About: Composite UI Application Block is a research topic. Over the lifetime, 222 publications have been published within this topic receiving 4093 citations.
TL;DR: In this article, a method, system, and computer-readable medium are described for dynamically determining an appropriate user interface (UI) to be provided to a user, based on a user's situation, a current task being performed, current I/O devices that are available, etc.
Abstract: A method, system, and computer-readable medium are described for dynamically determining an appropriate user interface (“UI”) to be provided to a user. In some situations, the determining is to dynamically modify a UI being provided to a user of a wearable computing device so that the current UI is appropriate for a current context of the user. In order to dynamically determine an appropriate UI, various types of UI needs may be characterized (e.g., based on a current user's situation, a current task being performed, current I/O devices that are available, etc.) in order to determine characteristics of a UI that is currently optimal or appropriate, various existing UI designs or templates may be characterized in order to identify situations for which they are optimal or appropriate, and one of the existing UIs that is most appropriate may then be selected based on the current UI needs.
TL;DR: A distributed user interface (UI) system includes a client device configured to render a UI for a server-based application as mentioned in this paper, where the client device communicates with a UI server over a network such as the Internet.
Abstract: A distributed user interface (UI) system includes a client device configured to render a UI for a server-based application. The client device communicates with a UI server over a network such as the Internet. The UI server performs formatting for the UI, which preferably utilizes a number of native UI controls that are available locally at the client device. In this manner, the client device need only be responsible for the actual rendering of the UI. The source data items are downloaded from the UI server to the client device when necessary, and the client device populates the UI with the downloaded source data items. The client device employs a cache to store the source data items locally for easy retrieval.
TL;DR: In this paper, a "UI producer" is used to automatically instantiate extensible user interface (UI) windows based on dynamic definitions of those UI's, which are read and interpreted by the UI producer prior to rendering the UI windows.
Abstract: A “UI producer” is used to automatically instantiate extensible user interface (UI) windows. The automatically instantiated UI windows are based on dynamic definitions of those UI's. These UI definitions, which include descriptions of controls or other elements used to populate one or more UI windows, are read and interpreted by the UI producer prior to rendering the UI windows. In addition, these UI definitions may also define or reference one or more event handlers or “listeners” that are to be associated with particular controls, groups of controls, or entire UI windows so that the controls or UI windows are capable of interacting with an associated application. After reading the UI definitions, the UI descriptions are acted upon to automatically instantiate each UI window using at least one database of predefined controls and custom elements, with automatic layout rules being used to organize controls and elements within each UI window.
TL;DR: In this paper, a user interface of an application is identified as designated for presentation to a particular end user of the application, the user interface rendered based at least in part on user interface template, including a plurality of placeholders, and the interface adapted to receive user inputs.
Abstract: A user interface of an application is identified as designated for presentation to a particular end user of the application, the user interface rendered based at least in part on a user interface template, the user interface template including a plurality of placeholders, and the user interface adapted to receive user inputs. At least one attribute of the particular end user is identified. A first set of user interface (UI) building blocks is selected from a plurality UI building blocks, the first set of UI building blocks including at least one configurable UI building block dynamically selected based on the identified attribute of the particular end user. At least one placeholder of the user interface template is populated with the first set of UI building blocks to render the user interface for presentation to the particular end user. The user interface is presented to a user of the application.
TL;DR: In this article, a user interface (UI) is presented in which a UI client engine is associated with an application, and a UI rendering engine associated with the client engine, and the UI engine processes a client thread to manage a scene graph.
Abstract: A user interface (UI) is presented in which a UI client engine is associated with an application, and a UI rendering engine is associated with the client engine. The UI client engine processes a client thread to manage a scene graph. The UI rendering engine receives the scene graph and data items associated with elements of the scene graph, and processes a rendering thread to render a UI in accordance with the scene graph and the data items, independently of further input from the client UI engine.