TL;DR: This novel video game, which combines action gaming, perceptual learning and dichoptic presentation, results in VA improvements equivalent to those previously documented with each of these techniques alone, suggesting that this approach has promise for the treatment of adult amblyopia.
TL;DR: Boundary conditions for perception of biological motion were explored with the use of computer-generated point-light animation sequences, finding that perception of this unique form of structure from motion is immune to variations in dot contrast polarity, dot disparity, and spatial-frequency filtering.
Abstract: Boundary conditions for perception of biological motion were explored with the use of computer-generated point-light animation sequences. Perception of this unique form of structure from motion is immune to variations in dot contrast polarity, dot disparity, and spatial-frequency filtering. Biological motion is perceived in texture-defined animation sequences that presumably stimulate only second-order motion pathways, and it is undisturbed by dichoptic presentation of portions of the animation tokens separately to the two eyes.
TL;DR: Inter-ocular suppression in V1 can be explained by a normalization model in which the mutual suppression between orthogonal orientations does not depend on the eye of origin, nor on the onset times, and cross-orientation suppression is weaker than inter-ocular (same orientation) suppression.
Abstract: The brain combines visual information from the two eyes and forms a coherent percept, even when inputs to the eyes are different. However, it is not clear how inputs from the two eyes are combined in visual cortex. We measured fMRI responses to single gratings presented monocularly, or pairs of gratings presented monocularly or dichoptically with several combinations of contrasts. Gratings had either the same orientation or orthogonal orientations (i.e., plaids). Observers performed a demanding task at fixation to minimize top-down modulation of the stimulus-evoked responses. Dichoptic presentation of compatible gratings (same orientation) evoked greater activity than monocular presentation of a single grating only when contrast was low (<10%). A model that assumes linear summation of activity from each eye failed to explain binocular responses at 10% contrast or higher. However, a model with binocular contrast normalization, such that activity from each eye reduced the gain for the other eye, fitted the results very well. Dichoptic presentation of orthogonal gratings evoked greater activity than monocular presentation of a single grating for all contrasts. However, activity evoked by dichoptic plaids was equal to that evoked by monocular plaids. Introducing an onset asynchrony (stimulating one eye 500 ms before the other, which under attentive vision results in flash suppression) had no impact on the results; the responses to dichoptic and monocular plaids were again equal. We conclude that when attention is diverted, inter-ocular suppression in V1 can be explained by a normalization model in which the mutual suppression between orthogonal orientations does not depend on the eye of origin, nor on the onset times, and cross-orientation suppression is weaker than inter-ocular (same orientation) suppression.
TL;DR: It is concluded that semantic priming effects can be obtained below objective detection threshold and replication with different participants and different stimuli is preferable to the use of quasi F ratios in investigations where verbal stimuli are used.
Abstract: Previous studies of subliminal semantic priming effects are considered. The distinction between subjective and objective detection thresholds proposed by Cheesman and Merikle (1984) is accepted, and it is concluded that no convincing evidence has been adduced to support or deny the existence of semantic priming effects at or below objective threshold. New criteria for the assessment of objective thresholds are proposed, and four experiments are reported in each of which pattern-masked primes were presented 10% below objective threshold. The first three experiments presented primes, mask, and targets binocularly; the fourth used dichoptic presentation. Data were analysed using both conventional F ratios and the quasi F ratio advocated by Clark (1973). Results showed that significant subliminal semantic priming effects occurred in each experiment when conventional F ratios were used, and significant effects occurred in all but the first experiment when quasi F was used. Binocular and dichoptic presentation ...
TL;DR: It is reported that during normal reading, the eyes do not always fixate the same letter within a word, and that saccadic targeting is yoked and based on a unified cyclopean percept of a whole word since it is unaffected if different word parts are delivered exclusively to each eye via a dichoptic presentation technique.