TL;DR: In this paper, it is shown that Mannheim's essay can be read as a text which contributes to our understanding of key sociological issues, in addition to 'the problem of generations'.
Abstract: ABS'I'RAC'I' Mannheim's 1923 essay 'The Problem of Generations' has often been described as the seminal theoretical treatment of generations as a sociological phenomenon. Yet in practice scant attention has been paid to the sociology of generations by British sociologists. This is despite the notion of generation being widespread in everyday language as a way of understanding differences between age groups and as a means of locating individuals and groups within historical time. This paper aims to raise the profile of the sociology of generations within British sociology. It is shown that Mannheim's essay can be read as a text which contributes to our understanding of key sociological issues, in addition to 'the problem of generations'. These issues include the nature of time, the relationship between biology and the social, and socio-psychological connections of language and knowledge. The notion of generation is widely used in the everyday world to make sense of differences between age groupings in society and to locate individual selves and other persons within historical time. We speak, for example, of 'my generation' and of 'the older generation'. We describe those who grew up in, say, the 1960s, as belonging to 'the sixties generation'. We speak of 'a few generations ago', 'a new generation' and of 'the generation gap'. Despite the notion of generation being in such common currency, contemporary sociologists have paid scant attention to the significance of generation. Yet, a longstanding tradition of theorizing the nature and significance of biological age groupings for processes of social change and continuity can be traced back to the ancient Greek philosophers (Nash 1978). More recent contributions have come from Ortega y Gasset, with his notion of vigencias (Spitzer 1973) and from the French Annales school, via the concept of mentalities collectives (Esler 1984). However, it is Mannheim's (1952 [1923]) 'The Problem of Generations' which is
TL;DR: In this article, the authors address the importance of context for understanding behavior of people in different generations, a subject often missing from the discussion of generational similarities and differences. And they make suggestions for how practitioners can use the data available to inform decisions they make about working with Millennials.
Abstract: There are a lot of opinions about who Millennials are, what they think and value, and how they will behave as they grow older and gain more experience in the workforce. The relatively sparse empirical research published on Millennials is confusing at best and contradictory at worst. As noted in this article and others in this special issue, however, there are a few topics including work attitudes, long-term health outcomes, and personality factors on which we have reasonably solid data to inform us about current and likely future behavior of Millennials. We address the importance of context for understanding behavior of people in different generations, a subject often missing from the discussion of generational similarities and differences. There are implications for practitioners of what we know and for how context affects behavior. We make suggestions for how practitioners can use the data available to inform decisions they make about working with Millennials. Finally, we discuss the importance of new directions of research on generational differences to help both practitioners and the research community better understand the realities of generational similarities and differences and rely less on urban myths or stereotypes.
TL;DR: In this paper, the authors identify the distinct values and traits that define the gamer generation - from an increased appetite for risk to unexpected leadership skills - and reveal management techniques today's leaders can use to bridge the generation gap and unleash gamers' hidden potential.
Abstract: "Got Game" shows how growing up immersed in video games has profoundly shaped the attitudes and abilities of this new generation. Though little-noticed, these ninety million rising professionals, through sheer numbers, will inevitably dominate business - and are already changing the rules. While many of these changes are positive - such as more open communication and creative problem-solving - they have caused a generation gap that frustrates gamers and the boomers who manage them. "Got Game" identifies the distinct values and traits that define the gamer generation - from an increased appetite for risk to unexpected leadership skills - and reveals management techniques today's leaders can use to bridge the generation gap and unleash gamers' hidden potential.
TL;DR: For example, the percentage of American Whites who accept racial intermarriage was 36 percent in 1963, 48 percent in 1970, and 59 percent in 1972 as mentioned in this paper, and the change in racial attitudes in the past has been concentrated among the young.
Abstract: Racial attitudes are complex and deeply imbedded in people's personalities. The percentage of American Whites who accept racial intermarriage was 36 percent in 1963, 48 percent in 1970, and 59 percent in 1972. Much of the change in racial attitudes in the past has been concentrated among the young. White people under age 25 have always had racial attitudes more tolerant than those of their elders, and between 1963 and 1970 this generation gap was increasing. Changes in racial attitudes have been more likely to occur in the smaller metropolitan centers under 2 million population. The problem has shifted from the acceptance of the principle of racial integration to the question of the practical policies which most effectively will achieve racial justice. When the influence of education and region on prointegration attitudes is considered simultaneously, it is clear that the effects of education are consistent in the North and the South.