture (its location, size, extent, orientation, and dynamic properties) can be mapped to parameters of the command. An operation, operands, and parameters can all be communicated simultaneously with a single, intuitive, easily drawn gesture. This makes gesturing an attractive interaction teehnique. ~pically, agestural interactions completed (e.g. the styIus is lifted) before the the gesture is classified, its attributes computed, and the intended command performed. There is no opportunity for the interactive manipulation of parameters in the presence of application feedback that is typical of drag operations indirect manipulation interfaces. This lack of continuous feedback during the interaction makes the use of gestures awkward for tasks that require such feedback, The video presents a two-phase interaction technique that combines gesture and direct manipulation. A two-phase interaction begins with a gesture, which is recognized during the interaction (e.g. while the stylus is still touching the writing surface). After recognition, the application is informed and the interaction continues, allowing the user to manipulate parameters interactively, The result is a powerful interaction which combines the advantages of gesturing and direct manipulation.
TL;DR: Two experiments are presented that compare an interaction technique developed for object selection based on a where a person is looking with the most commonly used selection method using a mouse and find that the eye gaze interaction technique is faster than selection with a mouse.
Abstract: Eye gaze interaction can provide a convenient and natural addition to user-computer dialogues. We have previously reported on our interaction techniques using eye gaze [10]. While our techniques seemed useful in demonstration, we now investigate their strengths and weaknesses in a controlled setting. In this paper, we present two experiments that compare an interaction technique we developed for object selection based on a where a person is looking with the most commonly used selection method using a mouse. We find that our eye gaze interaction technique is faster than selection with a mouse. The results show that our algorithm, which makes use of knowledge about how the eyes behave, preserves the natural quickness of the eye. Eye gaze interaction is a reasonable addition to computer interaction and is convenient in situations where it is important to use the hands for other tasks. It is particularly beneficial for the larger screen workspaces and virtual environments of the future, and it will become increasingly practical as eye tracker technology matures.
TL;DR: In this article, a number of user interface methods are described and may be used alone or in combination with one another to present an enhanced interface to a user, such as gesture based input, gesture based gesture pad, and interactive graphic search query interface.
Abstract: A system and methods for facilitation of user interactions with an electronic device. A number of user interface methods are described and may be used alone or in combination with one another to present an enhanced interface to a user. A method of providing user interaction using a compact status indicator is described. A method for providing a virtual scroll wheel to a user for interaction with content sets is described. A method for allowing a user to dynamically modify a scalable user interface is described. A method for providing gesture based input to a user via a virtual gesture pad is described. A method of providing an interactive graphic search query interface is described. A method for indicating and selecting available content type is described.