About: Bowyer–Watson algorithm is a research topic. Over the lifetime, 1648 publications have been published within this topic receiving 55593 citations.
TL;DR: Triangle as discussed by the authors is a robust implementation of two-dimensional constrained Delaunay triangulation and Ruppert's Delaunayer refinement algorithm for quality mesh generation, and it is shown that the problem of triangulating a planar straight line graph (PSLG) without introducing new small angles is impossible for some PSLGs.
Abstract: Triangle is a robust implementation of two-dimensional constrained Delaunay triangulation and Ruppert's Delaunay refinement algorithm for quality mesh generation. Several implementation issues are discussed, including the choice of triangulation algorithms and data structures, the effect of several variants of the Delaunay refinement algorithm on mesh quality, and the use of adaptive exact arithmetic to ensure robustness with minimal sacrifice of speed. The problem of triangulating a planar straight line graph (PSLG) without introducing new small angles is shown to be impossible for some PSLGs, contradicting the claim that a variant of the Delaunay refinement algorithm solves this problem.
TL;DR: This paper provides a unified discussion of the Delaunay triangulation and two algorithms are presented for constructing the triangulations over a planar set ofN points.
Abstract: This paper provides a unified discussion of the Delaunay triangulation. Its geometric properties are reviewed and several applications are discussed. Two algorithms are presented for constructing the triangulation over a planar set ofN points. The first algorithm uses a divide-and-conquer approach. It runs inO(N logN) time, which is asymptotically optimal. The second algorithm is iterative and requiresO(N
2) time in the worst case. However, its average case performance is comparable to that of the first algorithm.
TL;DR: A geometric transformation is introduced that allows Voronoi diagrams to be computed using a sweepline technique and is used to obtain simple algorithms for computing the Vor onoi diagram of point sites, of line segment sites, and of weighted point sites.
Abstract: We introduce a geometric transformation that allows Voronoi diagrams to be computed using a sweepline technique. The transformation is used to obtain simple algorithms for computing the Voronoi diagram of point sites, of line segment sites, and of weighted point sites. All algorithms haveO(n logn) worst-case running time and useO(n) space.
TL;DR: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q, which can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point in one of its regions.
Abstract: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point inone of its regions. Two algorithms are given, one that constructs the Voronoi diagram in O(n log n) time, and another that inserts a new sit on O(n) time. Both are based on the use of the Voronoi dual, or Delaunay triangulation, and are simple enough to be of practical value. the simplicity of both algorithms can be attributed to the separation of the geometrical and topological aspects of the problem and to the use of two simple but powerful primitives, a geometric predicate and an operator for manipulating the topology of the diagram. The topology is represented by a new data structure for generalized diagrams, that is, embeddings of graphs in two-dimensional manifolds. This structure represents simultaneously an embedding, its dual, and its mirror image. Furthermore, just two operators are sufficients for building and modifying arbitrary diagrams.