TL;DR: Possible characteristics of training regimens are proposed that may be responsible for augmented learning, including the manner in which task difficulty is progressed, the motivational state of the learner, and the type of feedback the training provides.
Abstract: Human beings have an amazing capacity to learn new skills and adapt to new environments However, several obstacles remain to be overcome in designing paradigms to broadly improve quality of life Arguably, the most notable impediment to this goal is that learning tends to be quite specific to the trained regimen and does not transfer to even qualitatively similar tasks This severely limits the potential benefits of learning to daily life This review discusses training regimens that lead to the acquisition of new knowledge and strategies that can be used flexibly across a range of tasks and contexts Possible characteristics of training regimens are proposed that may be responsible for augmented learning, including the manner in which task difficulty is progressed, the motivational state of the learner, and the type of feedback the training provides When maximally implemented in rehabilitative paradigms, these characteristics may greatly increase the efficacy of training
TL;DR: Klopfer et al. as discussed by the authors describe the research and design of mobile educational games and their application in the field of augmented learning, and present a survey of the academic field of education.
Abstract: Eric Klopfer, Augmented Learning: Research and Design of Mobile Educational Games (Cambridge MA: The MIT Press, 2008), 251 pp., ISBN-10: 0262113155, £28.95 (paperback). The academic field of educat...
TL;DR: In this paper, the authors provide an overview of current CS specific on-line learning resources and guidance on how one might best go about extending an LMS to include such tools and resources.
Abstract: individual instructors—and, in some cases, entire universities—are gravitating towards the use of comprehensive learning management systems (LMSs), such as Blackboard and Moodle, for managing courses and enhancing student learning. As useful as LMSs are, they are short on features that meet certain needs specific to computer science education. On the other hand, computer science educators have developed—and continue to develop—computer-based software tools that aid in management, teaching, and/or learning in computer science courses. In this report we provide an overview of current CS specific on-line learning resources and guidance on how one might best go about extending an LMS to include such tools and resources. We refer to an LMS that is extended specifically for computer science education as a Computing Augmented Learning Management System, or CALMS. We also discuss sound pedagogical practices and some practical and technical principles for building a
TL;DR: The study findings demonstrate the experiential learning made possible by augmenting an intuitive circuit-building platform with information that allows children to learn skills that will help them develop engineering skills and agency.
Abstract: We present and evaluate the design of LightUp, an augmented, learning platform for electronics. LightUp helps children explore engineering and electronics by foregrounding fundamental concepts and backgrounding the extraneous intricacies of circuit construction. LightUp consists of electronic components (e.g. wire, bulb, motor, microcontroller) mounted on blocks that connect to each other magnetically to form circuits. In addition, LightUp provides an "informational lens" through a mobile app that recognizes the components in a photographed circuit and augments the image with visualizations of otherwise invisible circuit behavior. Our study findings demonstrate the experiential learning made possible by augmenting an intuitive circuit-building platform with information that allows children to learn skills that will help them develop engineering skills and agency.
TL;DR: An augmented-learning tool, called "My Tai-Chi Coaches", for learning TCC, which can be used for learning dancing, yoga, sporting, and for rehabilitation, and the use of "redundant coaches" and high-lighting the primary coach at every instant is proposed.
Abstract: Tai-Chi Chuan (TCC) is a famous physical exercise and well-known for being able to effectively promote physical well-being. Many people have been interested in learning TCC at the beginning, but eventually failed in mastering it due to the lack of a constantly accompanying master on the side. In this paper, we present an augmented-learning tool, called "My Tai-Chi Coaches", for learning TCC. By wearing an optical see-through Head-Mounted Display (HMD), the users can have their own private coaches-on-demand that will guide them in practicing TCC. To solve the "attention-sticking" problem, we propose the use of "redundant coaches" and high-lighting the primary coach at every instant. When the user wants to adjust his posture to mimic the coach's movement, he can simply suspend his motion, and then the drone will fly to a proper position to capture the images of the user's posture, and display them on an augmented mirror placed near by the highlighted or gazed coach. In addition to learning TCC, the proposed augmented-learning tool can also be used for learning dancing, yoga, sporting, and for rehabilitation.