TL;DR: Several properties of the graph-theoretic complexity are proved which show, for example, that complexity is independent of physical size and complexity depends only on the decision structure of a program.
Abstract: This paper describes a graph-theoretic complexity measure and illustrates how it can be used to manage and control program complexity. The paper first explains how the graph-theory concepts apply and gives an intuitive explanation of the graph concepts in programming terms. The control graphs of several actual Fortran programs are then presented to illustrate the correlation between intuitive complexity and the graph-theoretic complexity. Several properties of the graph-theoretic complexity are then proved which show, for example, that complexity is independent of physical size (adding or subtracting functional statements leaves complexity unchanged) and complexity depends only on the decision structure of a program.
TL;DR: It follows that such a complete problem has a polynomial-time approximation scheme iff the whole class does, and that a number of common optimization problems are complete for MAX SNP under a kind of careful transformation that preserves approximability.
TL;DR: This chapter discusses decision problems and Complexity over a Ring and the Fundamental Theorem of Algebra: Complexity Aspects.
Abstract: 1 Introduction.- 2 Definitions and First Properties of Computation.- 3 Computation over a Ring.- 4 Decision Problems and Complexity over a Ring.- 5 The Class NP and NP-Complete Problems.- 6 Integer Machines.- 7 Algebraic Settings for the Problem "P ? NP?".- 8 Newton's Method.- 9 Fundamental Theorem of Algebra: Complexity Aspects.- 10 Bezout's Theorem.- 11 Condition Numbers and the Loss of Precision of Linear Equations.- 12 The Condition Number for Nonlinear Problems.- 13 The Condition Number in ?(H(d).- 14 Complexity and the Condition Number.- 15 Linear Programming.- 16 Deterministic Lower Bounds.- 17 Probabilistic Machines.- 18 Parallel Computations.- 19 Some Separations of Complexity Classes.- 20 Weak Machines.- 21 Additive Machines.- 22 Nonuniform Complexity Classes.- 23 Descriptive Complexity.- References.
TL;DR: This work presents a model for computation over the reals or an arbitrary (ordered) ring R, and obtains universal machines, partial recursive functions, as well as JVP-complete problems.
Abstract: . We present a model for computation over the reals or an arbitrary (ordered) ring R. In this general setting, we obtain universal machines, partial recursive functions, as well as JVP-complete problems. While our theory reflects the classical over Z (e
TL;DR: It is shown that finding a Nash equilibrium in three-player games is indeed PPAD-complete; and this result is resolved by a reduction from Brouwer's problem, thus establishing that the two problems are computationally equivalent.
Abstract: In 1951, John F. Nash proved that every game has a Nash equilibrium [Ann. of Math. (2), 54 (1951), pp. 286-295]. His proof is nonconstructive, relying on Brouwer's fixed point theorem, thus leaving open the questions, Is there a polynomial-time algorithm for computing Nash equilibria? And is this reliance on Brouwer inherent? Many algorithms have since been proposed for finding Nash equilibria, but none known to run in polynomial time. In 1991 the complexity class PPAD (polynomial parity arguments on directed graphs), for which Brouwer's problem is complete, was introduced [C. Papadimitriou, J. Comput. System Sci., 48 (1994), pp. 489-532], motivated largely by the classification problem for Nash equilibria; but whether the Nash problem is complete for this class remained open. In this paper we resolve these questions: We show that finding a Nash equilibrium in three-player games is indeed PPAD-complete; and we do so by a reduction from Brouwer's problem, thus establishing that the two problems are computationally equivalent. Our reduction simulates a (stylized) Brouwer function by a graphical game [M. Kearns, M. Littman, and S. Singh, Graphical model for game theory, in 17th Conference in Uncertainty in Artificial Intelligence (UAI), 2001], relying on “gadgets,” graphical games performing various arithmetic and logical operations. We then show how to simulate this graphical game by a three-player game, where each of the three players is essentially a color class in a coloring of the underlying graph. Subsequent work [X. Chen and X. Deng, Setting the complexity of 2-player Nash-equilibrium, in 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS), 2006] established, by improving our construction, that even two-player games are PPAD-complete; here we show that this result follows easily from our proof.