About: Digital Video Interactive is a research topic. Over the lifetime, 38 publications have been published within this topic receiving 250 citations. The topic is also known as: DVI.
TL;DR: The role of the computer should be organising and representing knowledge to give the user easy access and control, rather than trying to create a model of the learner and seeking to prescribe her route through it.
Abstract: The role of the computer should be organising and representing knowledge to give the user easy access and control, rather than trying to create a model of the learner and seeking to prescribe her route through it. Hypertext is high-level software through which the learner explores and interacts with knowledge. Users can pursue a variety of suggested trails through the material, or they can create new pathways for themselves and others to follow, by forging new links and even by extending the material. Hypertext is inherently multi-user, blurring the distinction between author, editor and reader. Hypermedia is a name sometimes given to the multi-media capability of hypertext, emphasising the way in which users can combine, edit and orchestrate sounds, graphics, moving pictures, texts and computer software, at the click of a mouse.
Compact disc technology provides the perfect partner to hypertext, offering extremely dense, robust and flexible storage. Products such as CD-ROM (compact disc read-only memory) and CD-I (compact disc interactive), and technologies such as DVI (digital video interactive), offer immense scope for multi-media learning. Educational technologists face an urgent challenge to harness the power of this combination.
TL;DR: The Palenque interactive multimedia digital video interactive prototype is based on themes, locations, and characters from The Second Voyage of the Mimi television show, which is being produced at Bank Street College.
Abstract: The Palenque interactive multimedia digital video interactive prototype is based on themes, locations, and characters from The Second Voyage of the Mimi television show, which is being produced at Bank Street College. In the TV show, a cast of scientists and children explore the Yucatan's ancient Maya ruins and are introduced to the science of archeology. The Palenque prototype incorporates this theme to the extent that the user's experience is based on a virtual travel exploration of an ancient Maya site, Palenque, and on the perusal of a multimedia Palenque Museum database. One of our goals was to create a visually interesting database environment in which information in many formats could be browsed through spatially and thematically by children. In addition, we experimented with icon and window-based interface conventions that would make navigation around the video environment motivating and comprehensible for young users.
TL;DR: This paper investigates the properties of IMAs for recognizing the inherent interactivity and concurrency and proposes a specification method based on Milner'sCalculus of Communicating Systems (CCS), which is a well-known formal mechanism for specifying the concurrency in various distributed applications.
Abstract: Programming, testing, and maintaining interactive multimedia applications (IMAs) are still difficult and expensive, while substantial progress has been made to reduce the burden on authors. As IMAs get larger and more complex the difficulties will increase. To overcome the complexity of such IMAs, we argue that authoring systems should provide such facilities as (1) a traditional and intuitivedivide-and-conquer paradigm for solving large and complex problems in various fields, (2)formal specification of the behaviors of IMAs for checking the syntactic correctness of visual expressions or semantic anomalies, and (3)automatic aids like validation of temporal constraints and verification of visual expressions. In this paper, we investigate the properties of IMAs for recognizing the inherent interactivity and concurrency. We propose a specification method based on Milner'sCalculus of Communicating Systems (CCS), which is a well-known formal mechanism for specifying the concurrency in various distributed applications. We also design and implement an authoring system calledEventor (Event Editor), which is based on CCS and composed of three tools: a Temporal Synchronizer, a Spatial Synchronizer, and a User Interaction Builder. They focus on describing the temporal and spatial synchronizations and user interactions while they rely on existing tools in Intel's Digital Video Interactive (DVI) for supporting other functionalities. By editing a simple computer aided instruction (CAI) application, we illustrate that our specification mechanism is well-suited for handling the interactivity of multimedia applications, and Eventor is a simple, efficient, and powerful enough tool to handle practical applications. Especially the incremental refinement and the formal specification based on the CCS allow Eventor to be extended with formal verifications to cope with large and complex applications.
TL;DR: In this article, the authors used digital video interactive equipment to control extraction of video images from a memory (preferably on 5CD-ROM 13) and display (37).
Abstract: Amusement apparatus uses digital video interactive equipment (35, 24) to control extraction of video images from a memory (preferably on 5CD-ROM 13) and display (37).
TL;DR: Advances in computers, such as DVI technology, are driven by new hardware functionality but before the chips came the ideas, and years of visual and interactive technical simulations to evaluate product designs and build the support necessary to develop them.
Abstract: Advances in computers, such as DVI technology, are driven by new hardware functionality—more magic in the silicon. But before the chips came the ideas, and years of visual and interactive technical simulations to evaluate product designs and build the support necessary to develop them.