TL;DR: In this paper, a simple texture is presented that predicts the cotangent of the solar neutrino mixing angle to be equal to the golden ratio, which is 1.4σ below the present best-fit value.
Abstract: We present a simple texture that predicts the cotangent of the solar neutrino mixing angle to be equal to the golden ratio. This prediction is 1.4{sigma} below the present best-fit value and final SNO and KamLAND data could discriminate it from tri-bimaximal mixing. The neutrino mass matrix is invariant under a Z{sub 2} x Z{sub 2}{sup '} symmetry: that geometrically is a reflection along the diagonal of the golden rectangle. Assuming an analogous structure in the quark sector suggests a golden prediction for the Cabibbo angle, {theta}{sub C}={pi}/4-{theta}{sub 12}{approx_equal}13.3 deg., up to the uncertainties comparable to V{sub ub}.
TL;DR: From two different series of dimensions were generated six ranges of nine rectangles each, and a novel measure was used to assess aesthetic preference for each rectangle, and subjects tended to prefer large to small rectangles in the former series and rectangle in the vicinity of the 'golden section' in the latter.
Abstract: From two different series of dimensions were generated six ranges of nine rectangles each. Each range was presented to a different group of 15 men and 15 women, and a novel measure was used to assess aesthetic preference for each rectangle. The ratios between the lengths of the sides of the rectangles were the same in both series, but in one series the size of the rectangles covaried with the ratio between length and width, as in Godkewitsch's 1974 study, and in the other series the rectangles were of equal area. The subjects tended to prefer large to small rectangles in the former series and rectangles in the vicinity of the 'golden section' in the latter.
TL;DR: In this paper, a polygon L is drawn on a first depth plane having a depth z = 1 in a depth buffer and a rectangle R is drawn with a predetermined aspect ratio on a second depth plane with depth z=0.
Abstract: A method determines a largest rectangle on a display surface. A polygon L is drawn on a first depth plane having a depth z=1 in a depth buffer. A rectangle R is drawn with a predetermined aspect ratio on a second depth plane having a depth z=0. A center of projection is determined with a minimum depth z in a range [0,1] that maps the rectangle R into a largest rectangle S in the first depth plane so that the rectangle S remains completely inside the polygon L.
TL;DR: Aesthetics in user interfaces addresses font definitions, typesetting conventions, color combinations, graphics design considerations, high resolution for viewscreens, and the shapes of windows.
Abstract: Aesthetics in user interfaces addresses font definitions, typesetting conventions, color combinations, graphics design considerations, high resolution for viewscreens, and the shapes of windows. Computer viewscreens are evolving into pictorial media, communicating information with visual immediacy. The more interesting interfaces make use of multiple windows, menus, icons, and other visual effects to waken and sustain user interest and effectiveness. A pretty window is a viewscreen window with the dimensions of a golden rectangle, a rectangle whose width and height form the golden ratio of Euclid. Psychologists believe golden rectangles are aesthetically more pleasing than arbitrary rectangles, and subjects tend to select them in preference to other rectangles in tests.
TL;DR: The study re-examined the finding that blind and sighted subjects haptically perceiving various rectangular proportions, including the golden section, preferred the square as most pleasing and indicated that the haptic perception of the golden rectangle as aesthetically pleasing is contingent on contact with the visual world.
Abstract: The study re-examined the finding that blind and sighted subjects haptically perceiving various rectangular proportions, including the golden section, preferred the square as most pleasing. While rectangular preferences of congenitally blind subjects questioned the existence of the golden section as a haptically satisfying figure, the preferences of late blind and sighted subjects generally confirmed the haptic aesthetic value of the golden section. The results thus indicated that the haptic perception of the golden rectangle as aesthetically pleasing is contingent on contact with the visual world.