About: Asynchronous communication is a research topic. Over the lifetime, 28159 publications have been published within this topic receiving 430451 citations.
TL;DR: A conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers and shows that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.
Abstract: We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.
TL;DR: This work proposes a network architecture and application interface structured around optionally-reliable asynchronous message forwarding, with limited expectations of end-to-end connectivity and node resources.
Abstract: The highly successful architecture and protocols of today's Internet may operate poorly in environments characterized by very long delay paths and frequent network partitions. These problems are exacerbated by end nodes with limited power or memory resources. Often deployed in mobile and extreme environments lacking continuous connectivity, many such networks have their own specialized protocols, and do not utilize IP. To achieve interoperability between them, we propose a network architecture and application interface structured around optionally-reliable asynchronous message forwarding, with limited expectations of end-to-end connectivity and node resources. The architecture operates as an overlay above the transport layers of the networks it interconnects, and provides key services such as in-network data storage and retransmission, interoperable naming, authenticated forwarding and a coarse-grained class of service.
TL;DR: This survey will cover central algorithms in deep RL, including the deep Q-network (DQN), trust region policy optimization (TRPO), and asynchronous advantage actor critic, and highlight the unique advantages of deep neural networks, focusing on visual understanding via RL.
Abstract: Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to play video games directly from pixels. Deep reinforcement learning algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of reinforcement learning, then progress to the main streams of value-based and policy-based methods. Our survey will cover central algorithms in deep reinforcement learning, including the deep $Q$-network, trust region policy optimisation, and asynchronous advantage actor-critic. In parallel, we highlight the unique advantages of deep neural networks, focusing on visual understanding via reinforcement learning. To conclude, we describe several current areas of research within the field.
TL;DR: The main features and the tuning of the algorithms for the direct solution of sparse linear systems on distributed memory computers developed in the context of a long term European research project are analyzed and discussed.
Abstract: In this paper, we analyze the main features and discuss the tuning of the algorithms for the direct solution of sparse linear systems on distributed memory computers developed in the context of a long term European research project. The algorithms use a multifrontal approach and are especially designed to cover a large class of problems. The problems can be symmetric positive definite, general symmetric, or unsymmetric matrices, both possibly rank deficient, and they can be provided by the user in several formats. The algorithms achieve high performance by exploiting parallelism coming from the sparsity in the problem and that available for dense matrices. The algorithms use a dynamic distributed task scheduling technique to accommodate numerical pivoting and to allow the migration of computational tasks to lightly loaded processors. Large computational tasks are divided into subtasks to enhance parallelism. Asynchronous communication is used throughout the solution process to efficiently overlap communication with computation.
We illustrate our design choices by experimental results obtained on an SGI Origin 2000 and an IBM SP2 for test matrices provided by industrial partners in the PARASOL project.
TL;DR: This paper proposes gradient descent algorithms for a class of utility functions which encode optimal coverage and sensing policies which are adaptive, distributed, asynchronous, and verifiably correct.
Abstract: This paper presents control and coordination algorithms for groups of vehicles. The focus is on autonomous vehicle networks performing distributed sensing tasks where each vehicle plays the role of a mobile tunable sensor. The paper proposes gradient descent algorithms for a class of utility functions which encode optimal coverage and sensing policies. The resulting closed-loop behavior is adaptive, distributed, asynchronous, and verifiably correct.