TL;DR: It is concluded that there is no difference in the amount of training required to learn the operant task or in the task's resistance to extinction between horses that received a secondary reinforcer followed by aPrimary reinforcer versus horses which received only a primary reinforcer.
TL;DR: The purpose of this study was to evaluate the effectiveness of TAGteach, implemented by dance teachers, to increase the fluency of 3 dance movements in a multiple baseline design across behaviors with 4 students of dance.
Abstract: Behavioral research to enhance sports performance has been conducted in numerous sports domains and often involves feedback from the coach to the student. One promising form of feedback is the use of an acoustical stimulus such as a clicker to provide more immediate feedback. Similar to clicker training with animals, acoustical stimuli are used with humans to reinforce desired behavior in a procedure called TAGteach, which involves using a clicker as a conditioned reinforcer in training. The purpose of this study was to evaluate the effectiveness of TAGteach, implemented by dance teachers, to increase the fluency of 3 dance movements in a multiple baseline design across behaviors with 4 students of dance. Target behaviors included a turn, kick, and leap. The targeted dance movements remained at relatively low levels of performance during baseline and improved for each participant after the introduction of the TAGteach intervention. Implications for future research are discussed.
TL;DR: Inspired by pet training, a character is implemented that can be trained using the “clicker training” technique and the necessary plasticity of system interconnections shaped by associations and rewards that is required by clicker training was integrated into the creature kernel framework.
Abstract: Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows characters to learn. But simply adding traditional machine learning algorithms without considering the characters’ own motivations and desires will break the illusion of life. Intentional characters require interactive learning. In this paper, we present the results of Sydney K9.0, a project based on the Synthetic Characters creature kernel framework. Inspired by pet training, we have implemented a character that can be trained using the “clicker training” technique. Clicker training utilizes the natural desires of an animal and employs operant conditioning procedures for shaping their behavior. The necessary plasticity of system interconnections shaped by associations and rewards that is required by clicker training was integrated into the creature kernel framework. The implemented system also includes a module named DogEar that is designed for collecting real-world acoustic data, such as human voice commands, integrated into the creature kernel’s perception system. This provides a seamless interface between the simulated and real worlds. Detailed implementation and interaction results are presented.
TL;DR: Thirty basenjis were taught to nose-touch an orange traffic cone and it was found that the clicker and control groups did not differ with regard to the number of trials or the time required to meet training or strengthening criteria.
TL;DR: Whether and when there might be a direct advantage in using the clicker method over other secondary or primary reinforcers to model dogs’ behaviour is discussed.