TL;DR: In this paper, a method for monitoring client interaction with a resource downloaded from a server (10) in a computer network includes the steps of using a client (12) to specify an address of a resource located on a first server, downloading a file corresponding to the resource from the first server in response to specification of the address, using the client to specify a first executable program located on another server, the address of the first executable programs being embedded in the file downloaded from the second server, and a software timer for monitoring the amount of time the client(12) spends interacting with
Abstract: A method for monitoring client (12) interaction with a resource downloaded from a server (10) in a computer network includes the steps of using a client (12) to specify an address of a resource located on a first server (10), downloading a file corresponding to the resource from the first server (10) in response to specification of the address, using the client (12) to specify an address of a first executable program located on a second server (10), the address of the first executable program being embedded in the file downloaded from the first server (10), the first executable program including a software timer for monitoring the amount of time the client (12) spends interacting with and displaying the file downloaded from the first server (10), downloading the first executable program from the second server to run on the client (12) so as to determine the amount of time the client (12) interacts with the file downloaded from the first server (10). A server (10) for use in analysis and automatically serving out files assembled according to user interests and preferences.
TL;DR: In this article, a method and system for synchronizing a main database of a server and a local database of handheld devices is presented, where a user can use an application residing in the handheld device to make transactions in the local database and the system then determines whether the application should be updated and if so, causes the server to provide an update.
Abstract: A method and system for synchronizing a main database of a server and a local database of a handheld device. A user can use an application residing in the handheld device to make transactions in the local database. During a synchronization operation, the handheld device and server are coupled. The system then determines whether the application should be updated and, if so, causes the server to provide an update. The system also causes the handheld device to provide to the server information related to the transactions made by the user to the local database. The system causes the server to perform transactions on the main database based on the transaction information. The system also causes the server to extract data from the main database. The server can then provide at least some of the extracted data to the handheld device to update the local database.
TL;DR: In this article, a method and system for passing information between a client, as a browser, and a server, as an application server, where the information is passed through a web server for processing between the application server and the browser is presented.
Abstract: A method and system for passing information between a client, as a browser, and a server, as an application server, where the information is passed through a web server for processing between the application server and the browser. The webserver loads one or more template files. These template files contain standard markup language plus special tags. These tags are parsed, translated into commands for the application server, and sent to the application server. The application server returns the objects called to the web server, which passes the called objects to the client. The session is persistent.
TL;DR: In this paper, the authors present a method and apparatus for transferring state information between a server computer system and a client computer system, which includes a processor and memory and a computer readable medium which stores program instructions.
Abstract: A method and apparatus for transferring state information between a server computer system and a client computer system. In one embodiment of the method, an http client requests a file, such as an HTML document, on an http server, and the http server transmits the file to the http client. In addition, the http server transmits a state object, which describes certain state information, to the http client. The http client stores the state object, and will typically send the state object back to the http server when making later requests for files on the http server. In a typical embodiment, the state object includes a domain attribute which specifies a domain or network address, and the state object is transmitted from the http client to a server only when the http client makes an http request to the server and the server is within the domain. In one embodiment, the apparatus includes a processor and memory and a computer readable medium which stores program instructions. In the case of the client system, the instructions specify operations such as receiving and storing the state information; in the case of the server system, the instructions specify operations such as sending the state information to a client system.
TL;DR: In this article, the file modification request is executed and saved in a non-volatile storage media associated with the primary server, and file modification requests are executed and stored on the secondary server.
Abstract: In a computer network system, a user-defined file modification request is communicated to a primary server, which communicates the request to a secondary server. The file modification request is saved in a non-volatile storage media associated with the primary server, and the file modification request is executed and saved in a non-volatile storage media associated with the secondary server.