TL;DR: In this article, a distributed game network comprising a master game device and a number of slave game devices is described, where the master device receives commands and random data, such as bingo patterns and called bingo and keno numbers, from the master game devices and sends the local game status and accounting information to the slave device.
Abstract: A distributed game network comprising a master game device and a number of slave game devices. The slave game device is capable of playing concurrently a number of menu selectable card and chance games, such as poker, bingo, blackjack, and keno. The slave game device receives commands and random data, such as bingo patterns and called bingo and keno numbers, from the master game device and sends the local game status and accounting information to the master game device. The slave game device is equipped with a touch screen display and a smart game card interface. The smart game card associated with the slave game device has an imbedded microprocessor keeping track of wagers and outcomes of the game. The touch screen display exhibits the status of the games being played in display windows and accepts player's commands including menu selections and bingo and keno card marks.
TL;DR: In this paper, a bonus game for a slot machine operable in a basic mode and a bonus mode is described, in which a player selects, one at a time, from an array of windows each associated with a special start-bonus game outcome in the basic mode, and the bonus game ends upon selection of a window associated with an end-Bonus outcome but otherwise continues, allowing the player to make further selections and accumulate further credits until encountering an endbonus outcome.
Abstract: A bonus game for a slot machine operable in a basic mode and a bonus mode. The bonus game is entered upon the occurrence of a special start-bonus game outcome in the basic mode. In the bonus game, a player selects, one at a time, from an array of windows each associated with a bonus game outcome. Credits are awarded based upon which ones of the windows are selected. The bonus game ends upon selection of a window associated with an end-bonus outcome but otherwise continues, allowing the player to make further selections and accumulate further credits until encountering an end-bonus outcome. In one embodiment, a bonus game resource obtained in the basic game may be exercised in the bonus game to affect the bonus game outcome. In one embodiment, for example, where the occurrence of an end-bonus outcome would otherwise end the bonus game, a player having a bonus game resource may exercise the bonus game resource upon encountering an end-bonus outcome to continue playing the bonus game.
TL;DR: In this article, the issue of under-age or excluded players is addressed by using a biometric input device such as a finger print reader on the wireless game player to identify the player.
Abstract: A disclosed gaming machine provides methods and apparatus for operating a wireless game player that presents a game of chance executed on a gaming machine in communication with the wireless game player. In one embodiment, the wireless game player is a hand-held mobile device, electronically linked to a licensed gaming machine via a wireless connection. All random number generation (RNG) events, game outcomes, meter information, game related information, and all cash transactions are maintained in the licensed (controlled) gaming machine and not the wireless game player. The wireless game player may be used anywhere within the legal areas of the casino and it has the capability of identifying who is using it. For example, a biometric input device, such as a finger print reader may be used on the wireless game player to identify the player. Thus, the issue of under-age or excluded players is addressed.
TL;DR: In this article, an electronic video gaming machine for playing multiple games substantially at the same time is presented, which includes a plurality of game boards arranged in a stack and displayed on a touch screen.
Abstract: An electronic video gaming machine for playing multiple games substantially at the same time is set forth. The gaming machine includes a plurality of game boards arranged in a stack and displayed on a touch screen. The stack includes a top end and a bottom end and each game board has a face on which a single game is displayed. A plurality of game control buttons and game control indicators are provided for operating the game and selecting game elements, such as lucky numbers, random numbers, and bingo patterns, to be applied to each game board in the stack. A number of game boards to be played in the stack is selectable by the player and a winning game board is indicated to the player such that the winning game board appears to pop-up from the stack in cash-register-like fashion such that the face of the winning game board is more visible relative to prior said game board popping up. The face of any game board is viewable by the player by touching the touch screen at a location of the game board to be viewed. After touching the game board, the game board slides out from the stack to expose its face.
TL;DR: In this article, a gaming apparatus and method are disclosed in which there is a primary game and a secondary game that are dynamically linked, and the primary game can be won independently of the secondary game.
Abstract: A gaming apparatus and method are disclosed in which there is a primary game and a secondary game that are dynamically linked, and the primary game can be won independently of the secondary game The primary game may be won on each play of the game, and the secondary game may be won over a plurality of plays of the primary game Primary game symbols appearing during plays of the primary game may cause: (i) movement of primary game symbols to secondary game display positions; (ii) primary game symbols directing play options of secondary game symbols; (iii) changing the options open to the player in his or her attempt to win the secondary game; (iv) symbols in the primary game being used as soft buttons to affect movement of game symbols from the primary game to the secondary game, and between symbol display positions in the secondary game; and (v) secondary game symbols persisting to subsequent plays of the primary game to help the player to win at the secondary game