TL;DR: In this article, a technique to facilitate the selection by a user of a graphic object on a display screen is described. Selection is by means of a pointing cursor which is moved about the display screen by a pointing device having a select button, and the point on the graphic object closest to the pointing cursor is highlighted to show the user that that graphic object would be selected if the select button were pressed.
Abstract: A technique is disclosed which facilitates the selection by a user of a graphic object on a display screen. Selection is by means of a pointing cursor which is moved about the display screen by means of a pointing device having a select button. When the pointing cursor is brought within a predetermined distance of a graphic object, the point on the graphic object closest to the pointing cursor is highlighted to show the user that that graphic object would be selected if the select button were pressed. If the user presses the select button when a point on a graphic object is highlighted, the entire graphic object is highlighted to indicate that it has been selected.
TL;DR: In this article, a method and apparatus for providing force feedback to a user operating a human/computer interface device in conjunction with a graphical user interface (GUI) displayed by a host computer system is presented.
Abstract: A method and apparatus for providing force feedback to a user operating a human/computer interface device in conjunction with a graphical user interface (GUI) displayed by a host computer system. A physical object, such as a joystick or a mouse, controls a graphical object, such as a cursor, within the GUI. The GUI allows the user to interface with operating system functions implemented by the computer system. A signal is output from the host computer to the interface device to apply a force sensation to the physical object using one or more actuators. This desired force sensation is associated with at least one of the graphical objects and operating system functions of the graphical user interface and is determined by a location of the cursor in the GUI with respect to targets that are associated with the graphical objects. The graphical objects include icons, windows, pull-down menus and menu items, scroll bars (“sliders”), and buttons. The force sensation assists the user to select a desired operating system function or physically informs the user of the graphical objects encountered by the cursor within the GUI. A microprocessor local to the interface apparatus and separate from the host computer can be used to control forces on the physical object.
TL;DR: In this article, a method comprising of displaying a GUI object with multiple selectable GUI items is described, where the method detects a movement of a cursor in a direction of a particular GUI item and determines an expected location for stopping of the cursor.
Abstract: A method comprising of displaying a GUI object is disclosed. The method displays a first graphical user interface (GUI) object with multiple selectable GUI items. The method detects a movement of a cursor in a direction of a particular selectable GUI item. The method determines an expected location for the stopping of the cursor. The method displays, at the expected location, a second GUI object corresponding to the particular GUI item.
TL;DR: In this article, a modulator modulates the magnitude of the haptic effect in relation to, in various embodiments, a velocity of the cursor or user manipulatable object; a rate of interaction of the user with graphical objects; or an amount of time that the cursor engages the graphical object.
Abstract: Method and apparatus for controlling haptic feedback to enhance navigation of a cursor or other controlled displayed object in a graphical environment. An interface device is capable of communicating with a computer running an application program and generating a graphical environment includes an actuator for outputting a haptic effect to a user of the interface device. A modulator modulates the magnitude of the haptic effect in relation to, in various embodiments, a velocity of the cursor or user manipulatable object; a rate of interaction of the cursor with graphical objects; or an amount of time that the cursor engages the graphical object.
TL;DR: In this article, a click surface is displayed with an associated graphical object, such as a graphical button or an edge of a window, icon, or other object, and a force is output opposing movement of the user object in a direction into the click surface and into the graphical object.
Abstract: A method and apparatus for providing a click surface in a graphical environment, such as a graphical user interface, implemented on a host computer for use with a force feedback interface device. A displayed cursor is controlled by a user-moveable user object, such as a mouse, of the interface device. A click surface is displayed with an associated graphical object, such as a graphical button or an edge of a window, icon, or other object. When the click surface is contacted by the cursor, a force is output opposing movement of the user object in a direction into the click surface and into the graphical object. When the user object has moved to or past a trigger position past the contact with the click surface, a command gesture signal is provided to the host computer indicating that the graphical object has been selected as if a physical input device on the user object, such as a button, has been activated by the user. Preferably, the host computer displays the graphical environment including the click surface and cursor, while a microprocessor local to the interface device controls the force output of the click surface in parallel with the host display.