About: Diegesis is a research topic. Over the lifetime, 188 publications have been published within this topic receiving 1087 citations. The topic is also known as: diegetic scholasticism.
TL;DR: In this article, the authors argue for a return to the cinematic (rather than narratological) idea of diegesis and emphasizing film's inherent unreality, and present a challenge to existing film music theory by asserting music's important role in constructing narrative space It is therefore most often to be considered as 'intra-diegetic'
Abstract: The pair of terms 'diegetic–non-diegetic' has been used by film music theory for over twenty years to describe music's narrative source in film While many have recognized the terms to be problematic, or have highlighted film music that appears to exist in a liminal space between the two categories, few have questioned the application of the label 'non-diegetic' to the majority of underscoring we hear in the movies In arguing for a return to the cinematic (rather than narratological) idea of diegesis and emphasizing film's inherent unreality the article presents a challenge to existing film music theory by asserting music's important role in constructing narrative space It is therefore most often to be considered as 'intra-diegetic' A new theoretical model is outlined, invoking Daniel Frampton's concept of the 'filmind', and a reading offered of Saving Private Ryan (Steven Spielberg, 1998)
TL;DR: Inscriptions and Simulations: The Imagination of Technology as discussed by the authors, performance, inscription, diegesis: The Technological Transformation of Representational Causality, and sound theory: Sound and Image Before the Talkies.
Abstract: 1. Inscriptions and Simulations: The Imagination of Technology2. Performance, Inscription, Diegesis: The Technological Transformation of Representational Causality3. Everything But the Kitchen Sync: Sound and Image Before the Talkies4. Sound Theory5. Standards and Practices: Aesthetic Norm and Technological Innovation in the American Cinema6. Sound Space and Classical Narrative
TL;DR: It is suggested that story-based games can be a powerful tool for attracting participants to citizen science tasks and may be more useful for attracting and engaging participants who are ambivalent about scientific inquiry.